Tomb Raider (1996 Game)/Walkthrough

This is a collaborative walkthrough for Tomb Raider. Please add any missing information to any section and/or correct any errors that you find.

Caves
Follow the paw prints in the snow straight ahead. Shortly you'll reach an area with slits in the walls. This is a dart trap. Keep running and Lara should get past the darts with little or no damage. As you round the corner, the camera view shifts up and to the left to show where you need to go next, but before climbing up there do a little exploring: Continue straight ahead into a rectangular cave with an angled block in the far left corner. Note the opening in the wall above this block. The ledge is a little too high to grab, so use the block to give Lara a boost. Grab onto the back of it, pull up and slide down the face. Press Jump and Action as you slide to grab the ledge. Or, stand Lara in front of the block with her back to the angled surface, then back flip onto the block and hold Jump and Action to bounce off the slope and grab the ledge. Pull up into the small cave, where you'll find SECRET #1, a small medipak.

Jump down and go to the right to the raised opening where Lara looked up before. Climb up over the rocks and through that opening. Draw pistols as you move into the cave, to take advantage of the game's auto-aim feature. Three bats fly in from the caves ahead, and Lara will probably spot them before you do. As soon as her arms move to aim, press Action to shoot. When the bats are dead, head into the cave on the left. In the far right corner is a low snowdrift below an opening high on the wall. Stand on this drift facing the wall below the opening and sidestep to the left as far as possible. This raises Lara up a bit. Press Action + Forward to grab the ledge and pull up, no need to jump. Kill another bat in the cave above and pick up SECRET #2, a small medipak.

Drop or jump down and return to the big cave where you shot the 3 bats earlier. Turn left and proceed to a cave lined with greenery. Go down into the opening to the left. Keep descending to the bottom, where you'll find a closed door. Use the Action key to pull the switch next to the door to open it. Enter and kill the bat that swoops down. The wooden gate on the right does not open. Instead head to the far left corner and climb up through the opening there.

Follow the passageway to a landing above a room with two wooden bridges. Two wolves lurk below. They're asleep when you arrive but will rouse and begin to pace as you approach the edge. You can shoot them from above or hop down and take them on.

When you've taken care of both wolves, head for the far corner of the room. Either follow the perimeter, using the bridges to get from side to side. Or, after dropping down into the area below the bridges, walk to the second bridge, stand below it near its middle, jump straight up to grab it and then pull up. Or, climb onto the ledge above the alcove with the mummy. Then cross the second bridge. Go through the doorway in the corner of the room beyond the second bridge.

A bit farther on is a gap with a bear lurking below. If you want to, you can easily kill the bear from above. Draw pistols and Let Lara get a target lock on it, then hold the Action key to fire. As long as you keep holding Action, Lara will continue to target the bear and shoot at it whenever it comes into range. When it's dead, drop down into the room below. After dropping down into the bear pit, continue through the one door leading out. A bat will emerge as you enter, and another bat swoops down as you go a little farther into the room. Next you'll come to an area with a small medipak on the ground and a different-looking tile in the floor next to it. Stepping on this tile opens the door. It closes fairly quickly, so position Lara so she's facing the door, step on the tile, then run through. You're now back in the room with the bridges. Climb back up and retrace your steps to the gap with the dead bear below. Take a running jump across that gap.

Behind the columns to the left of the stairs, you'll find another small medipak. Retrieve it and descend the stairs, guns drawn. A pair of wolves waits at the bottom. Enter the room at the bottom of the stairs. Note the vegetation-covered ledge on the left side of the room. The greenery conceals an opening, but the ledge is too high to reach from the floor. So climb up on either side—onto the landing with the pillars on the left or the stone ledge on the right, and take a running jump to the ledge with the greenery. Inside is SECRET #3, a large medipak. Exit, drop down and head for the opposite right corner of the room. In an alcove under the stairs is a small medipak. On the ledge to the right of the big carved exit doors is the switch that opens them. The doors are timed to close after a short time. Climb up, throw the switch, then flip to the left onto the low wall below. Sidestep to the left edge of the wall, then flip left again onto the platform with the door. Run through before it closes. Continue forward and around the corner. Take the steps at a run to avoid the dart trap. Draw pistols near the top, because a wolf waits in the room above. It's lurking in the alcove on the left as you enter. When you've taken care of it, step on the break-away tiles at the center of the room to fall through to the room below.

You're now in a long room above a wide hallway. Below, at one end of this hallway you can see the wooden gate you couldn't get through at the beginning of the level. The long hallway is lined with dart traps and the exit doors are closed. So, don't drop down yet. Go to the far end of the room and turn left. Take a running jump across the gap to the opposite side. Turn left and head toward the large medipak on the ground. Another wolf comes out of the room ahead. Kill it, pick up the health pack and continue forward into the alcove from which the wolf emerged. Use the switch there to open the exit doors. Leave the switch room, turn right and go through the first opening overlooking the exit. Hop down, slide to the ground and go through the big doors to end the level.

