Lud's Gate

 is the third level of London in Tomb Raider III. In it, Lara pays a visit to the National History Museum and helps out her new allies in order to get to Sophia and obtain her artifact...

Outfit

 * London Catsuit

Weapons Found

 * Shotgun
 * Rocket Launcher
 * Harpoon Gun

Vehicles Used

 * Underwater Propulsion Unit

Allies Encountered

 * The Damned

Enemies Encountered

 * London Guard
 * Crocodile
 * Frogmen

Locales Visited

 * Lair of the Damned
 * Natural History Museum
 * SLinc Headquarters

Items

 * Embalming Fluid
 * Boiler Room Key

Secrets

 * 1 - 1x Large Medipack and 1x Flares
 * 2 - 1x Rocket Launcher or 1x Rocket
 * 3 - 1x Save/Power-up Crystal and 2x Rockets
 * 4 - 1x Rocket and 1x Large Medipack
 * 5 - 1x Desert Eagle Clips
 * 6 - 4x Harpoons, 1x Large Medipack and 1x UPV

Walkthrough
Welcome to the longest level in the game. While there are not many ways to get lost as in the previous level, there is no way to deny the extreme vastness of this level. The gangsters you were fighting in the previous level are now your friends, but if you accidentally shoot them, they will turn their back against Lara. If you take the long path and are going to collect all the secrets, then a big fall to the sphinx’s flat ledge will take around 40% of Lara’s health, so you need to conserve your health well if you do not want to use Medipacks.

Head to the left and follow the Gangster down the path. In the pool room, go through the door on the left. Slide down the slope and quickly grab the opening on your right. Press the Crawl button to climb into the opening without taking damage from the spiked ceiling. Slide down the other slope. At the end, press the button on your right to open a trapdoor.

Secret 1
In front of the button, drop down on the white rocks. Now, you have two options. Drop down on the left corner of the pit, or use a running jump with a roll in midair at the same spot to reach the slopes below. Either way, you will land on a safe spot in the barbed wire below. Climb up into the opening. Your rewards are some Flares and a Large Medipack. To return to the previous area, climb up into the platform above. Repeat the process for the next ledge, and then use a diagonal standing jump with a grab to reach the edge of the sloped platform. Slide down, and you will arrive back on the white rocks. Return to the button.

Climb up on the ledge to the left of the button and climb up the grating. Climb up a few steps and jump off to reach the opening behind Lara for a Large Medipack. Resume climbing up the grating and move to the left, so that you are over the barbed wire below. You should know what will happen if you make a wrong move when trying to obtain the next Secret.

Secret 2
Climb up the grating until Lara’s hands are at level with the bottom of the opening on your left, which emits a red light. Jump off, roll in midair and add a grab to reach the ladder behind you. Climb up to the top. To get into the opening, release the Action button so that Lara lets go of her foothold. Immediately grab the opening again and quickly pull up to it. Your reward is a Rocket Launcher (or a Rocket if you already have it). Climb out of the opening, climb down the ladder a few steps, jump off, roll in midair and add a grab to return to the grating.

Climb up the grating until Lara’s feet are just above the top edge of the opening on your left, which emits a green light. Jump off the grating, but DO NOT use a roll in midair. If you do, you will fall on the slope and you can do nothing but watch Lara fall down onto the barbed wire below, forcing you to restart the level. You will reach an opening. Pick up the Save Crystal and the Shotgun (or some Shotgun Shells if you already have it). Return to the grating and climb to the opening at the top. It may be wise to save your game when you reach the top.

Crawl through the opening to the end and take some Shotgun Shells. Take note of the sphinx on the left; you will get there shortly. Head back to where you can stand and climb into the ledge above. Take the Small Medipack, drop down the hole and quickly shoot the Constable. Press the button nearby to open the door; another Constable will come to investigate. Push the block so that it stays on the gray square on the other side. Go down the hall and take a right.

