User blog:TheBlueRogue/Tomb Raider at GDC 2013

http://images.wikia.com/bluerogues/images/c/cc/GDC2013Header.jpg Game Developer’s Conference (GDC) is the world’s largest and longest-running gaming professionals industry event. The conference contains 400 lectures, panels, tutorials and round-table discussions on a comprehensive selection of game development topics taught by leading industry experts. GDC 2013 begins March 25th and lasts March 29th.

This year, Tomb Raider (2013) will featured in various panels. The summaries of these can be found below. We would like to ask, is there any elements or details of these sessions that you would be interested in getting more information about? How about any questions that you would like answered? Let us know in the comments: we will be attending these sessions, and can help gather the answers you seek!

The Reinvention of Tomb Raider
Join Darrell Gallagher, (Studio Head) and Noah Hughes, (Creative Director) as they share early looks at the game in progress from each stage of conception, through to production and release. Explore the techniques used to reinvent Tomb Raider for the upcoming reboot of the iconic franchise as well as stories of how the game required Crystal Dynamics to reboot the studio, creative vision, and production techniques to create a Tomb Raider for a modern audience.

One with Lara: The Croft of Systems Design
Third-person, action adventure games are special from a gameplay systems perspective. This talk includes key learnings from the Tomb Raider reboot, from concept phase to ship. It will draw examples from all three core pillars of the Tomb Raider experience: combat design, traversal design, and puzzle design. Through iteration and playtest, the design team discovered a secret that helped pull together all the pieces of this very ambitious franchise reboot, and created game dynamics that made the adventure meaningful.