City of Vilcabamba
Ready pistols because a pack of 4 wolves waits in the cave beyond the entrance. Two come from the hallway to the left, one from ahead on the left and the fourth from the passage ahead on the right. Keep moving, jump while shooting and roll to face any wolves that try and sneak up behind Lara. Lara targets enemies automatically, so all you have to do is fire, but remember to release the fire button briefly when you want her to change targets. Ahead is a network of small rooms and caves surrounding a central area with a pool. You can go whichever way you like to start, and you'll cover the whole area eventually. For simplicity's sake, we'll go more or less counterclockwise around the perimeter of the area. Keep those pistols drawn as you explore, since Lara may spot some of the creatures—bats in particular—before you do. Starting with the level entrance at Lara's back, go forward and into the tunnel along the right wall. Kill the lone wolf in the next open area. Continue forward and then follow the narrow hallway to the left. Three bats drop from the ceiling as you approach. Continue forward. At the next corner, another wolf jumps out. Kill it and, search the greenery to find a small medipak. Turn the corner to the left and continue forward, encountering 5 more bats as you go. The passage widens and there's a hallway leading off to the left. Pass that for now and continue forward. You'll also pass a locked door a little farther along on the right. You'll need a key for that, so keep going. When you reach the end of the long passageway, go up two low steps, turn left, go down two low steps, then turn left again. (Going straight here would take you back to the level entrance.) Two more bats drop down from the ceiling. Shoot them and continue to a large open area with a pool of water. Approach the doorway on the right side of the pool. There's a bear lurking inside this small barn or stable. Enter with pistols drawn. As soon as Lara gets a lock on the bear, back flip out of the room shooting. Alternately, keep your pistols holstered, run through the doorway, immediately pull up onto the platform above and shoot the bear from there. If you get tired of waiting for it to approach, you can dangle Lara from the edge momentarily to get the bear's attention. Then, before the bear can bite Lara, pull up and start shooting. Pick up the small medipak in the corner of the hayloft. Then drop down and return to the pool.

Stand at the edge of the water facing the stable with the two doorways and the wooden trough. Jump into the water and swim forward and down along the tunnel. At the bottom, where it comes to a T, swim to the right. Follow the tunnel as it slopes upward. At the top is a flooded room with numerous square pillars. Swim between the pillars on the right and head for the back right corner. Find the lever on the wall below the carved stone faces. Pull it to open a trapdoor above. Swim up to the open trapdoor and climb out of the water. This room contains SECRET #1, a small medipak. The switch in the corner opens the nearby door, which leads back to the room with the pool, but don't go that way. Instead return to the open trapdoor and jump back into the water. Swim down and forward, away from the trapdoor toward the opposite corner of the underwater room. There you'll find another lever. Pull this to open a door elsewhere. If Lara's air meter is less than half full, return to the open trapdoor for air. Otherwise, after pulling the lever, swim between the pillars on the left and then down into the long tunnel you came through before. Follow this tunnel forward and down. At the bottom on the left is the tunnel leading up to the pool. If you have only a little air remaining, go that way and surface to breathe. Otherwise continue straight ahead, following the tunnel as it slopes upward and then turns to the left. Here it is lined with blue tiles. Follow it to another pool and climb out on the far side. In the far right corner is the door you just opened using the lever. Inside is a small rough-hewn room containing small medipak and some magnum clips, SECRET #2. There's no other way out, so return to the pool and swim down the tunnel, right at the bend and right again at the next perpendicular passage. Follow that tunnel up to the first pool, near where you killed the bear, and climb out of the water.

Now, face away from the stable with the two doors and wooden trough. Ahead on the right is carved stone door with a switch next to it. Use the switch to open the door. Enter and climb the stairs. Take a running jump across the gap to the opening opposite. The room beyond has a floor made of break-away tiles, and the wall beyond has a black-and-white skull motif. Run forward across the tiles and jump to land on the platform on the other side. Here, in an alcove, is a large medipak. After retrieving the medipak, drop down and push the movable block forward several times into the next room. Kill a bat and continue to the far side of the room. Vault onto the low platform and collect a SILVER KEY and GOLD IDOL, from the alcoves on each side. Return to the movable block and use it to climb onto the platform above. Go to the left side of the L-shaped platform, killing 2 bats on the way. Pick up the large medipak in the dark corner to the left of the window opening. Then climb into the window and drop down into the hallway below.

Head back toward the pool. Turn left and go through the passageway lined with greenery and flanked by carved stone statues. Continue straight ahead to the locked door you passed earlier. Use your newly acquired SILVER KEY in the keyhole to the right of the door to open it. Enter and either run/jump past the dart trap or do a dive-and-roll.

The open area beyond contains 5 wolves. Proceed cautiously and they won't all be on you at once. The first two sit on each side of the doorway; the others approach as you go farther into the room, one from the right, one from the left and a third from the stairs.

When they're all dead, go up the stairs to the building with three doorways. Enter through the door on the left (the only one that's open). Follow the passage to a room with a pool and some stairs and ledges. Go to the top of the stairs, turn right, walk to the edge and then jump to grab the ledge beyond. Pull up, and from this ledge take a running jump diagonally across the pool to the next ledge. Go through the doorway and up the stairs. Draw pistols and kill a bat that drops as you emerge on the next ledge. Take a running jump across to the next ledge and continue to the top. Kill another bat, pick up the small medipak and throw the switch to open the door on the right at the front of the building below. Exit this room via the other doorway (not the stairs). Safety drop down to the stone ledge below, where you'll find some shotgun shells. Go to the other end of the ledge, where it's a little lower, and safety drop to the red-tiled roof. At the opposite end of the roof there's a small medipak. Get it and then drop to the ground in front of the building.