You will emerge in an Egyptian exposition room. Head around to the back of the structure in front of you for a Small Medipack. Back at the front, climb up the ledges to a doorway. Climb up inside, and follow the path to a block. Push the block to the front of the doorway you came from and climb atop it. Crawl through the opening and fall down on the corridor. Return to the previous room, stand on the highest block and look to the left. Use a running jump with a grab to grab the ceiling and swing across. Turn left, drop down, grab the ledge, and crawl into for a Save Crystal. Drop down on the floor below and repeat the process, but this time, turn right. Drop down, grab the ledge, and crawl into. Push the switch and return to the previous room.

Climb atop the pillar now blocking the entrance of the room and turn around. Climb up to the platform then through the opening to the right. Drop down to the other side and climb up the block. Slide down the slope and drop down the hole at the end. Return to the room with the first Constable and pull out the block away from the gray square. Return to the Egyptian exposition room and climb up the pillar that just moved. Turn left and climb up the upper platform. Turn right and jump to the ledge with another switch. Pull it and return to the doorway. You will find the doorway closed, but it actually makes a ladder for you to climb up. Climb to the top, dismount on the ledge, and turn around. Use a standing jump with a grab to reach the platform on the left.

Jump into the opening and then jump to the alcove on the left for some Shotgun Shells and some Flares. Climb back over and jump the gap. Go around the corner, slide down the slope, jump off and grab the ledge ahead. Follow the path to another slide. It may be wise to save your game here, as there are two paths in the next area. If you take the short path, you will miss two Secrets, the embalming fluid, the first UPV, and most of the museum, but you will obtain a hidden Rocket that you cannot obtain otherwise. If you take the long path, you will continue as normal, collect the embalming fluid, and progress through the museum.

Short Path
Slide down the slope backwards and you can fall on the lowest slope below after the tile breaks. Catch the edge as you go over and shimmy left to collect a Rocket. Now drop into the hole. Lara will fall a long way into the water below, and a current will take her away to an area with a platform with two sets of Harpoons. The paths will then converge.

Long Path
Slide down the slope. As soon as you land, jump right to land on another slope. Immediately jump off and grab the ledge with two sarcophaguses, shimmy left and pull up in the center to obtain the Embalming Fluid. Crawl through the opening in front of it for some Uzi Clips. Drop into the hallway and quickly shoot the Constable. Follow the dark path in front of the opening to find another opening. Crawl through, and you will emerge in a room with another Constable, but at a disadvantage point. It is impossible to not take damage here, so quickly shoot the Constable anyway. Push the button to open the door, and you will find a Rocket. Drop down the ledge in front of the opening, jump and swing across the grating in the ceiling all the way to the end. Take the Save Crystal and return to the grating. Drop down on the stone platform below. You will emerge on the top of the sphinx you saw earlier. At the sphinx’s nose, there is a Rocket, but it is impossible to reach it. You can either carefully let Lara down to the ground level, or spend some time to reach the level’s third Secret.

Secret 3
From the top of the sphinx, look for the part in the ceiling that dips down. Position Lara on the edge of the platform with her head aligned with that same point in the ceiling and use a standing jump with a grab to reach the flat ledge with a Small Medipack below it. The fall will take more or less 40% of Lara’s health, so use a Medipack if necessary. On this flat ledge, stand on its edge's highest point and use a standing jump to reach the distant pillar. From here, use a diagonal running jump with a grab to reach the white ledge on the right. This white ledge is actually a slope. Slide it down and jump at the end to reach the next ledge. Run down to the other end to trigger the Secret. Your rewards are a Save Crystal and two Rockets. To get down to the ground floor from here, use a running jump with a grab to reach the sphinx’s shoulder and carefully slide down.

At the ground floor, go around to the stairs and shoot the Constable. Ignore the stairs for now and go to the alcove at the end for some Shotgun Shells. Take the Small Medipack from the Constable and climb up the stairs. At the end, climb up on the ledge above to find a block.

Secret 4
To the left of the block, use a running jump with a grab to reach the opening hidden by the blue wall. Climb up and crawl through the opening. Your rewards are a Large Medipack and a Rocket. Return to the block.

