Tomb Raider (1996 Game)/Walkthrough

This is a collaborative walkthrough for Tomb Raider. Please add any missing information to any section and/or correct any errors that you find.

Caves
Follow the paw prints in the snow straight ahead. Shortly you'll reach an area with slits in the walls. This is a dart trap. Keep running and Lara should get past the darts with little or no damage.

As you round the corner, the camera view shifts up and to the left to show where you need to go next, but before climbing up there do a little exploring: Continue straight ahead into a rectangular cave with an angled block in the far left corner. Note the opening in the wall above this block. The ledge is a little too high to grab, so use the block to give Lara a boost. Grab onto the back of it, pull up and slide down the face. Press Jump and Action as you slide to grab the ledge (as shown in the set of screenshots below). Or, stand Lara in front of the block with her back to the angled surface, then backflip onto the block and hold Jump and Action to bounce off the slope and grab the ledge. Pull up into the small cave, where you'll find SECRET #1, a small medi pack.

On the ledge to the right of the big carved exit doors is the switch that opens them. The doors are timed to close after a short time. Climb up, throw the switch, then flip to the left (Jump + Left together) onto the low wall below. Sidestep to the left edge of the wall, then flip left again onto the platform with the door. Run through before it closes.

Continue forward and around the corner. Take the steps at a run to avoid the dart trap. Draw pistols near the top, because a wolf waits in the room above. It's lurking in the alcove on the left as you enter. When you've taken care of it, step on the break-away tiles at the center of the room to fall through to the room below.

LEVEL EXIT: You're now in a long room above a wide hallway. Below, at one end of this hallway you can see the wooden gate you couldn't get through at the beginning of the level. The long hallway is lined with dart traps and the exit doors are closed. So, don't drop down yet. (NOTE: If you do drop down, you can climb back up using the rocks to the left of the exit doors.)

Go to the far end of the room and turn left. Take a running jump across the gap to the opposite side. Turn left and head toward the large medi pack on the ground. Another wolf comes out of the room ahead. Kill it, pick up the health pack and continue forward into the alcove from which the wolf emerged. Use the switch there to open the exit doors. Leave the switch room, turn right and go through the first opening overlooking the exit. Hop down, slide to the ground and go through the big doors to end the level.

''Copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to Ingrid G. for the timed door tip, to Ian T. for various suggestions, including the locations of the save crystals in the Saturn and PlayStation games, and to damon for reminding me that the Sega Saturn game also has save crystals. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

City of Vilcabamba
Ready pistols because a pack of 4 wolves waits in the cave beyond the entrance. Two come from the hallway to the left, one from ahead on the left and the fourth from the passage ahead on the right. Keep moving, jump while shooting and roll to face any wolves that try and sneak up behind Lara. Lara targets enemies automatically, so all you have to do is fire, but remember to release the fire button briefly when you want her to change targets.

Ahead is a network of small rooms and caves surrounding a central area with a pool. You can go whichever way you like to start, and you'll cover the whole area eventually. For simplicity's sake, we'll go more or less counterclockwise around the perimeter of the area. Keep those pistols drawn as you explore, since Lara may spot some of the creatures—bats in particular—before you do.

Starting with the level entrance at Lara's back, go forward and into the tunnel along the right wall. Kill the lone wolf in the next open area. Continue forward and then follow the narrow hallway to the left. Three bats drop from the ceiling as you approach. Continue forward. At the next corner, another wolf jumps out. Kill it and, search the greenery to find a small medi pack. Turn the corner to the left and continue forward, encountering 5 more bats as you go.

The passage widens and there's a hallway leading off to the left. Pass that for now and continue forward. You'll also pass a locked door a little farther along on the right. You'll need a key for that, so keep going. When you reach the end of the long passageway, go up two low steps, turn left, go down two low steps, then turn left again. (Going straight here would take you back to the level entrance.) Two more bats drop down from the ceiling. Shoot them and continue to a large open area with a pool of water.

Approach the doorway on the right side of the pool. There's a bear lurking inside this small barn or stable. Enter with pistols drawn. As soon as Lara gets a lock on the bear, backflip out of the room shooting. Alternatively, keep your pistols holstered, run through the doorway, immediately pull up onto the platform above and shoot the bear from there. If you get tired of waiting for it to approach, you can dangle Lara from the edge momentarily to get the bear's attention (i.e., safety drop without letting go). Then, before the bear can bite Lara, pull up and start shooting. Pick up the small medi pack in the corner of the hayloft. Then drop down and return to the pool.

UNDERWATER PASSAGEWAYS: (The following sequence is illustrated in a series of screenshots below.) Stand at the edge of the water facing the stable with the two doorways and the wooden trough. Jump into the water and swim forward and down along the tunnel. At the bottom, where it comes to a T, swim to the right. Follow the tunnel as it slopes upward. At the top is a flooded room with numerous square pillars. Swim between the pillars on the right and head for the back right corner. Find the lever on the wall below the carved stone faces. Pull it to open a trapdoor above. (To pull the lever, swim close, turn Lara to face it and press Action.) Swim up to the open trapdoor and climb out of the water. This room contains SECRET #1, a small medi pack. The switch in the corner opens the nearby door, which leads back to the room with the pool, but don't go that way.

''Walkthrough text and diagrams copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

Lost Valley
NOTE: One of the pick-ups in this level is the SHOTGUN. If you want to, you can get it before exploring the rest of the level, rather than near the end, as I suggest. However, you won't have many shotgun shells to start. For instructions, see this page.

Follow the tunnel to an open area with rough stone pillars and a stream. Hop into the water and allow Lara to be carried over the falls into the pool below. Climb out of the water on the small ledge to the right of the falls (when facing it). From here you can see, and kill, 2 wolves on the other side of the pool and they can't reach Lara. Alternatively, from the level entrance, turn right and make your way down the stepped rocks to the pool, shooting the wolves before you reach the bottom.

PASSAGE FROM CAVE WITH POOL TO VALLEY: Go through the cave opening opposite the waterfall, where you'll encounter another wolf. When it's dead, continue through the twisty passage until you come to a wall with flat, stepped blocks and an opening high above. You'll climb up in a minute, but if you want all the kills, first follow the tunnel to the right, where you'll encounter 3 more wolves. Once you've drawn them out you can kill them from the top of the slope at the cave mouth. Now return to the raised opening and climb the flat blocks to reach it.

At the top, continue forward. Pick up a large medi pack left behind by some hapless traveler. Continue forward and climb down into a green valley. Proceed with pistols drawn. If you go slowly, you'll hear, then see the first velociraptor approach from the greenery ahead. Backflip while shooting and it should fall before it reaches Lara. Or, if you really want to play it safe, run back to the rocks, climb up and shoot it from safety.

VALLEY FLOOR: Now continue with caution into the valley. You'll encounter another raptor as the valley widens. Kill it then take a careful look around. See the rather large, three-toed footprints? Notice the broken wooden bridge spanning the valley? Feel the ground begin to shake? Nope, it's not an earthquake. That's a Tyrannosaurus Rex. If you want to go head-to-head, give yourself plenty of room to maneuver, don't let him get Lara in a corner, keep moving and keep shooting. And watch out for the head; he can grab Lara in that big mouth, killing her with one bite.

If you want to play it safe, run into a cave along the right-hand (east) wall of the valley. Don't pick the first alcove; it's too shallow, and the T. Rex can easily reach Lara. Instead, choose the ground-level opening just below the right side of the broken bridge (shown in this series of screenshots below). Follow this passageway, which is roughly U-shaped. About halfway in you'll encounter another raptor. Kill it and keep going to a second opening higher in the valley wall. Then just wait and blast the T. Rex as he stomps by.

There's also another opening in the right (east) valley wall a little bit farther along than the first. Lara can take cover in here, though she won't have quite as good a vantage point for dealing with the T. Rex. (This opening is also shown in the third screenshot in the same series.)

BACK TO THE START: Now, return to the far (south) end of the valley where you entered. Climb back up the white rocks, past the skeleton (where you found the medi pack earlier). Climb down the other side and continue back to the pool. Climb the rocks at the left until you're back at the landing near the stream where you began the level.

JUMPING UPSTREAM: Follow the left wall past the passageway where you first entered the level. Pass the fat stone pillar, turn right and approach the stream. Now you're going to head upstream, hopping from bank to bank. Be careful not to fall in the water. The current will wash Lara over the falls into the lake below. As long as she lands in the water she won't take any damage, but you'll have to climb back up and start all over again.

First take a running jump from the starting point to the far side. Walk a few steps upstream and then turn and take another running jump back to the other side. Walk up the slope to the top where it juts out above the stream. Take a standing jump to the ledge across the water. (For this jump, be sure to start on the left side of the ledge or press Action to lower Lara's arc as she jumps; otherwise, she'll hit the ceiling and fall into the water.) Turn left and take another standing jump to the ledge just upstream. Turn left again to face across the stream. Position Lara at the middle or right side of this ledge, walk to the edge, and then take a standing jump to grab the opposite side. Pull up and follow the twisting passageway around to a wooden bridge. (Console players can use the save crystal here.)