Now enter through the door on the right. Follow the hall to another pool. Go up the stairs on the right. Turn left to face a section of floor made of break-away tiles. Rather than try and run across them, step out onto the first tile and quickly hop back to the ledge as the tile crumbles away. Then take a normal running jump to grab the ledge ahead and pull up. Face the ledge above, step out onto the next break-away tile and quickly hop back. Now walk to the edge of the ledge, jump straight up to grab the ledge and pull up. Turn around, walk to the edge, grab the next higher ledge and pull up. Ignore the ledges on the other side of the room. Instead turn right and take a running jump to grab the ledge near the doorway. Pull up, draw weapons and kill the bat. Follow the stairs up to another room with a switch. Pull it to open the remaining door below. Exit through the doorway to the roof. Do a series of safety drops to reach the ground. Or, if you prefer, return down the stairs, exit onto the ledge and try a swan dive into the pool below. Climb out and go back to the front of the building.

Enter through the middle door and proceed cautiously. Three blades begin to swing back and forth as you approach. Take each one in turn, standing slightly to one side and running through as the blade swings away toward the opposite side. Beyond the blades is a gate. Throw the switch and the floor collapses, dropping Lara into a pool. Swim forward and to the right then upward. If you need air, surface here, but don't climb out of the water yet. That bear is pacing around the pool. Instead, swim through the square underwater opening about halfway up one side of the pool. Follow this passage around to the left and surface in another pool. Climb the stairs to a room with a switch. Use this to open the gate in front of the exit door (at one end of the pool below). Step out onto the ledge above the first pool and shoot the bear from above if you like. When it's dead, jump down into the pool and climb out on the other side. Face the gold gate you just opened, but don't go through yet or you'll miss a secret. Instead, head for the stairs in the room to the left of the gate. At the top of the stairs is a switch that stops the swinging blades. You can ignore it, since you won't be going back that way. Opposite the switch to the left of the stairs is a doorway. Enter and drop down twice to find SECRET #3, Uzi clips. Climb back to the switch room and either go down the stairs or drop down off the balcony. Use the GOLD IDOL at the receptacle to the right of the gate to open the door beyond. Go through to end the level.

Lost Valley
Follow the tunnel to an open area with rough stone pillars and a stream. Hop into the water and allow Lara to be carried over the falls into the pool below. Climb out of the water on the small ledge to the right of the falls. From here you can see, and kill, 2 wolves on the other side of the pool and they can't reach Lara. Alternately, from the level entrance, turn right and make your way down the stepped rocks to the pool, shooting the wolves before you reach the bottom.

Go through the cave opening opposite the waterfall, where you'll encounter another wolf. When it's dead, continue through the twisty passage until you come to a wall with flat, stepped blocks and an opening high above. You'll climb up in a minute, but if you want all the kills, first follow the tunnel to the right, where you'll encounter 3 more wolves. Once you've drawn them out you can kill them from the top of the slope at the cave mouth. Now return to the raised opening and climb the flat blocks to reach it. At the top, continue forward. Pick up a large medipak left behind by some hapless traveler. Continue forward and climb down into a green valley. Proceed with pistols drawn. If you go slowly, you'll hear, then see the first velociraptor approach from the greenery ahead. Back flip while shooting and it should fall before it reaches Lara. Or, if you really want to play it safe, run back to the rocks, climb up and shoot it from safety.

Now continue with caution into the valley. You'll encounter another raptor as the valley widens. Kill it then take a careful look around. See the rather large, three-toed footprints? Notice the broken wooden bridge spanning the valley? Feel the ground begin to shake? That's a Tyrannosaurus Rex. If you want to go head-to-head, give yourself plenty of room to maneuver, don't let him get Lara in a corner, keep moving and keep shooting. And watch out for the head; he can grab Lara in that big mouth, killing her with one bite. If you want to play it safe, run into a cave along the right-hand (east) wall of the valley. Don't pick the first alcove; it's too shallow, and the T. Rex can easily reach Lara. Instead, choose the ground-level opening just below the right side of the broken bridge. Follow this passageway, which is roughly U-shaped. About halfway in you'll encounter another raptor. Kill it and keep going to a second opening higher in the valley wall. Then just wait and blast the T. Rex as he stomps by. There's also another opening in the right valley wall a little bit farther along than the first. Lara can take cover in here, though she won't have quite as good a vantage point for dealing with the T. Rex.

When the coast is clear, drop down and cross the valley. Pass a waterfall on the right and go underneath a stone archway. Two raptors approach. Kill them and advance forward toward building. Before entering the temple, go for a secret. About 20 walking paces from the rock archway, on the right (north) wall of the valley, is a nearly flat rock you can climb on. Once on top of this rock, turn left and position Lara near the middle of the block, a step or so back from the edge of the next block, which juts upward. Then take a standing jump forward to grab the edge of the higher block ahead. Pull up. Walk to the outer corner of this ledge, then take a standing jump to grab the next ledge—the greenish, slightly angled block, a bit higher and to the left. Pull up. Walk to the front left corner of the block and take a standing jump to grab the highest rock ledge. From here, a running jump or a standing jump from the outer corner will get Lara on the roof of the building. This is SECRET #1. In various spots on the roof you'll find magnum clips, a large medipak, Uzi clips and shotgun shells. When you've collected the shells, go to the back corner of the roof (farthest from where you landed when you jumped over) and safety drop onto the angled stone block below. Lara will slide to the ground unharmed. Enter the building at the front. Jump into the water and swim down on the right side. Follow the underwater passage to find a machine cog the first of three. Surface and exit the building.