Pull out the block once and hang from the ledge. Shimmy underneath the block and use it as a ladder to climb up. Dismount on the ledge to the right, climb into the ledge above and follow it to the end. You will land in between two blocks. Push the block behind you once, then turn around and pull the other one twice. Retrace your steps to the upper corridor and you will land behind the second block. Follow the corridor to the end. You will emerge back in the first area of the level. Return to the start of the level and use the Embalming Fluid on the Egyptian altar to the right to open the door, which Bob went through at the end of the previous level. Now, save your game before doing anything else. Go through the door and fall through the trapdoor. Lara will fall a long way into the water below.

You will land next to an UPV (Underwater Propulsion Vehicle). Grab hold of it and swim to the cave. You can use the UPV’s light to shine into dark areas, as well as attack enemies underwater with its harpoons. It also has the benefit of protecting Lara from Crocodiles in the next areas. Unfortunately, the UPV’s ammunition draws from your supply of Harpoons, which at the time, should be very low, and you must aim at targets manually, something that can be tedious at first. Fortunately, you will find enough Harpoons in the underwater caves to continue using it.

Swim to the opening on the right to find an air pocket. You can come back here to regain oxygen if you are having trouble. Shoot the two Crocodiles. You can then dismount the UPV and scout the area for a huge amount of pickups; a Save Crystal and two sets of Harpoons in the opening opposite of the air pocket, some Uzi Clips to the left of the air pocket, a Large Medipack and more Harpoons in the opening opposite to that, another set of Harpoons on a white block, and a Small Medipack in the bottom of the area, next to an opening on the left. Move to the opening in the bottom of the area, and a current will take you to an area with a platform with two sets of Harpoons. The paths will then finally converge.

The Paths Converge
By any means, do not save your game in the next area if you want to obtain all the Secrets. Jump into the water on the other side and swim down the tunnel to the end, where you will find a lever. Pull it to open a trapdoor in the same tunnel. Surface, climb up and push the button.

Through the one-way mirror in this area, you will see a Constable and a new enemy exclusive to this level: a Frogman. If either of them spots Lara, the Frogman will jump into the water and seal up Secret 6. Furthermore, if you save your game in this area, Secret 6 will be sealed forever no matter what you do, forcing you to restart the level from the very beginning.

Return to the tunnel and swim through the opening. Aside from in the small passage to the left as you enter the loading area, do not even think of surfacing for oxygen or the Constable will spot Lara.

Secret 5
Swim through the small opening to the left. Your reward is some Desert Eagle Clips.

Right next to the small opening with Secret 5 is another opening with a Small Medipack and a lever. Pull the lever, return to the opening and swim to the small passage. Climb out and climb up the next ledge. Now, you must stay crouched at all times to avoid being spotted. Stay low on the small crates and move forward to a hole. Turn around, drop down the hole, and you will find a Save Crystal. Surface on the other side and move to the left, always remembering to stay crouched at all times. At the end, you will find a sloped ledge with a dark hallway to the left. From here, you do not need to stay crouched anymore. Jump into the dark hallway and into to the opening to the right for a Save Crystal and some Flares. Return to the dark hallway and sprint down the path. If you have the Desert Eagle, equip it now, because it will be your best friend here; if not, then the Shotgun and/or the Uzis will still do nicely. At the end of the path, a Constable will appear and set off an alarm. Quickly shoot him and jump into the slope at the end of the path to find the Frogman already in the water. Quickly do the same thing to him and to the Constable up ahead.

Secret 6
If you killed the Frogman fast enough and have not saved your game in this area, then the underwater door will be open. Your rewards are four sets of Harpoons, a Save Crystal, a Large Medipack, and another UPV.

With the enemies gone, you can look around the loading area for supplies. If you got Secret 6, grab the supplies and the UPV, and leave the latter outside the secret area, because if you save after obtaining the Secret, the area will still be closed afterwards, preventing you from taking the supplies (or locking Lara in there if saving inside it).

Among the crates on the ground area are some Harpoons and a Harpoon Gun. You can use the Harpoon Gun as a substitute to the UPV’s gun if you do not want to use it.

