Lara Croft Wiki
Lara Croft Wiki

Difficulty is a gameplay feature within the Tomb Raider Series.

Original Timeline[]

The Original series only had one Difficulty setting, with the game simply working on a difficulty curve, with more difficult enemies being introduced as the games progressed.

Legend Timeline[]

Each game in the series has three difficulty settings, each equating to Easy, Medium or Hard

Tomb Raider: Legend[]

Explorer (Easy)[]

Enemies take increased damage, and inflict less upon Lara. They also drop more Ammo.

Adventurer (Medium)[]

The Medium setting with the default damage, and ammo drops.

Tomb Raider (Hard)[]

Enemies inflict more damage, and recieve less damage, and drop less Ammo.

Tomb Raider: Anniversary[]

Easy[]

Lara deals more and receives less damage.

Medium[]

Lara deals and receives Normal damage.

Hard[]

Lara deals less and receives more damage.

Tomb Raider: Underworld[]

Casual Explorer (Easy)[]

Enemies receive more damage, and deal less. Vastly increased ammunition.

Tomb Raider (Medium)[]

Default damage and ammunition.

Master Survivalist (Hard)[]

Enemies receive less damage, and deal more. Significantly less ammunition.

Survivor Timeline[]

Tomb Raider[]

There are three difficulty settings in game.

Easy[]

Lara deals additional damage and receive less damage.

Normal[]

Lara deals and receives normal damage.

Hard[]

Lara deals less damage and receives increased damage,

Rise of the Tomb Raider[]

Adventurer[]

  • Combat has aim assistance enabled.
  • Enemies have lower health and damage.

Tomb Raider[]

  • Combat has aim assistance disabled.
  • Enemies have normal health and damage.

Seasoned Raider[]

  • Combat has aim assistance disabled.
  • Health Regeneration is only available outside of combat.
  • Enemies have increased health and damage.
  • Enemies have increased senses.

Survivor[]

  • Combat has aim assistance disabled.
  • Health Regeneration is disabled.
  • Enemies have increased health and damage.
  • Enemies have increased senses.
  • More difficult enemies will be present.
  • There are fewer resources and upgrades are more expensive.
  • Campsites use resources at the first time.

Extreme Survivor[]

  • Combat has aim assistance disabled.
  • Health Regeneration is disabled.
  • Enemies have increased health and damage.
  • Enemies have increased senses.
  • More difficult enemies will be present.
  • There are fewer resources and upgrades are more expensive.
  • Campsites use resources at the first time.
  • Game saves only at base camps.

Shadow of the Tomb Raider[]

Difficulties can be mix-matched between Easy to hard and changed during gameplay, Very Hard is locked into Overall Difficulty, and can't be changed from ingame.

Overall Difficulty[]

  • Smart and Resourceful (Easy)
  • Rite of Passage (Normal)
  • One With the Jungle (Hard)
  • Deadly Obsession (Very Hard)

Combat Difficulty[]

  • Easy
    • Aim assist enabled. Ammunition boxes are plentiful.
    • Enemies have lower health, do less damage, and have illuminated silhouettes.
  • Normal
    • Ammunition boxes are rare.
    • Enemies have normal health and damage. Enemies have illuminated silhouettes.
  • Hard
    • No health regeneration in combat. Ammunition boxes are rare.
    • No hit marker on reticle.
    • Enemies have increased health, do more damage, and locate Lara more quickly.
    • Enemies are not highlighted in Survival Instincts.
  • Very Hard
    • No health regeneration in combat. Ammunition boxes are rare.
    • No hit marker on reticle
    • Enemies have increased health, do more damage, and locate Lara more quickly.
    • Enemies are not highlighted in Survival Instincts.

Exploration Difficulty[]

  • Easy
    • Obvious white paint on critical path. Longer saving grab timer.
    • Base Camps are lit.
  • Normal
    • Discreet white paint on critical path. Normal saving grab timer.
    • Base Camps are unlit.
  • Hard
    • No white paint on critical path. Reduced saving grab timer.
    • No survival Instincts during exploration. Base Camps are unlit.
  • Very Hard
    • No white paint on critical path. Reduced saving grab timer.
    • No survival Instincts during exploration.
    • Base Camps are unlit and require resources to light. Game saves only at Base Camps.

Puzzle Difficulty[]

  • Easy
    • Lara gives direct hints on the next action to perform.
    • Interactable objects are highlighted in Survival Instincts.
    • Objects necessary to progress highlighted in blue during Survival Instincts.
    • Longer window of opportunity for timed mechanics.
  • Normal
    • Lara gives general hints on the next action to perform.
    • Interactable objects are highlighted in Survival Instincts.
    • Normal window of opportunity for timed mechanics.
  • Hard
    • No hints given by Lara. No Survival Instincts. Shorter window of opportunity for timed mechanics.
  • Very Hard
    • No hints given by Lara. No Survival Instincts. Shorter window of opportunity for timed mechanics.