Examine the valley wall ahead and to the right, and you'll find a well-lit opening with a low block in front of it. Climb up into this opening and follow the passage to the bridge. Walk to the edge of the broken bridge, hop back and then take a running jump to grab the other side of the bridge. Pull up. On the platform where the bridge is attached to the wall, you'll find the second machine cog. Safety drop from the end of the bridge to the ground.

Go to the left and you'll find an opening in the right valley wall somewhat camouflaged by vegetation. It's roughly opposite the rock arch and the building where you found the first cog. Climb into the opening and proceed to where the passage widens. Below is another raptor. You can kill it from above, then drop down into the room. Climb the stepped rocks to the right of the pool. At the top you'll find the third machine cog. Climb down, drop into the water and follow the underwater passage and climb out of the pool to emerge back in the valley. Falling into the pool you just climbed out of are double waterfalls. To the right of the waterfalls, in the corner, is an opening in the rocks. Climb up and go inside to find SECRET #2, some shotgun shells. Between the double waterfalls and the other waterfall to the left are some climbable rocks. Climb up then take a standing jump forward and to the right to the flat ledge near the wall. Walk forward and jump up to grab and hang from the triangular crevice. Traverse to the right, in front of the falls, until you can pull up into the cave above. At the back of the cave on the right is a little room containing SECRET #3, magnum clips and shotgun shells. Return to the cave mouth, drop into the pool and climb out onto the valley floor.

Now, return to the far end of the valley where you entered. Climb back up the white rocks, past the skeleton. Climb down the other side and continue back to the pool. Climb the rocks at the left until you're back at the landing near the stream where you began the level. Follow the left wall past the passageway where you first entered the level. Pass the fat stone pillar, turn right and approach the stream. Now you're going to head upstream, hopping from bank to bank. Be careful not to fall in the water. The current will wash Lara over the falls into the lake below. As long as she lands in the water she won't take any damage, but you'll have to climb back up and start all over again. First take a running jump from the starting point to the far side. Walk a few steps upstream and then turn and take another running jump back to the other side. Walk up the slope to the top where it juts out above the stream. Take a standing jump to the ledge across the water. Turn left and take another standing jump to the ledge just upstream. Turn left again to face across the stream. Position Lara at the middle or right side of this ledge, walk to the edge, and then take a standing jump to grab the opposite side. Pull up and follow the twisting passageway around to a wooden bridge.

Cross the bridge and replace the three cogs you found in their proper spots in this machine. Throw the switch on the left to start the machine. A little ways downstream, a gate moves, diverting the stream off to one side, thus shutting off the waterfall. Before heading down the stream bed, let's go secret hunting. Walk to the edge of the floor near the bridge, turn around so the bridge is on Lara's right and drop back, grabbing the edge of the floor. Traverse left and drop down onto a flattish rock. Enter the cave ahead to find SECRET #4, a large medipak. Jump into the water and swim downstream to the gold gate. Turn left and climb out of the water on a landing on the right bank. Here you'll find the remains of another explorer, along with his shotgun, which may be of use to you. Jump back into the water and swim away from the main stream and the gold gate to the end of the passageway. Make sure you've got full lungs, then dive under and follow the underwater tunnel through various twists and turns. There are no side passages, so just keep following the tunnel and eventually you'll surface in a small room. This is SECRET #5, which includes a small medipak and 2 boxes of shotgun shells. No need to swim all the way back. Instead safety drop from the doorway into the dry stream bed. Go to the end and jump over the sloping rocks to fall safely into the pool below. Climb out of the lake on a ledge that was previously hidden behind the waterfall. Follow the passageway to the end of the level.

Tomb of Qualopec
Follow the passage to a large room with ornate wall decorations. There are three other doorways leading out of this room: The one to the left has a series of three gates blocking it. You'll need to find switches to raise each of them. The one to the left is closed for now. Cross the room and start up the sloped passageway straight ahead. After you've taken about 5 steps up the ramp, the gate at the top closes and a boulder drops from the ceiling and rolls down the ramp. Quickly roll and run down the ramp. At the bottom, run to either side to avoid being flattened. The boulder will roll across the room and into the passageway through which you entered. If you approach the gate at the top of the sloping passageway, you can see into the room beyond, but you can't get inside yet. Return to the room at the bottom of the ramp. Find the switch on the wall to the left of the passageway where the boulder went. Pull it to open the nearby door, then immediately roll and draw weapons to dispatch the 2 velociraptors that charge out. Follow the hallway the raptors came from to a 4-way intersection. Note the pictures over the doors: To the right a face, ahead a sun, to the left a bird. Each door leads to one of the switches that raise the gates in the passage leading out of the big room near the start. You can explore these side areas in any order. Here I'll start with the right door.