More Harpoons lie on the ledge where the Frogman was and on the ledge below it. Jump to the ledge opposite of the Frogman’s and drop into the pit to find a Large Medipack. Go around to where you entered the dark hallway, pull up into the ledge above and to the left, and crawl into the low overhang onto the small pit for a Small Medipack. Return to where you climbed to reach here and use a running jump with a grab to reach the upper platform ahead. In here, you will find more Harpoons. Lastly, take the Boiler Room Key from the first Constable’s body.

Return to the water where the Frogman was and swim down the long tunnel nearby, using the UPV if you have it. There is another Frogman in the tunnel, as well as a crocodile in the next area. The best advice: lure them back to the previous area and shoot them from safety. The UPV’s manual system is just too slow to take on these enemies underwater, leaving you at a high risk of taking damage. If you still want to fight underwater, use the Harpoon Gun you got in the previous area while swimming non-stop.

As you enter the next area, face the wall on the right and go into the opening in the upper left corner to find an air pocket to regain oxygen if you get into trouble. If you missed Secret 6, there is an UPV in one of the openings. Take the Large Medipack from the left wall (as you face the entrance), as well as a Save Crystal on the corner opposite to that.

Go into the opening to the left of the entrance and pull the lever to the right. Next, swim to the yellow area and go down the long passageway to the end. Pull the lever and take the Small Medipack before quickly returning to the air pocket. Now, swim through the opening opposite of the air pocket and pick up the Save Crystal at the end. Pull the other lever. This will let out two more Frogmen, but you should get some oxygen before fighting them. Grab the UPV, go through the opening to the right of the air pocket (as you leave it), swim through the trapdoor, and you will emerge on a huge vertical shaft. Swim up through it until you can surface.

You will emerge in the boiler room. Climb out of the water near the burners and jump into the next pool. Pull the lever and pick up the Harpoons at the far end of the pool. Surface and jump around the ledges where the burners were. At the second ledge, jump left to find a Large Medipack and some Uzi Clips. Jump into the doorway, ignoring the hallway to the left, and time your run past the three pistons. Climb up the ledge and use a running jump with a grab to grab the grating in the ceiling. Swing across to the end and drop down on the passageway. You can follow it to the end to have a sneak peak of the level’s end, but otherwise ignore it. Drop on the ledge below for some Desert Eagle Clips and some Flares. Grab the grating again and swing to the opening behind the waterfall. Drop and immediately grab to reach the opening. Drop down and use the Boiler Room Key to open the door. Take the Save Crystal and press the button. Return to the UPV.

Grab the UPV and return to the previous area, ignoring the crocodile. The air pocket is now gone, so quickly move straight ahead into the opening in front of you. Go through the door, and you will emerge in another huge vertical shaft. Swim up through it until you can surface and pick up the Large Medipack. It may be wise to save your game here.

You will face two ledges with steel machines. If you ever fail a jump here, you will fall into the oil below, and you can do nothing but wait for your doom. Walk to the far left side of the ledge, take two steps back, and use a standing jump with a grab to reach the first ledge. When the machine swings away, run forward to the edge of the platform, but hold the Walk button as you reach the end to not fall off. Use a standing jump with a grab to reach the next ledge and repeat the process. Lastly, jump into the corridor.

Run to the end and shoot the Constable. Return to the beginning of the corridor and climb up through the opening on the left, in the ceiling. You will arrive on an elevator shaft, which you may have seen earlier in the boiler room. Use a running jump with a grab to reach the crack on the wall directly across yours, drop down and immediately grab the edge of the opening. Pull up into it and follow the passage to the end. Use another running jump with a grab to reach the red crawlspace on the wall, crawl through and drop down. Climb up over the ledge and slide down the slope. You will find another crawlspace. Crawl through it to finish the level.

Cutscene
Lara walks into Sophia’s office. Sophia states that she was waiting for Lara to sign on a contract, and if she complies with the terms, she will be the perfect campaign for her products, adding that she will not need her “unsightly” weapons anymore. Lara rejects Sophia’s offer and reveals that her test subjects are still alive, and notices that she has Stephen’s artifact, the Eye of Isis. Sophia quickly grabs the scepter with the artifact attached to it, and mocks that Lara will only see it in her next life. Lara draws her pistols as Sophia runs out of the office with the artifact, while stating that she will not have to wait that long.