MACHINE MISSING COGS: Cross the bridge and replace the three cogs you found in their proper spots in this machine. (You'll notice wooden shafts sticking out where the missing cogs belong.) Throw the switch on the left to start the machine. A little ways downstream, a gate moves, diverting the stream off to one side, thus shutting off the waterfall.



Before heading down the stream bed, let's go secret hunting. Walk to the edge of the floor near the bridge, turn around so the bridge is on Lara's right and drop back, grabbing the edge of the floor. Traverse left and drop down onto a flattish rock. (Or, jump into the water and swim to that ledge. Both paths are shown in the screenshot to the right.) Enter the cave ahead to find SECRET #4, a large medi pack.



Jump into the water and swim downstream to the gold gate. Turn left and climb out of the water on a landing on the right bank (shown in this screenshot to the right). Here you'll find the remains of another explorer, along with his SHOTGUN, which may be of use to you.



Jump back into the water and swim away from the main stream and the gold gate to the end of the passageway (shown in another screenshot to the right). Make sure you've got full lungs, then dive under and follow the underwater tunnel through various twists and turns. There are no side passages, so just keep following the tunnel and eventually you'll surface in a small room. This is SECRET #5, which includes a small medi pack and 2 boxes of shotgun shells. No need to swim all the way back. Instead safety drop from the doorway into the dry stream bed. Go to the end (away from the gold gate holding back the water) and jump over the sloping rocks to fall safely into the pool below.

LEVEL EXIT: Climb out of the lake on a ledge that was previously hidden behind the waterfall. Follow the passageway to the end of the level.

''Walkthrough text and diagrams copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

Tomb of Qualopec
Follow the passage to a large room with ornate wall decorations. There are three other doorways leading out of this room: The one to the left has a series of three gates blocking it. You'll need to find switches to raise each of them. The one to the left is closed for now.

Cross the room and start up the sloped passageway straight ahead. After you've taken about 5 steps up the ramp, the gate at the top closes and a boulder drops from the ceiling and rolls down the ramp. Quickly roll and run down the ramp. At the bottom, run to either side to avoid being flattened. The boulder will roll across the room and into the passageway through which you entered. If you approach the gate at the top of the sloping passageway, you can see into the room beyond, but you can't get inside yet.

Return to the room at the bottom of the ramp. Find the switch on the wall to the left of the passageway where the boulder went. Pull it to open the nearby door, then immediately roll and draw weapons (I like the shotgun here) to dispatch the 2 velociraptors that charge out.

FOUR-WAY INTERSECTION: Follow the hallway the raptors came from to a 4-way intersection. (There's a save crystal here in the console versions.) Note the pictures over the doors: To the right a face, ahead a sun, to the left a bird. Each door leads to one of the switches that raise the gates in the passage leading out of the big room near the start. You can explore these side areas in any order. Here I'll start with the right door (face).

DOOR WITH FACE PICTURE ABOVE: Follow the hallway until you see an area on the left wall that looks different from the rest. Push this movable block twice and you'll see another movable block to the left. Push the second block once to open up the passage beyond. Run across the break-away tiles without pausing. When you reach the other side you'll see the deadly spikes those tiles had been concealing. Pull the switch to raise one of the three gates. Turn around and walk to the edge of the spike pit. Take a standing jump over it and return to the 4-way intersection.

DOOR WITH BIRD PICTURE ABOVE: Now, go straight ahead through the door with the bird picture. Follow this hallway to a room with a switch. Don't pull it yet. (If you already did, pull it again to return it to the up position.) There's also a closed door to the right of the switch. The switch to open it is elsewhere. Leave it for now; you'll return here later. Drop down into the next room, which contains a pair of tall, movable blocks with bird motifs on them and a spiked area on the floor in one corner.



Go through the doorway to the left (south) and climb the stairs to emerge on top of one of the tall blocks. (To distinguish between the two, I'll call this block #1. It's the one near the spikes, shown in the upper screenshot to the right.) Once on top of block #1, turn right, walk to the edge, then jump and grab the opening ahead. Climb up into the passageway above and follow it until you reach an opening in the floor. Drop down twice. Then climb down to the left (west) until Lara is standing on top of block #2. (The right/east passage leads back to the entrance with the switch you didn't pull earlier.) As you climb down, you can hear the sound of a door opening elsewhere. (This is the door near the switch you didn't pull.) Once on top of block #2, walk to the right edge then jump and grab the opening ahead. Pull up and proceed until you come to a switch. Use it to move block #1 out into the room (as shown in the second screenshot to the right). Then return to the room with the blocks and drop down to the floor.



Climb up into the doorway where you first entered this room (above the low ramp). Now, throw that switch you didn't use earlier to move block #2 (as shown in the third screenshot). To the right of the switch is the door you heard opening when you were in the passageway above. Go through it and climb over the ledge ahead to the raised alcove near block #2 (which moved when you pulled the second switch). Take a running jump onto that block. From there take another running jump to block #1. Now you can take a final running jump over the spikes to the doorway. (This sequence is shown in the fourth screenshot.) Inside you'll find the switch to open the second gate in the set of three. Use it. Then jump from the doorway over the spikes to the clear floor beyond.

Climb back up into the room with the switch above the low ramp. Another velociraptor will attack from the hallway beyond. Kill it, dropping back into the block room for safety if necessary. Then follow the hallway back to the 4-way intersection.

DOOR WITH SUN PICTURE ABOVE: Go through the remaining door—the one on the left with the sun picture over it. Proceed to an alcove with a break-away floor and a switch on the wall. The switch is useless so don't even bother trying to pull it. Instead step into the alcove and quickly hop back. The floor will fall in. There are 3 wolves in the room below below. So turn around, drop and hang from the edge of the opening. Let go and as you drop, draw your weapons, so Lara lands ready to fight.

When all the wolves are dead, climb onto the ledge at the top of the ramps. Find the movable block set into the middle of the wall. Pull it once. Then go around to either side and push it to reveal a passageway behind. Go up the stairs. Partway up there's a hole with a small medi pack in it. Continue climbing until you reach another switch. Use it to raise the third gate. Pick up another small medi pack in the corner. Then drop down through the opening across from the switch. Head south to the 4-way intersection.

THROUGH THE THREE GATES: Continue straight ahead to the main room (with the ramp/boulder trap). Cross the room and follow the hallway, passing under the 3 gates you raised. (Console gamers will find another save crystal here.) Around the corner is a dart trap. Take a series of running jumps (or dive and roll—Walk + Jump + Forward) to safely pass through the darts.

Before continuing up the stairs, take a detour for a couple of secrets. (The path is shown in the series of screenshots below.) Stop on the second step. Face left and step down just to the right of the dart pipe. Pull up into the alcove above. The door behind the statue opens automatically. This is SECRET #1. The floor is made of those break-away tiles and there are spikes below. But there's a solid platform in the far left corner. Run across to it and pick up some shotgun shells. (If you didn't get the SHOTGUN in the previous level, you'll get it here instead.)

Drop back and hang from the edge of the ledge. Traverse until Lara is right next to the wall, then drop and she should land safely between the spikes. Pick up the magnum clips, which count as SECRET #2. Then walk through the spikes to the area below the doorway. Sidestep into a clear spot, walk Lara right up against the wall and then pull up into the alcove (Action + Forward). Drop down on the other side, avoiding the darts.

QUALOPEC'S TOMB: Continue up the stairs to the tomb proper. In the center, on a pedestal, is a piece of the artifact you've been looking for. The mummy on the left will not harm Lara, but it does count as an extra kill if you shoot it until it falls.

Take the PIECE OF THE SCION and the ceiling begins to collapse. Head toward the gate on the east side of the room, which will open as you approach, and run down the ramp. Keep running across the big room and into the opposite hallway. Sidestep past the boulder and go up the passageway toward the lake. (PS1 users will find a save crystal in the passageway.)

BACK AT THE LAKE: Larson (Jacqueline Natla's blond minion from the opening movie) is waiting on the other side of the lake, and he doesn't seem very happy to see Lara. If you aren't bent on getting all the pick-ups, you can snipe at him from the relative safety of the doorway. If you want everything, start by taking a swim.



Down and to the right is an underwater tunnel. (It's shown in the screenshot to the right and, no, it wasn't there when you played the previous level.) Inside is a small room where you can surface to breathe and pick up SECRET #3, a large medi pack and magnum clips.

The final pickup of the level is only for the truly obsessed. Swim back to the lake and surface on the left near where Larson is. Run past him (using a medi pack on the way if necessary) and jump up and over the rocks as if you were going to return to the valley. Larson won't follow. Keep going to the steep wall, climb up and find a large medi pack near where the skeleton and medipack were in the Lost Valley level. You can't go any farther since the tunnel is now collapsed. So return to the cave opening, from which you can shoot at Larson until a cut scene ensues. (He apparently counts as a kill, even through it's really more of a K.O.)

''Walkthrough text and diagrams copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to the Tomb Raiders Traveler's Guide and Steven Moore for the location of the last item and Ian T. & Carmen Y. for the locations of the save crystals in the PlayStation and Saturn games. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

St. Francis' Folly
Upon entering the level, draw weapons, since 2 lions charge from ahead near the square blocks. I like the shotgun here, but it takes several shots to bring down each beast, so you do need to start firing as soon as Lara gets a lock on the first lion. Or, you can jump up on either of the low platforms flanking the entrance and take out the lions from safety with your pistols.