Follow the hallway until you see an area on the left wall that looks different from the rest. Push this movable block twice and you'll see another movable block to the left. Push the second block once to open up the passage beyond. Run across the break-away tiles without pausing. When you reach the other side you'll see the deadly spikes those tiles had been concealing. Pull the switch to raise one of the three gates. Turn around and walk to the edge of the spike pit. Take a standing jump over it and return to the 4-way intersection.

Now, go straight ahead through the door with the bird picture. Follow this hallway to a room with a switch. Leave the switch in the up postion. There's also a closed door to the right of the switch. The switch to open it is elsewhere. Leave it for now; you'll return here later. Drop down into the next room, which contains a pair of tall, movable blocks with bird motifs on them and a spiked area on the floor in one corner. Go through the doorway to the left and climb the stairs to emerge on top of one of the tall blocks. Once on top of block #1, turn right, walk to the edge, then jump and grab the opening ahead. Climb up into the passageway above and follow it until you reach an opening in the floor. Drop down twice. Then climb down to the left (west) until Lara is standing on top of block #2. As you climb down, you can hear the sound of a door opening elsewhere. Once on top of block #2, walk to the right edge then jump and grab the opening ahead. Pull up and proceed until you come to a switch. Use it to move block #1 out into the room. Then return to the room with the blocks and drop down to the floor. Climb up into the doorway where you first entered this room. Now, throw that switch you didn't use earlier to move block #2. To the right of the switch is the door you heard opening when you were in the passageway above. Go through it and climb over the ledge ahead to the raised alcove near block #2. Take a running jump onto that block. From there take another running jump to block #1. Now you can take a final running jump over the spikes to the doorway. Inside you'll find the switch to open the second gate in the set of three. Use it. Then jump from the doorway over the spikes to the clear floor beyond. Climb back up into the room with the switch above the low ramp. Another velociraptor will attack from the hallway beyond. Kill it, dropping back into the block room for safety if necessary. Then follow the hallway back to the 4-way intersection.

Go through the remaining door the one on the left with the sun picture over it. Proceed to an alcove with a break-away floor and a switch on the wall. The switch is useless so don't even bother trying to pull it. Instead step into the alcove and quickly hop back. The floor will fall in. There are 3 wolves in the room below below. So turn around, drop and hang from the edge of the opening. Let go and as you drop, draw your weapons, so Lara lands ready to fight. When all the wolves are dead, climb onto the ledge at the top of the ramps. Find the movable block set into the middle of the wall. Pull it once. Then go around to either side and push it to reveal a passageway behind. Go up the stairs. Partway up there's a hole with a small medipak in it. Continue climbing until you reach another switch. Use it to raise the third gate. Pick up another small medipak in the corner. Then drop down through the opening across from the switch. Head south to the 4-way intersection.

Continue straight ahead to the main room. Cross the room and follow the hallway, passing under the 3 gates you raised. Around the corner is a dart trap. Take a series of running jumps to safely pass through the darts. Before continuing up the stairs, take a detour for a couple of secrets. Stop on the second step. Face left and step down just to the right of the dart pipe. Pull up into the alcove above. The door behind the statue opens automatically. This is SECRET #1. The floor is made of those break-away tiles and there are spikes below. But there's a solid platform in the far left corner. Run across to it and pick up some shotgun shells. Drop back and hang from the edge of the ledge. Traverse until Lara is right next to the wall, then drop and she should land safely between the spikes. Pick up the magnum clips, which count as SECRET #2. Then walk through the spikes to the area below the doorway. Sidestep into a clear spot, walk Lara right up against the wall and then pull up into the alcove. Drop down on the other side, avoiding the darts.

Continue up the stairs to the tomb proper. In the center, on a pedestal, is a piece of the artifact you've been looking for. The mummy on the left will not harm Lara, but it does count as one of the kills if you shoot it until it falls. Take the Piece of Scion and the ceiling begins to collapse. Head toward the gate on the east side of the room, which will open as you approach, and run down the ramp. Keep running across the big room and into the opposite hallway. Sidestep past the boulder and go up the passageway toward the lake.

Larson is waiting on the other side of the lake, and he doesn't seem very happy to see Lara. If you aren't bent on getting all the pick-ups, you can snipe at him from the relative safety of the doorway. If you want everything, start by taking a swim. Down and to the right is an underwater tunnel. Inside is a small room where you can surface to breathe and pick up SECRET #3, a large medipak and magnum clips. The final pickup of the level is only for the truly obsessed. Swim back to the lake and surface on the left near where Larson is. Run past him (using a medipak on the way if necessary) and jump up and over the rocks as if you were going to return to the valley. Larson won't follow. Keep going to the steep wall, climb up and find a large medipak near where the skeleton and medipack were in the Lost Valley level. You can't go any farther since the tunnel is now collapsed. So return to the cave opening, from which you can shoot at Larson until a cut scene ensues.

St. Francis' Folly
Upon entering the level, draw weapons, since 2 lions charge from ahead near the square blocks. I like the shotgun here, but it takes several shots to bring down each beast, so you do need to start firing as soon as Lara gets a lock on the first lion. Or, you can jump up on either of the low platforms flanking the entrance and take out the lions from safety with your pistols.

