Croft Manor (Original Timeline)

Lara's Home is one of Lara Croft's few owned homes. The mansion originally appears in Tomb Raider, Tomb Raider II and Tomb Raider III. The mansion is fully remodeled in Tomb Raider: Legend and Tomb Raider Anniversary. The mansion is destroyed by Amanda and her Lara Croft clone in Tomb Raider Underworld.

Description
In the Core titles, the mansion itself sits in the middle of massive gardens sectioned off with high walls. A long, winding road leads away from the mansion to the rest of the estate. The mansion itself consists of many rooms, including a bedroom, a dining room, a ballroom (which doubles as a gym in two games), a pool, a kitchen, basement and trophy room. The gardens have included a maze at one point, which was demolished and expanded to include a racetrack.

In Crystal Dynamics' games, the mansion has suffered a massive redesign. The mansion had been renovated to match the appearance of the one from the first Tomb Raider movie. The mansion contains a main hall with all of its rooms sprawling off of it. Similar to its original incarnation, it contains Lara's bedroom, a gym, a library, a pool, and the gardens. The mansion was midway through Tomb Raider Underworld.

Appearance in each game
Due to time restraints, Core was unable to feature the outside area of Lara's home. Croft Manor is playable, but is not explorable as it is in later titles. The tutorial level contains only the library, a music room, the main hall, which is filled with crates, the ballroom, and the pool. It is possible to explore the outside areas via game exploits, though they are only rooms outside each window textured to appear outdoors. In the second game, the manor is greatly expanded. Lara can explore more rooms, including the kitchen, Lara's bedroom, and the basement, which housed Lara's treasure trove. The ballroom has been emptied and the training course moved outside. The manor grounds can also be explored, which includes not only the training course, but a hedge maze as well. Though the manor remained quite similar to its previous incarnation, it seems to have been renovated in between adventures. The ballroom has been split into two rooms, a dining room, and another training course had been built inside. The previous one is still located outside, though is more challenging this time around. The course ends in a gun range where Winston willingly volunteers to be target practice, and the hedge maze has been replaced with a race track. The basement now houses a large fish tank and Lara's treasure room has been moved upstairs to a hidden room off the main hall. Though the manor is not playable in this game, it does appear in cutscenes. The manor appears similar to its TR3 structure, though it is unsure if it has been renovated or changed. By accessing the manor via hacking one can explore the manor, though it is quite glitchy. The only areas that can be entered are the manor's front entrance and the main hall, every other area is either inaccessible or does not exist. The Manor got a major redesign in Crystal Dynamics' version of Tomb Raider. The manor contains the main hall, which also entails Zip's technical suite, Lara's bedroom, a library where Allister resides, a swimming pool, and a gym. The manor has various secret passageways that connect rooms and many different secrets. Lara cannot exit the manor in this game. Due to Anniversary taking place before Legend, neither Zip or Allister reside in the mansion, though it does not contain some areas that would later be available in Legend (chronologically) it does contain new areas as well. Zip's technical suite is missing, and in its place is a series of crates to replicate the ones from TR1. The swimming pool is available, but is under construction, a treasure room has been added, as well as a music room. Lara can also explore outside the manor, which reveals a garden and hedge maze similar to TR2's. The Manor appears as a playable level twice in TR Underworld. The mansion seems to be a hybrid of Legend's and Anniversary's. Though it is not fully explorable, due to it being engulfed in flames, the player can explore the chapel below the manor, Lara's bedroom, and the main hall, with the level ending when they reach Zip's suite.
 * Tomb Raider
 * Tomb Raider II
 * Tomb Raider III
 * Tomb Raider Chronicles
 * Tomb Raider Legend
 * Tomb Raider Anniversary
 * Tomb Raider Underworld

Upstairs
Dance hall
 * Lara's Bedroom
 * Bathroom
 * Library
 * Music Room
 * Attic

Downstairs

 * Main Hall


 * Ballroom/Gym
 * Pool room
 * Kitchen
 * Dining Room
 * Lara's treasure room
 * Old treasure room/Aquarium

Outside
room

Levels

 * Lara's Home (TR1)
 * Lara's Home (TR2)
 * Lara's Home (TR3)
 * Croft Manor (TRL)
 * Croft Manor (TRA)
 * Chapter 0 and Chapter 3 (TRU)

Notable Glitches

 * In Tomb Raider 2 and 3, by using a corner glitch, one can access the roof of the manor. In TR2 this allows immediate access to the secret switch in the hedge maze and access to the balcony off of Lara's room. In TR3, by accessing the roof Lara can also gain access to the race track.
 * In Tomb Raider Underworld, in the game's prologue, by performing a swan dive across the hearth of the fireplace (where Lara would normally fall and activate the cutscene with Zip, initating the Mediterannean Sea chapter) the player can land on the opposite side of the fireplace, can climb over the wall to Zip's suite, and initiate the cutscene that leads to the Southern Mexico level. Speedrunners can use this to cut out at least half of the game.

Gallery
Croft Manor