Continue straight ahead and to the right. Beside the tall, tan blocks there's a movable block in a groove in the floor containing two squares marked with the Greek letter omega (W), which looks like a horseshoe. Slide (pull) the block once onto the nearest omega. You'll see a camera's-eye view of the door at the top of the balcony behind you. (You still need to pull a switch to open that door, but it won't work unless you've moved this block first.) Then push the block twice onto the other omega. This opens the door at the top of the landing ahead. Push the block once more to position it next to the tall, tan block on the left. (You'll be climbing up here later.)

GORILLA ROOM: Go to the door you just opened—at the far (west) end of the room on the low landing. Ready weapons and take just a step or two into the doorway. Don't go all the way in yet. Stepping on the pressure pad with the omega on it will close the door behind you. You'll hear gorilla sounds from within. You can probably kill the 2 gorillas from the doorway if you wait for them to come down the stairs. When they're dead enter the room. If you hop over the pressure pad, the door will remain open.

If you stepped on the pressure pad and the door closed, climb the stairs to the platform on the right. Throw the switch to open the door.

Pull the switch at the center of the lower level to open the door on the high ledge at the far end of the big room outside. This also causes another gorilla to appear out of nowhere on the landing above and to the left. Kill it as it comes down the stairs.

Now exit cautiously to the room with the blocks. Draw pistols and prepare to fire on Pierre DuPont, who'll be lurking among the blocks. You can't kill him at this stage of the game, but you do need to deal him a certain amount of damage before he'll disappear. To conserve Lara's health and ammo, use only pistols and try and use the door for cover, emerging every so often to get his attention. Or, if you prefer a direct approach, run right up to him and blast away. You may lose a little more health this way, but you'll drive him off more quickly. Just be sure to duck behind cover now and then to break line of sight, otherwise he won't disappear. You'll encounter Pierre several times over the next few levels. Then later, at the end of Level 9 (Tomb of Tihocan), you'll finally be able to finish him off.



When he's gone, go to the movable block and climb up on it. (First make sure you've pushed it as far as it goes toward the gorilla/switch room.) Take a standing jump to grab the taller stone block next to it and pull up. Turn left, walk to the edge, hop back once and take a running jump to grab the next pillar. Pull up. Walk to the far left corner and line Lara up facing the ledge in front of the doorway beyond (as shown in the screenshot to the right). Hop back and take another running jump to the ledge.

SECRET ROOM: Inside are several angled blocks with an opening above. You need to do a tricky jump combination to get up there. To make it easier, I've included a diagram and a series of screenshots below. I refer to areas marked with letters in the descriptions that follow.

Here's how: As you enter the room, there's an angled block that meets the floor on the left (A). Stand Lara in the doorway facing the angled block, with her left foot on the line of tiny triangles that spans the doorway. (This is the red line in the diagram.) Walk forward as far as possible toward the angled block. Hop back then press and hold Action. Press Jump + Forward, then release forward while holding both Action and Jump. Lara will jump forward onto the angled block (A), backflip off it onto the angled block behind her (B), automatically turn to face down the slope and jump to grab the ledge above. Continue holding Action as you release Jump and press Forward to pull up to the middle level.

Here you'll find 2 more angled blocks—a lower one on the left (C), a taller one on the right (D). Position Lara facing the middle of the lower block with her back against the higher block. Hold Action and press Jump + Forward. Release Forward while holding Jump and Action, and Lara will jump forward onto the first block (C), backflip onto the higher block (D), then jump forward to grab the ledge above (E). Pull up to the upper level.

This is SECRET #1, which includes a large medi pack and shotgun shells. Avoid the break-away tiles in the corner (F). To get down, safety drop from the ledge where you climbed up (E).

GROUND LEVEL: Exit the secret room (the door opens as Lara approaches). Kill those bats if you didn't do so earlier, and go around to the far side of the central structure to find the ATLAS SWITCH and pull it.

NOTE: PS1 users can find a save crystal on the ground level; however, you may want to wait to use it until just before you enter the DAMOCLES ROOM later.

Climb onto the ledge at the top of the steps. Go to the end, jump straight up to grab the ledge above and pull up. Walk to the end of this ledge. On the ledge across and to the right you should see some magnum clips. Ready weapons, jump across, roll and kill the bat that flies in. Then pick up the clips and jump back to the previous ledge.

Return to the far end of the ledge. From there take a running jump to grab the edge of central structure. Pull up, then go around the corner to the left to find and use the NEPTUNE SWITCH. (There's also a save crystal here in the PlayStation game.)

Turn around and walk to the outer corner of the central structure. Jump over to the ledge near the DAMOCLES DOOR (which is still closed). On the ledge above the door, where the word "Damocles" is carved, there's a large medi pack. Climb up and get it now, since later on when you return, Pierre will be lurking about. Hop down and go up the short flight of steps ahead. Turn to face the central structure. Walk to the edge and take a standing jump to grab the edge. Pull up.

You're now on the third level. Go to the far right side of the platform and take a running jump across to the ledge. Roll, drawing weapons, and kill 2 bats. Jump back to the central structure and go forward and to the right. Take a standing jump from the edge to grab the ledge opposite. Pull up, turn right and climb up on the next ledge. Kill 2 more bats and then jump back to the central structure.

You're now on the fourth level. Climb over the low block to the other side where you'll find the DAMOCLES SWITCH. Kill the bat that tries to mess with Lara's hairdo, then pull the switch. Turn left. Across the gap you'll see a small medi pack on a ledge. Jump over to get it then jump back to the switch. (There's also a save crystal on this level.)

Climb back onto the block next to the DAMOCLES SWITCH. Jump up to grab the edge of the opening in the central structure and pull up to the next level (the fifth) near the THOR SWITCH, which you should have used earlier. (If you didn't, pull it now to open the THOR DOOR.) From here take a running jump to the bottom of the L-shaped stairs below and to the left of the door through which you entered this area. (It's the brightly lit one high above on the east wall.) Kill another bat when you land, then go to the top of the stairs.



NEPTUNE ROOM: Across the way you'll see the NEPTUNE DOOR. Make your way over to it and go inside. (Save your game if you can.) Jump into the pool and swim downwards as the strong current carries you that way. When you reach the bottom, swim forward. There's a gate ahead, but don't go there yet. Instead, look for an opening on the left at the top of the passage. (It's shown in this screenshot to the right.) In this alcove is a lever. Pull it to open the gate and shut off the current. If you have plenty of air, turn around and swim out of the tunnel with the lever then down and to the left. Grab the NEPTUNE KEY, turn around and swim forward along the bottom and then up the long shaft to the pool to surface. If you're low on air after pulling the lever, turn around and swim down and to the right, then up to the pool for air. Then dive down again, swim forward to get the key, then return to the top.

Exit the Neptune room, jump back to the central structure and drop down two levels. Now that you've started getting the keys, your favorite sniper, Pierre DuPont, will start to shoot at Lara as she makes her way from door to door. Try and stay under cover as best you can, and if you do shoot back, remember you still can't kill Pierre yet. So only use pistols so as not to waste ammo. There are also 2 lions roaming around down there with him, so avoid dropping down to the ground until after you've killed them.

ATLAS ROOM: Approach the ATLAS DOOR with weapon drawn. (The shotgun is a good choice here if you have shells for it.) Kill the gorilla lurking inside. Go to the far end of the room and step on the pressure pad to open the gate. When Lara steps through, the gate closes. Turn right and walk toward the base of the ramp. Before you reach it, the huge boulder at the top will start to roll down the ramp. Backflip three times to land in the shallow pit at the end of the hallway and quickly run forward to the front edge. The boulder will roll overhead and stop when it hits the wall. At this point the gate re-opens. Pick up the small medi pack on the floor, climb out of the pit and return to the ramp. Climb onto the ledge on the left. Pull up to the next ledge, go to the other end and pick up the ATLAS KEY. Drop down and exit the room.



THOR ROOM: Take a running jump back to the central structure. Go to the left and drop down to the level below. (Get the save crystal in the PlayStation version.) Enter the THOR DOOR. Proceed slowly down the steps until the disco ball on the ceiling begins to shoot bolts of lightning. To get through without taking any damage, walk to the right, staying close to the back wall. Then turn to so the lightning ball is ahead on the left. Walk slowly toward the gray floor tile ahead. Stop just before the seam in the floor so there's one regular floor tile between Lara and the gray tile (as shown in this screenshot to the right). Now take a diving roll over the gray tile by holding Walk and pressing Jump + Forward. Quickly release walk and jump or run forward into the next room. (NOTE: The same technique also works on the left side of the room where the tiles are arranged similarly. Thanks to Ivans Chou for this tip.)

Now comes phase two. Above is an enormous hammer. On the floor is a pressure pad. Stand on the pad until you hear a crack, then hop back. The hammer will crash to the ground, along with a couple of large movable stone blocks. Go to the block near the hammer and push it over to the ledge so you can climb up. Pull the second movable block along the ledge three times. Then climb on top of it. From there, take a standing jump to grab the tall block in the corner. Pull up and get the small medi pack. Turn left and take a running jump to grab the ledge beyond. Pull up, enter the alcove and get the THOR KEY. Return to the ledge, jump back to the corner block, drop down to the lower ledge, then the floor.