Continue straight ahead and to the right. Beside the tall, tan blocks there's a movable block in a groove in the floor containing two squares marked with the Greek letter omega (), which looks like a horseshoe. Slide (pull) the block once onto the nearest omega. You'll see a camera's-eye view of the door at the top of the balcony behind you. (You still need to pull a switch to open that door, but it won't work unless you've moved this block first.) Then push the block twice onto the other omega. This opens the door at the top of the landing ahead. Push the block once more to position it next to the tall, tan block on the left. (You'll be climbing up here later.)

Go to the door you just opened—at the far (west) end of the room on the low landing. Ready weapons and take just a step or two into the doorway. Don't go all the way in yet. Stepping on the pressure pad with the omega on it will close the door behind you. You'll hear gorilla sounds from within. You can probably kill the 2 gorillas from the doorway if you wait for them to come down the stairs. When they're dead enter the room. If you hop over the pressure pad, the door will remain open.

If you stepped on the pressure pad and the door closed, climb the stairs to the platform on the right. Throw the switch to open the door.

Pull the switch at the center of the lower level to open the door on the high ledge at the far end of the big room outside. This also causes another gorilla to appear out of nowhere on the landing above and to the left. Kill it as it comes down the stairs. Now exit cautiously to the room with the blocks. Draw pistols and prepare to fire on Pierre DuPont, who'll be lurking among the blocks. You can't kill him at this stage of the game, but you do need to deal him a certain amount of damage before he'll disappear. To conserve Lara's health and ammo, use only pistols and try and use the door for cover, emerging every so often to get his attention. Or, if you prefer a direct approach, run right up to him and blast away. You may lose a little more health this way, but you'll drive him off more quickly. Just be sure to duck behind cover now and then to break line of sight, otherwise he won't disappear. You'll encounter Pierre several times over the next few levels. Then later, at the end of Level 9 (Tomb of Tihocan), you'll finally be able to finish him off.

When he's gone, go to the movable block and climb up on it. (First make sure you've pushed it as far as it goes toward the gorilla/switch room.) Take a standing jump to grab the taller stone block next to it and pull up. Turn left, walk to the edge, hop back once and take a running jump to grab the next pillar. Pull up. Walk to the far left corner and line Lara up facing the ledge in front of the doorway beyond. Hop back and take another running jump to the ledge.

Inside are several angled blocks with an opening above. You need to do a tricky jump combination to get up there. I refer to areas marked with letters in the descriptions that follow. Here's how: As you enter the room, there's an angled block that meets the floor on the left (A). Stand Lara in the doorway facing the angled block, with her left foot on the line of tiny triangles that spans the doorway. (This is the red line in the diagram.) Walk forward as far as possible toward the angled block. Hop back then press and hold Action. Press Jump + Forward, then release forward while holding both Action and Jump. Lara will jump forward onto the angled block (A), back flip off it onto the angled block behind her (B), automatically turn to face down the slope and jump to grab the ledge above. Continue holding Action as you release Jump and press Forward to pull up to the middle level.

Here you'll find 2 more angled blocks—a lower one on the left (C), a taller one on the right (D). Position Lara facing the middle of the lower block with her back against the higher block. Hold Action and press Jump + Forward. Release Forward while holding Jump and Action, and Lara will jump forward onto the first block (C), back flip onto the higher block (D), then jump forward to grab the ledge above (E). Pull up to the upper level.

This is SECRET #1, which includes a large medipak and shotgun shells. Avoid the break-away tiles in the corner (F). To get down, safety drop from the ledge where you climbed up (E).

Exit to the ledge and take a running jump back to the nearest square pillar to the right. From there, turn right, walk to the edge and take a standing jump back to the next lower pillar. Turn left and walk to the edge of this pillar. (The movable block should be behind you now.) Take a standing jump to grab the taller pillar beyond. Pull up and pick up the large medipak. Now take a running jump to the brownish-gold ledge against the wall.

Now use running jumps to make your way across the ledges on the long side of the room to the door on the balcony at the far end, which you opened earlier. Enter and follow the hall to a long slope.

(NOTE: If the door here is not open, it means you missed something in the previous area. Drop down off the balcony and check that you've slid the movable block onto the tile with the omega symbol nearest this door, also that you have pulled the switch in the "gorilla room" at the far end of this area. Details appear above.)

At the bottom of the slide there's a secret room which can be a bit difficult to reach. Lara needs to slide down the long slope, drop onto a smaller slope below it and then jump across a gap to reach the secret area. If she misses the jump, she'll fall into the water below uninjured but will then be unable to get the secret. Since you only have one chance, I recommend saving your game here if you can. To reach the secret with minimal effort, slide down the slope facing uphill. Near the end, press and hold Action so Lara grabs the end of the slide. Pull up, wait a moment for Lara to slip off the edge and then press and hold the Jump button. Do not press Jump before she falls off the upper slope or she will jump from there and miss the opening to the secret. If you hold Jump as she falls onto the short slope below, she'll land there and immediately back flip to into the opening of the secret room.

Pick up the small medipak and shotgun shells, SECRET #2. (NOTE: If you don't already have the SHOTGUN, you'll find it here in place of the shells.)

Go to the small alcove ahead and drop down into the room below. Don't use that switch yet. (If you already did, pull it again to return it to the up position.) Move to the edge of the opening over the water and, if possible, shoot the crocodile below. You may have to take a dip to get its attention. Then climb out of the water to shoot. If you want to, you can wait to kill it, but then you'll have to out swim it to reach the next secret.

