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Crystal Dynamics has put an emphasis on music, wanting it to be of the highest quality. Sound designer Alex Wilmer stated that there would be different sound textures for all of the different areas of the game, and the music will react instantly to what is going on. The game was composed by Jason Graves.
The Instrument[]
As well as traditional instrumentation, such as piano, brass, strings and percussion, a custom-made instrument of wood, glass and different metals was specially made for this score in collaboration with Jason Graves' neighbour, Matt McConnell, who is a sculptor. The instrument can be played percussively or using a bow (which was modeled after Lara's makeshift longbow.) It provides most of the horror sounds for the running and escaping scenes, it was used exclusively for the Scavenger's Den mission at the start of the game.
Tracks[]
- Adventure Found Me
- The Scavenger's Den
- Exploring the Island
- First Blood
- Reaching Roth
- Infiltrating the Bunker
- A Call for Help
- Entering Himiko's Tomb
- The Descent
- The One
- The Scavenger's Camp
- Paying Respects
- On the Beach
- Secret of the Island
- The Oni
- Whitman's Tes
- Scaling the Ziggurat
- The Ritual
- A Survivor Is Born
- The Tomb Raider