Return to the room with the lightning trap. Step up into the doorway and walk forward carefully, stopping with one regular floor tile between Lara and the gray tile near the wall (as shown in this screenshot to the right). Dive and roll over the gray tile as you did before (Walk + Jump + Forward). Run into the corner and then go up the steps and exit the room. (NOTE: This technique works on both the left and right side of the lightning room.)

DAMOCLES ROOM: Go back across the walkway to the central structure and drop down to the level below. Jump over to the steps near the DAMOCLES DOOR. If you didn't already get the large medi pack on the ledge above the door, you can climb up and grab it now. Just watch out for Pierre. If he starts shooting at Lara from below, run inside now get the medi pack on your way out.

The swords hanging from the ceiling of the Damocles room are not a hazard. . . yet. Pass through the outer room into the chamber beyond and take the DAMOCLES KEY. Climb onto the platform above and get the shotgun shells and small medi pack. Now drop down and walk very cautiously out through the sword room. If your console or video card displays the shadows of the swords on the floor, you can use them to help you navigate, but only up to a point. The swords don't always fall exactly where their shadows do. Use the Look button to check the ceiling, though some of the swords are concealed. Take a step at a time, listening for the telltale "swoosh" of the falling swords, and stay close to the walls and pillars, and you'll make it through.

When you emerge, Pierre will be ready for some action. Shoot at him with pistols, staying under cover as best you can, until he disappears. Then kill the 2 lions from above before dropping down. Use your 4 KEYS in the locks on the wall and exit the level.

''Copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Special thanks to Helena for finding the alternate weapon pick-up points and Black Tiger for additional Pierre Dupont strategy. Diagrams made with the aid of GraphTablet freeware. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

Colosseum
Follow the passage until it opens into a cave with a pool. Shoot the crocodile from the edge. (It won't come out of the water.) Then jump in and swim around to the left to the other side of the pool. You can paddle along the surface but swimming underwater is faster. On the far side of the pool is a large cave with a building, presumably the entrance to the Colosseum.

COLOSSEUM EXTERIOR: A lion is waiting near the building. If you can see it from the water, wait for it to go behind the building before climbing out, then kill it as it charges. The shotgun works well at close range, but you can also use pistols and hop back into the water if the lion gets too close. When it's dead, head toward the left side of the building and kill another lion.

If you don't care about getting all the kills, there's no need to enter the building. Skip to the next paragraph. Otherwise, come back around to the front of the building and go inside. The stairs on the right lead to a dead end. When you start up the stairs on the left, a third lion charges down at you, so backflip out shooting. The gate at the top of the stairs cannot be opened from this side. So go back outside and around to the right side of the building (left when facing it).

If you run along the side of the building toward the back, you'll find a pile of rocks you can climb on. From the top of these rocks, jump over to the ledge that runs around the building. Follow the lower ledge all the way around the front of the building to the far side and pick up a large medi pack.

Return along the ledge to the rear of the building. Climb on the low block, turn around and jump straight up to grab the higher ledge. Pull up and follow that ledge around to the front. Take a running jump across the gap in the ledge and continue to the end. Then jump diagonally to the flat spot ahead and to the right. With the building behind Lara on the right and the pool ahead on the right, you can spot a well-lit cave opening below on the left. If you don't mind missing a secret, you can go in there now (and pick up the walkthrough below at the CROCODILE PIT). Otherwise continue following the paragraph below.

SECRET CAVE: (This sequence is shown in a series of screenshots.) Look straight ahead and a little to the right beyond the jumble of rocks. That rectangular cave opening on the far wall is where you're headed. Slide down the rocks ahead and walk forward along the two flat blocks ahead. Now you should see a square flat block just ahead and below, a steeply angled block ahead and to the right, and beyond that, a little farther to the right, another flat spot. Take a running jump over the corner of the steeply angled block to the flat block beyond. Step to the right a bit and then take a standing jump to land near the cave opening. Enter and pick up some shotgun shells, SECRET #1.

Return to the cave opening and walk out onto the block in front of the door. Take a standing jump from the middle of this block to the flat block ahead on the right (i.e., back the same way you came). From there, take a running jump to the low, flat ledge between the higher blocks ahead and to the right, or to the slightly angled block beyond it. If you land on the lower ledge, climb onto the higher one. Walk up the slope and jump over the steeply sloping blocks where they come down in a V to land in the well-lit cave you passed earlier.

NOTE: If you miss a jump and slide down the rocks, climb up the building again at the back left corner and follow the top ledge back to the end. Jump across the gap and drop down into the cave.



CROCODILE PIT: Head into the cave and approach the pit ahead. Stand at the edge and shoot the 2 crocodiles from above. Then drop down into the pit to get the small medi pack. Climb back out at the right corner where there's a low block for a boost. On the wall above that block there's a horizontal crevice that runs all the way across the pit. (It's shown in this screenshot to the right.) Stand facing the wall with Lara's chest against it. Jump straight up and grab the crevice, then traverse to the right. About halfway across the pit, pull up into a cave. This is SECRET #2, the reward more shotgun shells. Go back to the edge, drop back and hang, then continue to traverse to the right until you reach the other side.

Follow the tunnel to a hole in the floor where you can drop back down into the Colosseum. You're now on the other side of the gate you came up against at the beginning of the level. If you didn't kill the lion inside the building earlier, pull that switch to open the gate and the lion will charge out. (If you already killed it or don't want to, just leave the switch alone.)

ENTERING THE ARENA: Go up the stairs and get ready for another confrontation with Pierre. As in the previous fight with him, use pistols only, since you can't kill him yet and don't want to waste ammo. Approach to get a lock on him. Then backflip to a safe distance and jump from side to side while shooting. This minimizes the damage he does to Lara. Just be careful not to jump off the ledge into the arena below. Once Pierre has had enough, he'll run down the stairs where you entered the arena and disappear. If he doesn't, try shooting him a little more and then retreat down those stairs yourself. When you break line of sight, Pierre should then vanish. Maybe he just needs a little privacy to sneak away. ;)

When you've driven him off, look down into the arena. You should be able to pick off the gorilla and 2 lions lurking down there before you descend. If they won't come close enough to target, try using Lara as bait by hanging from the edge of the arena wall and then pulling up when the creatures approach.

NOTE: If you don't mind missing a few kills and one pick-up, you can skip the next two areas: the LION CAGES and ROOM WITH TIMED GATES & PRESSURE PADS. Resume the walkthrough at the * below.

LION CAGES: Drop down to the floor of the arena and head for the northeast corner, where you'll find a doorway leading to a ramp. Ready weapons, slide down and kill the 2 lions at the bottom. Pull the 2 switches. One opens the exit from this room, the other a gate in the southeast corner of the arena. Follow the passageway to a pit inside the arena. (There's a save crystal here in the console versions.)

Three more lions will have been released above. If you want to, you can kill them from the safety of the pit by waiting for them to approach. If necessary, climb out to lure them near, fire a few rounds then jump back down to safety. Or, jump straight up and down to get a pistol lock on one of them and continue jumping and firing until it's dead. When the coast is clear, climb out of the pit.

Cross to the brown rock pile in the southeast corner. Another lion will charge, so take it out then go behind the rocks to the gate you just opened.

NOTE: Read ahead now in order to decide whether you want to take the easy or difficult way through the next area. Once you slide down into the next room you must complete the timed run to get out. To avoid it, skip down to the section marked with an *.



ROOM WITH TIMED GATES & PRESSURE PADS: Enter and slide down a ramp into a room with three gates and a door. (The third gate is inside the room behind the left outer gate.) These gates can be opened using pressure pads and switches, but they are timed to close after a short time. So, in order to exit, you'll need to race against the clock.

First go forward to the second alcove on the right and find the pressure pad on the floor at the back. Standing on this pad opens both outer gates. When Lara steps off the pad, the timer starts and you have about 20 seconds before both gates close.

Stand on the front edge of the first pressure pad. When you're ready, cross the room to the gate on the left using a series of running jumps, which is faster than just running. Throw the switch to open the third gate inside the other room. You have about 10 seconds to get there before that gate closes. Press Look to get Lara's perspective back, then roll and run out and to the left, then in through the second gate. Keep going through the third gate into the passageway. Once you make it past the third gate, you can take your time. Pull this second switch to open the exit door. (NOTE: The path from the pressure pad to the first switch is marked with red dots on the diagram above. The path from the first switch to the second switch is marked in blue.)

Pick up the small medi pack on the floor next to the outer gate. Then step on the pressure pad to open the gate and return to the outer room. If you're too slow and the gates close before you finish, just step on either pressure pad to open the gate, run out and start again. Or reload the game if you saved here. Exit through the door you just opened and follow the passage to a spike pit.




 * NOTE: Instead of sliding down into the LION CAGES or the ROOM WITH TIMED GATES & PRESSURE PADS, head for the spike pit in the southwest corner of the arena. Go to the far (south) edge of the pit and drop and hang above the spikes. Traverse to the left. Lara will get about halfway across but won't be able to go any further because of the rocks, as shown in this screenshot to the right. If your video card shows shadows, you should be able to see Lara's shadow on the ground between spikes. Drop down safely and walk out of the spikes. Thanks to Dracman for this tip.