Jump in the water, turn around to face the switch and then swim down underneath the switch room and forward to a small opening in the ceiling. Climb into the room above and pick up some shotgun shells. This is SECRET #3. (NOTE: If you don't already have the SHOTGUN, you'll get it here instead of the shells.)

Return underwater to the room with the switch. Use it to drain the water and drop down. Kill the crocodile now if you didn't do it earlier. It's faster on dry land but also easier to target. Head to the end of the now-dry passageway and go up the stairs on the right.

VERY TALL ROOM WITH CENTRAL STRUCTURE: You'll emerge at the top of a 6-story room with many ledges and landings. (PlayStation users can save the game here with the save crystal.)

This section of the level is all about finding four switches to open four different doors—named after Thor, Atlas, Neptune and Damocles. (If you're not familiar with the myths involved, you might want to do a little research.) Behind each door is a trap or hazard, along with one of the four keys needed to open the exit.

In case you get disoriented or forget to throw a switch, you can always climb up and down between the different levels. Here's how the room is laid out: The switches are all on the central structure, the doors around the perimeter. Sixth (top) level = Neptune door. Fifth level = Thor switch. Fourth level = Damocles switch and Atlas door. Third level = Thor door. Second level = Neptune switch and Damocles door. First (bottom) level = Atlas switch and exit.

Take a running jump to the structure at the center, where you'll meet 3 bats. Kill them and cross to the other side. Drop down and find the THOR SWITCH at the center near the small square opening. Use the switch and then hop across the small square opening so you have a little more room to maneuver as you kill 2 more bats. Now hop back to the switch. PRESSURE PAD & SECRET ROOM: On a ledge across the gap, is a grey pressure pad. (It's on the right when you're facing the THOR SWITCH.) Stepping on this pad opens a secret door on the bottom level. When Lara steps off the pad, a timer begins to count down. After about 18 seconds, the secret door closes. So you really need to choose the shortest route and go like mad to reach the door in time.

Take a running jump from the ledge near the THOR SWITCH to the pressure pad. Until she steps off the pad, the timer won't start. So take all the time you want to get her into position: Turn so the central structure is on Lara's left and her feet are on the back edge of the pad. Make sure her health bar is at least half full, since she'll lose some in the process, and save your game if you can. Now comes the speed run: Hold the Action key and take two hops back to drop and hang from the edge. Immediately let go and fall to the ledge below. As Lara falls, press and hold Roll, so that when she hits the ledge, she rolls and comes up facing in the opposite direction. Run forward and fall down to the next lower level. As Lara falls, again hold the Roll button so she lands and comes up facing the other way. Run forward along the long ledge. If you want to, you can draw pistols and kill the 2 bats that swoop in from the left. If this distracts you, don't worry about it. You can get the bats later. Just keep running off the edge and straight on through the timed door. (Don't jump off the ledge, since it will actually take longer to stand up and start running again than it would to just fall down and continue running.) Inside is SECRET #4, a large medipak and magnum clips.

GROUND LEVEL: Exit the secret room (the door opens as Lara approaches). Kill those bats if you didn't do so earlier, and go around to the far side of the central structure to find the ATLAS SWITCH and pull it.

(NOTE: PS1 users can find a save crystal on the ground level; however, you may want to wait to use it until just before you enter the DAMOCLES ROOM later.)

Climb onto the ledge at the top of the steps. Go to the end, jump straight up to grab the ledge above and pull up. Walk to the end of this ledge. On the ledge across and to the right you should see some magnum clips. Ready weapons, jump across, roll and kill the bat that flies in. Then pick up the clips and jump back to the previous ledge. Return to the far end of the ledge. From there take a running jump to grab the edge of central structure. Pull up, then go around the corner to the left to find and use the NEPTUNE SWITCH. (There's also a save crystal here in the PlayStation game.) Turn around and walk to the outer corner of the central structure. Jump over to the ledge near the DAMOCLES DOOR (which is still closed). On the ledge above the door, where the word "Damocles" is carved, there's a large medipak. Climb up and get it now, since later on when you return, Pierre will be lurking about. Hop down and go up the short flight of steps ahead. Turn to face the central structure. Walk to the edge and take a standing jump to grab the edge. Pull up.

You're now on the third level. Go to the far right side of the platform and take a running jump across to the ledge. Roll, drawing weapons, and kill 2 bats. Jump back to the central structure and go forward and to the right. Take a standing jump from the edge to grab the ledge opposite. Pull up, turn right and climb up on the next ledge. Kill 2 more bats and then jump back to the central structure.

You're now on the fourth level. Climb over the low block to the other side where you'll find the DAMOCLES SWITCH. Kill the bat that tries to mess with Lara's hairdo, then pull the switch. Turn left. Across the gap you'll see a small medipak on a ledge. Jump over to get it then jump back to the switch. (There's also a save crystal on this level.) Climb back onto the block next to the DAMOCLES SWITCH. Jump up to grab the edge of the opening in the central structure and pull up to the next level (the fifth) near the THOR SWITCH, which you should have used earlier. (If you didn't, pull it now to open the THOR DOOR.) From here take a running jump to the bottom of the L-shaped stairs below and to the left of the door through which you entered this area. (It's the brightly lit one high above on the east wall.) Kill another bat when you land, then go to the top of the stairs.

