Tomb Raider Game Secrets

Tomb Raider Game Secrets is Prima Publishing's official strategy guide for the original Tomb Raider. It was written by Nick Roberts and initially published in 1996. Included inside is also an interview with Core Design.

The guide was reissued in 1998 with a slightly different cover design to reflect the look of other Prima guides at the time, presumably to coincide with the release of the game on Sony PlayStation's Platinum and Greatest Hits series.

Back Cover Blurb
Unlock the mysteries of the Scion!

It's not easy unraveling the riddles of the ancients! You must travel through treacherous terrain, fathom impenetrable puzzles, and battle packs of wolves and other enemies. You need more than fast moves and quick wits. Tomb Raider Game Secrets is your guide to survival!

You'll discover: The key that unlocks the secrets of Tomb Raider lies within!
 * A complete guide to 3D gaming interaction
 * The secrets of exploration
 * Puzzle solutions and strategies
 * A behind-the-scenes look at the game's development

Contents

 * 1) A word from the author
 * 2) Chapter One: At home with Lara

The Incan Civilization

 * 1) Chapter Two: Caves
 * 2) Chapter Three: City of Vilcabamba
 * 3) Chapter Four: Lost Valley
 * 4) Chapter Five: Tomb of Qualopec

The Roman Civilization

 * 1) Chapter Six: St. Francis' Folly
 * 2) Chapter Seven: Colosseum
 * 3) Chapter Eight: Palace Midas
 * 4) Chapter Nine: Cistern
 * 5) Chapter Ten: Tomb of Tihocan

The Egyptian Civilization

 * 1) Chapter Eleven: City of Khamoon
 * 2) Chapter Twelve: Obelisk of Khamoon
 * 3) Chapter Thirteen: Sanctuary of the Scion

The Atlantean Civilization

 * 1) Chapter Fourteen: Natla's Mines
 * 2) Chapter Fifteen: Atlantis
 * 3) Chapter Sixteen: The Great Pyramid


 * 1) Is this The End?
 * 2) The Making of Tomb Raider

Trivia

 * The Cistern is referred to simply as "Cistern" throughout the guide.
 * Larson's name is misspelled "Larsen" throughout the book.
 * The nude woman on the back of Pierre's jacket has been censored in an enemy render.