Walk carefully through or around the spikes (picking up a save crystal on the way). Enter the tunnel on the left (or straight ahead if you dropped down from above) and follow it to a series of stepped blocks. Climb up through the tunnel to an opening on the rocks above the arena.



ROCK PILE & ROOM WITH BALCONY: Turn around and make your way up the rock pile to the back right, where you'll find a box of shotgun shells. (Its location is shown in the first screenshot to the right.) Climb back down and go to the front of the rock heap. Take a running jump across to the other pile of rocks. Walk up to the flat rock at the corner of the building and take a running jump from there to grab the edge of the balcony beyond. (Both jumps are shown in the second screenshot to the right.) Pull up and ready weapons.

Kill the 2 gorillas inside. They will occasionally come up onto the ledge at the edge of the balcony, but most of the time Lara is safe if she stands there. Note the locked gate on the right, and the steps down to a closed door at the rear. You can't open either yet, but you'll be back later. (PS1 players will find a save crystal here. You can use it now or later when you return to this room.) Near the back of the room on the left is a gray, movable block. Pull it out twice, pick up the small medi pack behind it and throw the switch, which opens the door to the room in the southwest corner of the arena. Return to the balcony. Walk to the left edge and take a standing jump back down to the rock pile. Slide from there to the ground.

SOUTHWEST CORNER ROOM: Go to the southwest corner of the arena and use the stone block to climb up to the spectator area. Climb up the steps to the corner room. Kill 2 bats in the anteroom, then go through the door you just opened. Run forward into the pit, and the boulder will pass safely overhead. Climb out, walk to the edge of the pit and take a standing jump to grab the opposite edge. Pull up and go up the ramp to the room at the top. Throw the switch to open the door in the room at the northwest corner of the arena. Follow the dark passageway to a ramp. Slide down backwards, grab the end of the ramp and drop back into the anteroom below.

Exit the room and get ready for another shoot-out with Pierre. He emerges from the stairway on the west side, where you first entered the arena. This time he's got a lion with him. Deal with the lion first if possible. Then go after Pierre the same way you did before. Shoot him a bit and he should run back down the stairway. If he doesn't, or if he runs off toward the far corner of the arena, run after him (without getting too close), shoot him a bit more, then break line of sight by turning around or hiding behind something and he should disappear. When he's gone, proceed to the northwest room near the collapsed seating area.

NORTHWEST CORNER ROOM: Kill 2 more bats in the anteroom, then follow the passage to the well-lit room beyond. At the top of this room behind a timed door is a secret room. It's another tricky series of jumps to get there. I've included a diagram, which I hope will make it a little easier. I refer to areas marked with letters in the descriptions that follow. You can probably do it without the picture, but a visual aid may help.



First, make sure the volume is up so you can hear the door open and close above (not essential but helpful). Position Lara next to the first pillar on the left with her back to the entrance and her left foot against the middle of the base of the pillar (A). Stepping on this spot causes the door to open above. Hop back once. Adjust Lara's angle so she's facing squarely toward the right side of the low square platform ahead (B). (Lara is shown in the correct starting position in this screenshot to the right.) Save your game if you can. Now, take a running jump over the spot that opens the door to land on the low platform (B). As Lara jumps, release the forward key, but continue holding the Jump key. As she lands, press Right, then Back, then Left, then Forward (while holding Jump the whole time). If you've lined it up correctly she'll side flip off the low platform to land on the platform above and to the right (C), backflip from there to the platform above and behind (D), side flip from there to the platform to the left and directly above where you began (E), then jump forward to land on the ledge in front of the secret door (F). If you've done the jumps in one fluid sequence, the door will still be open and you can run through. This is SECRET #3, which consists of the MAGNUMS, 2 large medi packs and some Uzi clips. Pick up everything and exit. (The door opens automatically.)

Before descending, take a running jump to the platform on the left, where there's a switch. Use this to open a door in the northeast corner room. To get down, safety drop from the switch platform to the platform below (C) and from there safety drop again to the ground. Lara will take no damage.

NORTHEAST CORNER ROOM: Go to the room at the northeast corner of the arena. Vault up into the doorway you just opened. Use the switch to open the door at the back of the room with the balcony and the gorillas. Jump into the pool and follow the underwater passage until you can surface. Climb out and pick up the small medi pack. Find the movable block and push it twice. Go around to the right side and pull it once to open up an alcove. Inside is a RUSTY KEY. The key looks like it's sitting on a pressure pad but, as far as I can tell, this one is just decorative and doesn't actually do anything. Take the key and swim back to the previous room, then return to the arena.

There's now another gorilla down on the arena floor. Kill it before or after dropping down to the ground. Then make your way back to the room with the balcony. To get there, go through the ROOM WITH TIMED GATES & PRESSURE PADS in the southeast corner of the arena. (If you've already done the timed run, you won't need to do it again.) Or, drop down into the spike pit in the southwest corner using the safe technique described above at the *.

BALCONY ROOM (AGAIN) & LEVEL EXIT: Go to the back of the room, through the door you just opened, and get another small medi pack (and a save crystal if you're playing the PS1 version). Return to the room with the furniture. If you want all the kills, you can shoot 2 more gorillas that are now running around down in the arena. When you're ready to move on, use the RUSTY KEY in the lock to open the gate.

Jump into the water and swim down, then forward and up to a small square opening in the ceiling of the flooded passage where you can climb out of the water. Go quickly to avoid the crocodile, which you can then kill from inside this small room if you want to. Pull the switch to open the gate at the other end of the underwater tunnel. Swim through to exit the level.

''Walkthrough text and diagrams copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to Ian T., Ingrid G. and Black Tiger for various tips. Diagrams made with the aid of GraphTablet freeware. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

Palace Midas
Keep swimming, surface in a lovely pool decorated with dolphins and climb out of the water. There are three side passages leading out of this room at ground level (and more up above). For now, draw weapons and head through the doorway on the north side, the same side as the underwater gate. Kill the crocodile in the hallway and continue to the base of a stairway. Don't go up yet. Instead turn right and follow the long passageway to an open area with a tall building.

ROOM WITH MANY ALCOVES BELOW AQUEDUCT: Advance slowly to the left with weapons drawn. Give yourself room to back up while shooting at the 2 lions that emerge from the second to last alcove. If you go in slowly, you can probably draw them out one at a time. You can also climb up on one of the low blocks near the entrance where the lions can't reach. When they're dead, continue to the far left end of the room where it's darker. Kill 4 bats there and pick up a small medi pack on the floor on the left. The sound of running water here suggests that this structure is actually an aqueduct. You'll get to the top later on from above.

Turn around and head back toward the hallway where you entered. Pass it and continue to the other end of the room. Behind the building is a narrow alley with a gorilla and 2 sets of magnum clips in it. Kill and pillage. Then return through the long passage to the north (the way you came) to the base of the stairs.

Go up, turn left and continue to a large room. Three more gorillas there need your attention. You can probably shoot them from the doorway by advancing to draw them out then backing up. When all the apes are dead, enter the room.

ROOM WITH SQUARE PILLARS AND FIVE SWITCHES: Here you see a number of tall square pillars, a high platform with 5 switches, plus several doors. Note the inscriptions above the doors. Each has a series of five Greek letters—a different combination of omegas (W), which look like horseshoes with the round end up, and upsilons (U), which look like capital Y's, for each door. Five symbols, five switches. Omega points up, Upsilon points down. Get it?

NOTE: If you don't have the Symbol font installed on your computer, the omegas and upsilons will read as U's and W's or else as blank squares in the walkthrough text.

Before climbing up to the switches, pick up a few items: Cross to the far right (southeast) corner of the room. Here you'll find the lowest pillar, which you can climb on. Turn around and take a running jump to the next pillar. Then turn left, walk to the edge and take a standing jump to grab the ledge above the door. Pull up, follow this ledge to the far end and take a running jump to grab the ledge ahead. Pull up and retrieve some magnum clips and a small medi pack. Safety drop to the floor.



Return to the southeast corner and climb onto the pale tan stone block structure to the right of the switch platform. Climb up to the second level and position Lara facing the switch platform, at about a 45-degree angle. (The correct positioning is shown in this screenshot to the right. You can check the angle by using the Look button to line up Lara's head with the second fluted golden column from the left side of the switch platform.) Hop back and then take a running jump (without grabbing) to land on the platform.

If you have trouble making that jump, you can go the long way: Return to the shortest pillar, climb up, take a running jump to the second pillar and another running jump to the third. From there, take a running jump to grab the top of the next pillar. Pull up and take a standing jump to the fifth and a running jump to grab the last pillar. Now jump over to the switch platform, which should be on your immediate right.

Once you've reached the switches that open the side areas, you can explore them in any order you like. I suggest you try the most difficult first. Then, if at first you don't succeed, you can always go on to the other rooms and try this one again later. Lower the leftmost switch so you have, from left to right: Down, Up, Up, Up, Up (UWWWW). The door below near the lowest pillar opens. Go down the stairs in the middle of the platform and use the switch there to open the gate. Now you can reach the switches more easily next time.

NOTE: See that large medi pack way, way up there on top of the light stone structure to the left of the switch platform? You can't get it without cheating, but it can be done. Check out the note on the Unreachable Large medi pack, at the end of the walkthrough.