NEPTUNE ROOM: Across the way you'll see the NEPTUNE DOOR. Make your way over to it and go inside. (Save your game if you can.) Jump into the pool and swim downwards as the strong current carries you that way. When you reach the bottom, swim forward. There's a gate ahead, but don't go there yet. Instead, look for an opening on the left at the top of the passage. In this alcove is a lever. Pull it to open the gate and shut off the current. If you have plenty of air, turn around and swim out of the tunnel with the lever then down and to the left. Grab the NEPTUNE KEY, turn around and swim forward along the bottom and then up the long shaft to the pool to surface. If you're low on air after pulling the lever, turn around and swim down and to the right, then up to the pool for air. Then dive down again, swim forward to get the key, then return to the top. Exit the Neptune room, jump back to the central structure and drop down two levels. Now that you've started getting the keys, your favorite sniper, Pierre DuPont, will start to shoot at Lara as she makes her way from door to door. Try and stay under cover as best you can, and if you do shoot back, remember you still can't kill Pierre yet. So only use pistols so as not to waste ammo. There are also 2 lions roaming around down there with him, so avoid dropping down to the ground until after you've killed them.

ATLAS ROOM: Approach the ATLAS DOOR with weapon drawn. (The shotgun is a good choice here if you have shells for it.) Kill the gorilla lurking inside. Go to the far end of the room and step on the pressure pad to open the gate. When Lara steps through, the gate closes. Turn right and walk toward the base of the ramp. Before you reach it, the huge boulder at the top will start to roll down the ramp. Back flip three times to land in the shallow pit at the end of the hallway and quickly run forward to the front edge. The boulder will roll overhead and stop when it hits the wall. At this point the gate re-opens. Pick up the small medipak on the floor, climb out of the pit and return to the ramp. Climb onto the ledge on the left. Pull up to the next ledge, go to the other end and pick up the ATLAS KEY. Drop down and exit the room.

THOR ROOM: Take a running jump back to the central structure. Go to the left and drop down to the level below. (Get the save crystal in the PlayStation version.) Enter the THOR DOOR. Proceed slowly down the steps until the disco ball on the ceiling begins to shoot bolts of lightning. To get through without taking any damage, walk to the right, staying close to the back wall. Then turn to so the lightning ball is ahead on the left. Walk slowly toward the gray floor tile ahead. Stop just before the seam in the floor so there's one regular floor tile between Lara and the gray tile. Now take a diving roll over the gray tile by holding Walk and pressing Jump + Forward. Quickly release walk and jump or run forward into the next room.

Now comes phase two. Above is an enormous hammer. On the floor is a pressure pad. Stand on the pad until you hear a crack, then hop back. The hammer will crash to the ground, along with a couple of large movable stone blocks. Go to the block near the hammer and push it over to the ledge so you can climb up. Pull the second movable block along the ledge three times. Then climb on top of it. From there, take a standing jump to grab the tall block in the corner. Pull up and gets the small medipak. Turn left and take a running jump to grab the ledge beyond. Pull up, enter the alcove and get the THOR KEY. Return to the ledge, jump back to the corner block, drop down to the lower ledge, then the floor.

Return to the room with the lightning trap. Step up into the doorway and walk forward carefully, stopping with one regular floor tile between Lara and the gray tile near the wall. Dive and roll over the gray tile as you did before (Walk + Jump + Forward). Run into the corner and then go up the steps and exit the room. (NOTE: This technique works on both the left and right side of the lightning room.)

DAMOCLES ROOM: Go back across the walkway to the central structure and drop down to the level below. Jump over to the steps near the DAMOCLES DOOR. If you didn't already get the large medipak on the ledge above the door, you can climb up and grab it now. Just watch out for Pierre. If he starts shooting at Lara from below, run inside now get the medipak on your way out.

The swords hanging from the ceiling of the Damocles room are not a hazard. . . yet. Pass through the outer room into the chamber beyond and take the DAMOCLES KEY. Climb onto the platform above and get the shotgun shells and small medipak. Now drop down and walk very cautiously out through the sword room. If your console or video card displays the shadows of the swords on the floor, you can use them to help you navigate, but only up to a point. The swords don't always fall exactly where their shadows do. Use the Look button to check the ceiling, though some of the swords are concealed. Take a step at a time, listening for the telltale "swoosh" of the falling swords, and stay close to the walls and pillars, and you'll make it through.

When you emerge, Pierre will be ready for some action. Shoot at him with pistols, staying under cover as best you can, until he disappears. Then kill the 2 lions from above before dropping down. Use your 4 KEYS in the locks on the wall and exit the level.

''copyright © 1997-2010 - Stellalune (email [mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Special thanks to Helena for finding the alternate weapon pick-up points and Black Tiger for additional Pierre Dupont strategy. Thanks also to Ian T. for various tips, including the locations of the save crystals in the PlayStation game. Diagrams made with the aid of GraphTablet freeware (http://www.graphtablet.com). All TR1 screenshots were made using Glidos and Fraps. Feel free to copy, distribute and quote this walkthrough, but please include this credit line so people can send me their corrections, comments and suggestions. Also, if you'd like to offer this on your own web site, please read and follow the instructions here.''