Tomb Raider: Unfinished Business/Walkthrough

This is a collaborative walkthrough for Tomb Raider: Unfinished Business. Please add any missing information to any section and/or correct any errors that you find.

Return to Egypt
ROOM ABOVE LARGE POOL: Slide into the level. Approach the edge and the trapdoor opens. Take a running jump (without pressing Action) across the gap and climb up into the right opening to find a large medi pack. Return to the trapdoor and jump down into the water. Swim straight ahead to the sand bar, climb out and shoot the crocodile in the water. Do things look a bit familiar? That's right; it's TR1 and Khamoon all over again!

FLOODED CAVE WITH SPHINX & OBELISK: Jump into the smaller pool on the other (north) side of the sand bar and swim past the underwater opening on the right to lure a couple more crocs out of hiding. Climb out on the ledge to shoot them. Pick up a small medi pack and magnum clips. Then go underwater into the cave the crocs came from to retrieve some shotgun shells.

Swim back across the smaller pool, climb over the sand bar and jump back in the main pool. Swim to the front right corner of the sphinx, where the edge is a little lower, and climb out. Go behind the sphinx's head and pick up some shotgun shells. Underwater, near the base of the obelisk, you'll also find 2 sets of magnum clips.

Climb out of the water on the ledge near the obelisk (on the west side). If you like, you can shoot the panther running around in the next area through the small rectangular windows or the nearby fence. That way you won't have to face it head on later. (Notice the shotgun and shells on the ground beyond the fence. You'll be getting them soon.)



Jump from the ledge to the top of the obelisk. Standing there opens a door underwater between the sphinx's paws. (Its location is shown in this screenshot to the right.) This door is timed to close after a little while, but the timer doesn't start until Lara leaves the top of the obelisk. So you can pick up the magnum clips before jumping into the water. Swim down behind the carved block in front of the sphinx and follow the passage to the room with the pharaoh statues, where you'll hear the chimes indicating you've found SECRET #1. At this point the carved door reopens and stays open. You can surface inside the secret room to breathe, but there's no place to climb out of the water and kill that crocodile. So turn around and swim back out. The croc will follow you back to the main pool. Climb out of the water on the ledge or sand bar so you can shoot it. Then return to the secret room to pick up the goodies: a small medi pack and 2 boxes of shotgun shells. Return to the main pool and swim through the tunnel to the left of the obelisk and below the metal fence.

NOTE: You can take a shortcut to the SHOTGUN by using the so-called "fence bug" to run through at one of the seams. Note that if you want all the kills, this actually ends up taking longer than the normal route. See the note on the Fence Bug Shortcut at the end of the walkthrough for more info.

POOL NEAR CAT TEMPLE: Surface near the entrance and swim to the right. Climb out of the water in the doorway with the square arch over it. A panther lurks inside the room (two panthers if you didn't kill the other one through the fence earlier). If you want to conserve health, you can jump back in the water, swim back through the tunnel to the first pool and shoot the panther through the windows or fence. Once you've killed the second panther, pick up a small medi pack and a box of shotgun shells in the room, plus the SHOTGUN and another box of shells in the sandy area outside.

Now swim across the pool toward the three painted columns in the northwest corner. As you go, another crocodile appears in the northeast corner of the pool between the cat temple and the panther room. Climb out on the base of one of the columns or on the sand behind them. Kill the croc and then jump back in the water once more to retrieve the shotgun shells on the bottom near the green boulder.

Climb back out of the water near the painted columns and jump over to the gold wall surrounding the cat statue. From the gold wall in front of the statue, you can target the 3 panthers that appear on the ledges high above. It's not necessary to kill them since you won't be going up there, but you can do it if you want to.

Jump into the small pool below the cat statue and pull the lever to open the gold door on the west side of the pool near the pharaoh statue. To get out of the pool, pull up on the slanted ledge behind the cat statue and quickly backflip to land on the pedestal. Now, head for the gold door.

NOTE: If you're playing the PC version of the game and want to get up inside the building with the silver symbol of Hathor, you can download Jeff Reid's patched savegames. The 5th save in the group for level 1 will put Lara there. From that spot you can get to various interesting spots at the top of the room.



ANTEROOMS & ROOM WITH PILLARS & SPIKES: Enter and proceed, but watch your back. When Lara reaches the second set of painted columns in the second inner room a panther attacks from behind. If you turn around and hop backwards, you can see it coming. Continue to the third room, which contains more painted pillars and a spike-lined pit. Take a standing jump to the base of the first pillar on the left. Walk across it, turn around and safety drop to the flat spot below (shown in this screenshot to the right). Or, from the doorway, jump down to the near left corner, slide down the slope and jump over the spikes to land on the flat spot in the far left corner. Walk through the spikes into the darkened doorway.

NOTE: If it's too dark to see what you're doing here, try turning up the brightness on your monitor. Or, if you're using Glidos, click "Adjust" on the startup screen and move the Gamma slider to the right.

DARK PASSAGE & SECRET ROOM: (The following sequence is illustrated in these screenshots below.) After exiting the spike room, follow the dark passage to the right and climb up onto the block ahead. Walk to the opposite edge of the block above more spikes. Take a standing jump to grab the next ledge; pull up. Again walk to the edge, turn Lara a little to the right and jump over another pit of spikes to the next ledge. Carefully hop down to the step below, taking care not to run on into the next spike pit. Jump across that pit to the next ledge. Then climb into the doorway above on the right. Inside is SECRET #2—a large medi pack, magnum clips and 2 boxes of shotgun shells. The exit door opens when you approach it and you emerge back at the spike room. Take a running jump from the doorway to land on or grab the base of the second pillar on the right. Drop to the floor and once again walk through the spikes into the dark cave entrance.

''Walkthrough text and diagrams copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net] or contact me via web form). All screenshots were made using Glidos and Fraps. Diagrams were made with the aid of GraphTablet freeware. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''