FIRE PILLAR ROOM (FIRST LEAD BAR): Enter the door you just opened (on the south side of the switch room). You're now facing a pool and five square pillars with torches on top. Stepping on the floor in front of the first torch turns off the flames. You then have about 10 seconds to get to the other side. Here's how:



First, kill the 3 rats swimming in the pool. Then if you fall in—and you probably will at least a couple of times—they won't start nibbling as you swim back to the steps. Save your game. (There's a convenient save crystal here in the PS1 version.) Position Lara's feet on the brown line in front of the first pillar, squarely facing the middle of the next pillar (as shown in this screenshot to the right). The timer doesn't start until you pass the line, so take your time getting set up. Now, press Forward, then Jump, and hold both keys to take a smooth series of running jumps from pillar to pillar. Use the left and right arrow keys to turn Lara in the air so she lands on each pillar facing in the direction she needs to run. At the fourth pillar keep holding Forward and Jump until take-off then press Action in the air to grab the edge of the last pillar. Pull up and run across the burner as quickly as possible.

NOTE: If you're having trouble getting across the torch pillars with the method above, try one of the alternate methods at the end of this walkthrough.

Pick up the LEAD BAR—the first of three you'll need to find to finish the level. (There's also another save crystal on this side of the torches.) Jump in the water, swim back across the pool, climb out on the steps and exit the room. Another gorilla will be lurking about. Kill it and return to the switch platform.

SPIKE ROOM (SECOND LEAD BAR): Now arrange the 5 switches to match the inscription over the door to the right of the entrance: WWUWU—from left to right, Up, Up, Down, Up, Down. Descend and enter the room, taking care to walk through the spikes. Go through the doorway on the right and locate the movable block behind the ramp. Pull it twice then go behind it and use the switch there to raise a series of pillars in the room with the spikes.

Go up the ramp and then follow the stairs to the opening at the top. (Console players get a save crystal here.) Walk to the edge of the opening and take a standing jump to the top of the nearest pillar. Jump from pillar to pillar counterclockwise around the room (running jumps all) until you're facing the opening to a small room. Walk to the edge of the pillar, take a standing jump into the doorway and immediately backflip out onto the pillar. Kill the gorilla from safety and jump back over to retrieve the second LEAD BAR.

Jump back to the pillar, then jump over the spikes to a clear spot on the floor. Or, safety drop from the one of the pillar's corners to land in a safe spot amid the spikes. Return to the other room and climb back up to the switches.

SAND ROOM/ROUNDABOUT ROUTE TO TEMPLE (THIRD LEAD BAR): Arrange the 5 switches to match the inscription over the door to the left of the entrance: WWUUW—from left to right Up, Up, Down, Down, Up. Go through the door, around the pillar at the center of the room and through the doorway at the back of the room. Turn right and go down the stairs to the small room at the bottom. Find the movable block and pull it once to cause the ceiling to collapse in the room above. Go back up the stairs then straight ahead up several more flights of stairs to an opening above the now sand-filled room.



Take a standing jump from the doorway to the flat spot below and to the right (shown in this screenshot to the right). It's easy to overshoot the flat spot, so aim to the right a bit to land on the slope next to it, or press Action as you jump to shorten the distance Lara travels. From the flat spot take a running jump to grab the broken pillar. Pull up and then take another running jump to grab the higher end of the angled sandy ledge just to the right of the elevated doorway. Pull up again and jump into the doorway.

TOP OF THE AQUEDUCT: Climb up the rocks on the right until you come out in a doorway across from a water-filled aqueduct. (There's a save crystal here.) Mind the gap ahead. It's a long way down. You can see some items in a hole below, but don't drop down yet.

Kill 2 bats and 2 gorillas from the doorway. You can probably also target another gorilla running around in the room below. If you can't kill it from this height, you may be able to injure it so it'll be easier to kill later. Jump across to the walkway around the aqueduct. If you look down, you'll notice you're now high above the area where you killed the lions earlier.

Two crocodiles swim along the aqueduct here. You may need to take a dip to draw them out so you can shoot them from the walkway. When it's safe, swim through the tunnel at the west end of the aqueduct and surface in a small cave. Climb out of the water on the right. Turn left then climb up on the rocks. Walk forward (with the pool on your left) until Lara won't walk farther. Jump over the angled block and immediately jump again to land on the rocks ahead. Lara will slide down to a flat spot in the corner. Turn left and walk/slide down to the magnum clips and small medi pack, which are SECRET #1. (The path to the secret is shown in these screenshots below.)

ALTERNATE METHODS FOR GETTING ACROSS THE FIRE PILLARS: The first method involves no cheating. It's easier than the method I suggest above, but you'll need to use a few medi packs. The second combines elements of the first and second methods.

First make sure Lara has full health. (If you're short on medi packs, you can do some of the other stuff in the level first, then come back here.) Stand Lara on the brown starting line with her left foot at the left edge of the platform. Take a running jump to the left corner of the first pillar. Take another running jump to the right corner of the second pillar and then another running jump to the left of the third pillar. The flames will probably come back on around now, but that's OK. Hold the walk button and step back carefully from the flame to the front edge of the pillar. Lara will start losing health, but as long as you keep her away from the flame, she won't catch fire. Keep an eye on the health bar from this point and pause to use medi packs as needed. Sidestep to the left of the pillar and make sure Lara is facing forward lined up squarely with the left corner of the final platform. Use another medi pack if necessary. Then immediately take a running jump along the left edge of the pillar and press action to grab the edge of the last pillar. Before pulling up, traverse to the left to make sure Lara is as close to the edge as possible. Then pull up and walk across the edge of the pillar out of the range of the flame. (Special thanks to Norman G. for this suggestion.)

If you're playing on the PC or Macintosh and you make it to the point where you grab the last pillar and the flames come on as you're about to pull up, try this trick: Traverse to one corner before pulling up, and walk across the edge of the pillar to avoid catching fire. If this doesn't work and Lara has caught fire, immediately save your game. Reload and Lara will have taken some damage, but she'll no longer be on fire. (MAKE SURE YOU SAVE IN A NEW SLOT in case it doesn't work for you.)

''Copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to Helena for finding the alternate weapon pick-up points, Mandy, Norman G. and Ingrid G. for help on this level, and Greg D. for the Macintosh savegame. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

The Cistern
From the start, safety drop into the room below and kill a big, nasty rat. Find the movable block and push it twice into the next room. Go around to the side and push it under the switch. Climb up and throw the switch to open the trapdoor below, as well as the silver door, letting in 2 more rats. Kill them from above, then hop down and retrieve a large medi pack from the small room behind the silver door.

MAIN ROOM OF CISTERN: Drop down through the trapdoor. Exit onto a ledge jutting out into a huge room with a pool, but don't drop down to the floor just yet. First get your bearings. Ahead on the far (north) side of the room is a tiered balcony with railings on both sides. At ground level on the same wall is a small metal door. To the left (west) are two ledges with locked metal doors. Below and beyond them (also on the west side) is another small metal door at ground level. On the right (east) side is the highest balcony, and below that, an elevated walkway with a square pillar at one corner. On the same side, there's also an opening with a ramp below it that leads down to the pool and is flanked by two gargoyles. To your immediate right (in the southeast corner) is a long, L-shaped ledge with a horizontal crevice running along it. Where to start. . ..

Walk out to the end of the ledge at the entrance. You can probably kill the 2 rats on the ground below from here. Jump across to the short elevated walkway ahead, from which you can kill the 2 crocodiles in the pool.(You don't have to do this first, but it will save you some difficulty later on when you enter the pool through an underwater tunnel.)

Jump back to the walkway near the entrance. Turn left, so the entrance is on Lara's right, and then take a running jump to the ledge ahead. Kill the rat lurking there, then walk down the steps and to the right. Grab the horizontal crevice in the ledge ahead and traverse to the left until you can drop down onto a block with some shotgun shells on it. Turn and grab the crevice on the other side of the corner and keep going to the left until you can drop onto the elevated walkway below. Turn around, go to the other end of this walkway and climb onto the square pillar at the corner. (There's a save crystal here in the console game.) From the top of the pillar, take a standing jump onto the high balcony and climb the stairs to the room at the top.

ROOM WITH METAL GRATING AND CISTERN SWITCH: Your buddy Pierre is waiting inside on the right. To get rid of him quickly and easily, draw the shotgun, run in, blast him twice at close range and then run past him. He should then scurry out the door and disappear. You can also use pistols here if necessary, but Lara will probably lose some health in the process. In any case, try to injure him and then get behind him as quickly as possible. If you block his route to the exit, he'll keep shooting at Lara.

Try not to fall through the openings in the grating floor. If you do, you won't be able to climb out again and you'll have to swim through the underwater tunnels to get out of the room below and then climb up to the entrance again. And don't pull the switch yet. It floods the cistern, and you still need to do a few things above water.

NOTE: If you are coming to this walkthrough after flooding the cistern too soon, just pull this switch again to lower the water level, go on about your business and re-flood the area again when you're ready. Others might want to do this just for fun to see the interesting effect of the floating crocodile corpses. They rise with the water but forget to sink when it recedes again. I had fun making Lara stand beneath one and wear its as a hat.

