Talk:Tomb Raider (2013)/@comment-67.214.224.141-20130308235928/@comment-132.3.57.82-20130311163751

I agree. I completed 3 tombs (just started playing Sat) and I was done with them within 10-15 mins. The only one that took a bit was the Wind one and that was mostly because of the timing rather than figuring out what I'm supposed to do. I was expecting something along the lines of Assassin's Creed (in terms of length/complexity) or the original TR (booby traps and all). Nope. Just navigate a straight forward tunnel, enter a room, do something obvious, boom you're done. I feel they only added them just so they can keep the title "Tomb Raider" and didn't put much thought into it.

I enjoy the game and it's fun to a degree. Other than the lack of complexity in the Tombs is the wave upon wave of mini-armies that you can't avoid. I don't mind the combat (though the fact that they don't die even with a belly full of bullets). I just don't want to have to fight an army every time I turn around. Once every now and then (like 3 in total) fine. She's surviving on a cursed island. I get that. But these armies (especially Battle on Helicopter Hill)....it's just an overkill. I'd rather face 20 different booby traps than fight the armies. Still. It's fun once you get the hang of it and the graphics is awesome too.