Tomb Raider (2013 Game): Multiplayer

Multiplayer was a game mode in Tomb Raider. It is the first and thus far the only game in the series to include a competitive multiplayer mode.

Overview
The mode operates on fairly standard leveling system, XP can be earned through killing enemy players, and completing objectives and challenges, Leveling up will unlock Weapons, Gadgets and Skills, and purchasable characters. The max level is sixty, though the player can choose to "Prestige" which will return the player to level Zero, however they will keep all unlocked characters.

Salvage also features and can be used to purchase upgrades and characters from the store option. Much like the main game, salvage can be found in yellow crates.

Game Modes
There are four game modes to pick from, each with different objectives, some modes require different objectives based on which team the player is a part of. Game modes can be customized to by players, to set up how many. All round based modes are set to best of three by default.

Rescue
"A round-based mode where Survivors attempt to recover medical supplies while the Solarii must finish them with a melee execution."

- In-Game Description Survivor Objective: Bring medical supplies to the base in order. Set to five by default.

Solarii Objectives: Kill a set number of survivors, they must be finished with a melee finisher, or bleed out. Set to twenty by default.

Cry for Help
"A round-based mode where Survivors must activate radio transmitters while preventing their batteries from falling into Solarii hands."

- In-Game Description Survivor Objective: Activate Radio towers to send out a distress call. Set to three by default.

Solarii Objective: Steal Survivor batteries. Set to fifteen by default.

Team Deathmatch
"A round-based mode where Survivors and Solarii must fight for supremacy. The team with the highest score at the end wins."

- In-Game Description Teams compete to reach the kill limit first, or have the highest kill count when time runs out. Set to twenty-five by default.

Free For All
"Survival of the fittest: Kill enough players without dying to become the "Executioner" and secure your dominance before times runs out."

- In-Game Description Every player for themselves in a bid to reach the kill limit first, or have the highest kill count when time runs out. Set to fifteen by default.

Weapons
In addition to loadout weapons of Assault Rifles, Bows, Shotguns, Submachine Guns, Light Machine Guns and Pistols, there are also Super Weapons hidden throughout each map randomly as well as traps to take advantage of in each map. "-" denotes that it is not applicable to the team in question as basic start-out weapons.

Basic Weapons:

Super Weapons:

Skills
Offensive Skills

Survival Skills

Playable Characters
The two factions that comprises the main game's story is expanded upon for Multiplayer. The majority of the gametypes feature two teams pitted against each other, that of the Survivors and that of the Solarii. The following is a list of the characters as well as their Level and Salvage Requirement.

Survivors:

Solarii:

Maps
The following consists of the multiplayer maps and gametype restrictions when applicable. All maps are included in Tomb Raider: Definitive Edition.

Launch/Default

 * Beach
 * Chasms
 * Monastery
 * Shrine
 * Underground

DLC

 * Shantytown (FFA Only)

Caves and Cliffs Multiplayer Map Pack

 * Scavenger Caverns
 * Cliff Shantytown
 * Burning Village

1939 Multiplayer Map Pack

 * Hangar (FFA Only)
 * Forest Meadow (FFA Only)

Shipwrecked Multiplayer Map Pack

 * Lost Fleet (FFA Only)
 * Himiko's Cradle (FFA Only)

Development
As Crystal Dynamics was fully invested in developing the story/campaign of the game, the Multiplayer portion of the game was outsourced to Canadian developer Eidos Montreal.

Trivia

 * This marks the first time that a competitive multiplayer mode appears in a Tomb Raider game, Crystal Dynamic's had previously featured a cooperative multiplayer mode in the downloadable spin-off: "Lara Croft and the Guardian of Light" in 2010.