File:Tomb Raider (2013) Development- Previs Mechanic Exploration

Even before Tomb Raider: Underworld launched, Crystal Dynamics was exploring what Lara's future could hold. Prior to landing on the idea of an origin story, the studio tested a wide array of gameplay concepts & mechanics to see what felt fresh and exciting – including melee combat, horse riding, and even a companion system. Check out some footage from the early concept phase of the 2013 reboot, #TR25

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