Climb on the block in the near right (southwest) corner. Turn around and take a standing jump to grab the raised arch near the middle of the room. Pull up and, from there, take a running jump to grab the next higher ledge. Pull up and collect a large medi pack and some shotgun shells.



Take a standing jump, not a running jump, down to the previous ledge. Jump over to the next ledge and then climb into the inverted arch above (as shown in this screenshot to the right). Pick up the small medi pack, go to the top of the low ramp on the right and climb into the barely visible opening above on the left. This is SECRET #1. Climb up three blocks to find more shotgun shells. Step off the edge onto the slope below. Slide forward and, just before the end of the slope, jump to grab the ledge ahead. Pull up, pick up 2 more boxes of shells, then slide down the chute into the room below.

Climb over the low wall to the other side of the room. Before jumping into the water, get rid of the 2 rats lurking below. To do this, jump over the hole in the grating floor to activate the rats. Then shoot them through the opening in the grating. (You may need to jump over the opening again a few times to attract them.) Then jump in and swim through the tunnel in the southeast corner. Follow this underwater tunnel through a few twists and turns to a room where you can surface. Quickly swim to the far corner of the room, climb out at the foot of the steps and kill another swimming rat.

Go to the top of the stairs. Take a running jump to grab the gray block opposite. Pull up, then take another running jump to grab the ledge where you'll find the first RUSTY KEY.

Walk through the doorway ahead to the edge of a pit with 2 rats in it. Shoot them from above. Then turn around, drop and hang from the doorsill, traverse along the crevice to the left and drop to the floor. (It's not far to traverse; you just don't want to drop into the pit or Lara will lose health from the fall.) Cross the room and slide down the ramp to emerge back in the main room. (There's another save crystal here.)

MAIN ROOM OF CISTERN (AGAIN): Once on the ledge outside, turn left and take a standing jump to grab the elevated walkway; pull up. From there, climb to the top of the long, L-shaped ledge and follow it around the southeast corner (toward the doorway where you entered this area). At the end of the ledge pick up the second RUSTY KEY. (The first and second screenshots below show the path from the ramp to the key.) Drop down onto the ledge with steps where you killed a rat earlier. Go to the end and jump back to the ledge near the entrance. Walk to the end and jump across to the short elevated walkway ahead. Turn left (west) and take a running jump to grab to the ledge in front of the locked door. Pull up and use one of the RUSTY KEYS to unlock the door. Just to be clear, this is the left door of the two identical doors on the west wall (shown in the third screenshot).

Return outside to the locked doors and use the 2 SILVER KEYS to unlock them. Go in and climb on the square pillar on the right. (In the console versions, there's another save crystal here.) Turn around and take a standing jump to grab the ledge above the door. Pull up. Take a running jump to the ledge with the gold keyhole. Immediately safety drop to the floor to get out of the way of the angry gorilla. Climb back to the ledge above the door and kill the ape from there. Jump back across and use the GOLD KEY to unlock the door below. Don't drop down until you've killed the 2 lions that emerge. (You can dangle Lara from the ledge to get their attention and/or jump back to the other ledge or down to the square pillar to get a better shot if necessary.)

BIG ROOM WITH CHECKERBOARD FLOOR: When the coast is clear enter the next room. Advance cautiously. The checkerboard floor has a number of broken tiles, some with spikes beneath. The far left break-away tile conceals a small medi pack, so be sure to drop in and pick it up. At the rear is a switch. It opens the door to the right releasing 3 lions. You can pull the switch, hop back and then jump onto the block above the switch. The lions can't reach Lara there. Or, don't pull the switch and wait to shoot the lions from above in a little while. Or, you can ignore the lions altogether, since there's no reward in that room.

Go around to the right of the switch and find the movable block. Pull it twice. (The level exit is behind it, but don't leave yet.) Go around to the side and pull the block out into the room. When you can't pull any further, go around the back and push it once more. Now you can use it to climb up to the balcony.

If you want all the kills, run up the angled block on the right and hop down behind it to trigger the appearance of 2 rats. Kill them. Then pick up the large medi pack and 2 sets of magnum clips at the other end of the balcony. If you didn't kill the 3 lions earlier, you can snipe at them from the well-lit doorway. Drop down either into the lion room or onto the block you moved. There's a switch in one corner of the lion room that opens and closes the door.

LEVEL EXIT: To finish the level, go to the opening where the movable block was and fall down the long shaft.

CISTERN FLOODED TOO SOON - CAN'T REACH FIRST SILVER KEY: The easiest thing to do in this case is to reload an earlier save, but if you don't have one, it's OK. From the hallway with the spikes and the 2 rats, swim down through the underwater tunnel to the next room, where you can surface for air. This is the ROOM WITH THE FIRST SILVER KEY, but you won't be able to get it yet, since you can't climb out of the water. Swim through the tunnel near the bottom center of the room. This leads to the ROOM WITH THE SECOND SILVER KEY. You can get that one now (follow the walkthrough above if you need help). The exit near the second silver key returns you to the MAIN ROOM. In order to get the first silver key, you'll have to climb back up to the ROOM WITH METAL GRATING AND CISTERN SWITCH and use the switch to lower the water level. Retrace your steps through the ROOM WITH TIERED LEDGES AND GORILLAS to the FIRST SILVER KEY, following the walkthrough above if necessary.

IF YOU FALL INTO THE POOL BEFORE GETTING THE FIRST SILVER KEY: Reload an earlier save if you have one, but if not, don't worry. Swim down through the underwater tunnel to the next room. This is the ROOM WITH THE SECOND SILVER KEY, but you can't reach it yet. Swim through another flooded tunnel (to the south). This leads back to the MAIN ROOM. Retrace your steps through the ROOM WITH TIERED LEDGES AND GORILLAS to the FIRST SILVER KEY, following the walkthrough above if necessary.

''Walkthrough text and diagrams copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to Ian T. for the locations of the save crystals in the console versions, to Helena for finding the alternate weapon pick-up points, and to LordGroghe, Rick J., Ian T. and Black Tiger for other help on this level. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

Tomb of Tihocan
Swim down and forward through a long tunnel. When you reach the silver grate, swim down past it. At the bottom turn around and swim forward to a lever. Pull it to lower the water level, turn around again and swim back up to the surface. Climb out on the ledge and use the switch to open the door to the right.

NOTE: The most common problem in this area is confusion between the T-shaped switch, which can only be used on dry land, and the broom handle-shaped lever, which can only be used underwater. First you want the lever then, after the water is drained, the switch.

ROOM WITH FLOATING BLOCK: Draw weapons and proceed along the hallway and through the door you just opened. Kill the crocodile in the next room. Notice the block that looks like it should move but doesn't? It actually moves up. Here's how: Climb the stairs to the top and hop down on the other side. Take a running jump from here to the greenish ledge next to the square block at the top center of the room. Pull up onto this block at the right corner. Darts begin to shoot out from the walls and across this block. As long as you stay near the corner, Lara will be safe.

Turn right and take a standing jump from the corner of the block to the small, square ledge ahead. From here, take a running jump to the ledge just beyond the dart pipe. Climb into the alcove and use the switch to raise the water level again. The previously immovable block floats up to the opening above. Swim down to where the block was and retrieve a small medi pack, then climb onto the block and enter the passageway beyond.

Follow the passage to an opening and swim down and forward, then down again to another silver grate on the bottom. Swim forward past the grate to another the underwater lever. Pull this to lower the water level once again and speed up the water current. If necessary, return to the opening above to breathe, then swim down and forward through a very long passageway. With the current working in your favor, Lara will be swept along to a room where she can surface.

TALL ROOM WITH LEDGES AND SWINGING BLADE: Climb out of the water and kill a rat. Pull the movable block once and use it to climb up to the ledge above. Then climb onto the square ledge above, then the rectangular gray block. There are 2 doorways at the top of this room. Take a running jump to grab the edge of the doorway on the right and pull up.

NOTE: If you're playing one of the console versions, you may want to jump over and use the save crystal before doing this next bit.

Draw pistols and proceed into the passageway. Pierre DuPont will be waiting in the passage ready to do some damage. Shoot him a few times, preferably with the shotgun so you'll do more damage in a short time, then back up into the doorway. He should vanish when you do. If not, try hanging from the edge of the doorway.

Continue down the stairs where Pierre went. Go cautiously to avoid running into the chomping blades ahead. Stand as close to them as you can without getting cut. Listen to the sounds they make and on the second "clang" (i.e., when they start to separate), run or take a standing jump through them.

ROOM WITH CROC & PRESSURE PADS: Continue down the stairs to an opening in the floor. Drop down and kill the crocodile in the room below. Pick up some magnum clips and 2 boxes of shotgun shells. Now take a close look at the floor. There are 3 squares that look different from the others—two in the northeast and southwest corners and one near the steps. These are actually pressure pads. Step on all three, in no particular order, to open a door concealing SECRET #1.

Inside is a small room with a slope that meets the floor, 3 angled blocks and a small ledge above. Position Lara with her back to the ramp and her chest against the side of the lowest angled block. Backflip onto the ramp and hold the Jump key, and Lara will spring off the ramp then jump forward onto each of the 3 angled blocks in turn, landing on the ledge above. Pick up the reward: a large medi pack and a box of shells. (This sequence is shown in a series of screenshots below.) Drop down and return back up the stairs, past the blades, to the doorway at the top of the room where you met Pierre before.

Draw weapons and cautiously approach the door. The centaur statue on the left comes to life and begins to hurl fireballs. Backflip onto the flat sandy area. When you see it launch a fireball, side flip out of the way. Keep shooting and eventually it will explode. Alternatively, run past the statue into the building. It will animate as you pass, then you can kill it from inside, using the doorway for cover.

NOTE: In the console version, you can use the save crystal in the sandy area near the tomb building before or after destroying the centaurs, and if you run past the statues into the tomb both will animate at once. In the PC and Macintosh games, the statue on the right won't come to life yet.

TIHOCAN'S TOMB: Once inside the tomb, prepare for your final showdown with Pierre. This time you can use the magnums, if you've got them, to take him down fairly quickly. When he's dead, relieve him of a GOLD KEY, the SECOND PIECE OF THE SCION that he took from the pedestal at the center of the room, and his MAGNUMS. (You won't have two sets of magnums if you've already got them, but the pick-up will be added to your total.)

BUG NOTE: If you're playing the PlayStation game and decide to wait to save until after you've defeated Pierre, be sure to pick up the items he drops FIRST. If you save and then reload, without first looting Pierre's body, his items will be gone, leaving you without the key to unlock the level exit. If you've already done this, you can use the level-skip cheat to finish.

Now, if you haven't done so already, you can go back outside and take on the second centaur. Once you awaken it, it's easy enough to kill it from the safety of the doorway. It won't come inside. Just get a lock on it, hold that Action key and be sure to side flip out of the doorway whenever it launches a fireball.

Use the square blocks to climb onto the ledges on the sides of the Scion room to pick up 2 sets of magnum clips. Then jump over to the balcony at the back of the room. Pick up the large medi pack at the left end of the balcony. Use the GOLD KEY you lifted from Pierre in the lock up here to open the door below. Lastly, drop down and enter Tihocan's tomb to finish the level.

''Walkthrough text and diagrams copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to Ian T., Martin V., Mark R. and Black Tiger for their help with this level. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

City of Khamoon
Go forward to the drop-off. Turn around, drop and hang from the ledge, then drop and quickly press Action again to grab the narrow crevice just below. (If you miss the crevice, climb up onto the block to grab it.) Traverse to the right until you can drop into the alcove. Throw the switch to open the door in the trench below. Drop down, enter and pull the carved block three times. Go into the opening behind it and retrieve some magnum clips and a small medi pack.

Climb out of the trench and go to the second movable block on the ledge above. Pull it once, go around on top of the first block and pull the second block over it into the room (three times in all), then go behind it and push it once so it's next to the tall square pillar. Climb up the block, then the pillar. Grab the crevice above, traverse to the right and pull up into the opening.

Stay on the sandy ledge in the opening to kill the black panther running around in the cave beyond. When it's dead, hop down, turn around and climb onto the ledge above the opening to find another small medi pack and magnum clips. (NOTE: If you didn't find the MAGNUMS earlier, you'll get them here instead of the clips.)

OPEN AREA WITH SPHINX & OBELISK: Drop down and continue forward toward the opening overlooking the sphinx. Climb onto the square block at the right side of the opening and then hop down onto the small ledge just below. Kill your first mummy from here before siding down to the area at the base of the sphinx.

Take a little swim in the pool and pick up 2 sets of magnum clips on the bottom. Climb out of the water in the green area with the palm trees. Use the low step to reach the top of the wall. Climb up, go to the left and take a running jump to grab the top of the tall pillar at the center of the pool. Pick up the shotgun shells and jump or dive back into the water.

This time, climb out near the sphinx and get up on the movable block between its paws. (No need to move it yet.) Pull up onto the sphinx's chest, then walk around to the back of the head. Climb up and retrieve some more shells and a SAPPHIRE KEY in the little alcove above (plus a save crystal in the console games). Return to the block in front and pull it out. Behind it you'll find a small door, which you can unlock with the SAPPHIRE KEY.

AREA BEHIND THE SPHINX: Enter and follow the hallway to a room with pharaoh statues flanking a narrow passage. Climb onto the first block on the right (actually the base of a tall statue) and pick up a small medi pack. Hop over to the next block and draw weapons to kill a panther that emerges from one of the alcoves ahead.

NOTE: It's possible to take a shortcut here, using the corner bug, to skip nearly to the end of the level. Details are included with this series of screenshots below.

INSIDE THE CAT TEMPLE: Go to the temple with the cat statue and drop down onto the blue block below one corner of the opening. From there, drop to the floor. The dark corner with the sand-colored tile is a trap. There's nothing below but deadly spikes. Instead go through the other (south) doorway, pick up the magnum clips in the alcove and drop down through the opening in the floor. Go around to the left and pull the switch in the alcove to open the trapdoor above, letting in some light. (And get the save crystal.)

Now you can see, and kill, 2 panthers in the room below. For a better shot, hop down onto the long, narrow ledge below. When the real cats are dead, get the magnum clips in the alcove behind the small cat statue, then safety drop down into the room below. Ready weapons. (I prefer the shotgun here.) The door on the right opens as you cross the room and 2 more panthers emerge. It's generally easier to just keep moving and shooting, but you can also climb up on the carved block on the far side of the room.

Pick up the large medi pack at the end of the corridor from which the cats came. Return to the main room. Climb up on the carved block near the right wall and from there to the ledge above. Cross the bridge to the platform around the square pillar. Another 2 panthers come out of the second door below. It's possible to kill them from the bridge, but this will take time. It may be easier to go to the back left side of the platform and take a running jump to grab the ledge with the cat statue. You'll get a better shot from here. Or drop down onto the block you used to climb up to the bridge. This is also a safe spot.



When the panthers are dead, jump over to the ledge on the left with the cat statue (if you didn't do so already) and climb into the alcove behind the statue for SECRET #3, a box of shotgun shells. (This screenshot to the right shows the spot.) Drop down and retrieve a small medi pack from the passageway where the panthers came out. Climb back up the carved block to the ledge.

LARGE, SANDY ROOM WITH MUMMY: This time enter the passage ahead. Ready weapons because when you reach the end of the serpentine passageway, you'll meet a mummy. I have found the best way to deal with this critter is to run past it into the large room beyond. If it gets Lara cornered in the narrow hallway, she'll take a lot more damage. If you have shells to spare, use the shotgun. (Three clean shots will take the mummy down.) Otherwise, just keep firing, jump and roll as needed, and don't hesitate to pause the game and use a medi pack.

SAPPHIRE KEY ROOM: When the mummy explodes, head for the raised doorway in the southwest corner—the only other accessible opening out of this room. Follow the passage to the room above. Here you'll find the second SAPPHIRE KEY on a pedestal. Take it and climb to the top of the sand pile. Follow the passage to emerge above the room with the pharaoh statues where you were earlier. Hop across the ledges, pick up the magnum clips, then jump across the room and climb into the alcove with the switch. Use it to open a trapdoor, dumping a load of sand into the previous room.



LEVEL EXIT: Return back across the ledges to the opening above the SAPPHIRE KEY ROOM. Approach the opening cautiously. It's a long way down. To avoid injury, safety drop into the opening and slide down the slope. Then turn around and go up the slope just to the right of the one you came down. (See this screenshot to the right if you're not sure where to go.) At the top is a room with gold doors. Use the SAPPHIRE KEY to open them and exit the level.

''Copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Special thanks to Helena for finding the alternate weapon pick-up points. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

Obelisk of Khamoon
Enter and head to the right. Go down the sandy steps then climb up to the doorway on the left. Enter and follow the passage to the end. Note the locked door on the left. Go through the doorway on the right into a room with 4 movable blocks, as well as a gold door set high on one wall. Through the windows on the left you can see the BIG ROOM WITH COLUMN & FOUR DRAWBRIDGES, which you'll get to soon.

ROOM WITH FOUR MOVABLE BLOCKS: You really only have to move the leftmost block to proceed, but if you want all the kills and pick-ups, do them all. First, move the rightmost block to the side. Enter the hall you've uncovered. A panther emerges from an alcove on the left. Hop back firing. (Alternatively, pull the block straight out several times so you have room to maneuver. Then, step into the hallway, roll, run back out and jump into the block, where you can shoot the cat from safety.) Once the panther is dead, go to the end of the hallway for a small medi pack. Then return to the room with the movable blocks.

The next block to the left has only a panther behind it, no goodies. If you want all the kills, do this one the same way as the first.

Now move the third block (second from left) and enter the passage beyond. Drop and hang from the opening in the floor to draw out a panther in the room below. Pull up and shoot it from the opening. Or, draw weapons, step off the edge, slide down the angled block and start shooting as soon as you get a lock on the panther. Use the switch to open the door above. Climb the steps, pull up onto the block and grab a small medi pack, then climb to the ledge above. Climb to the highest carved block, near the center of the room, and take a running jump to the doorway. Hop over the opening in the floor and pick up the magnum clips behind the door, then drop down through the opening in the floor to emerge near the ROOM WITH FOUR MOVABLE BLOCKS where you started.

Move the fourth block. In the short passageway is a water-filled opening. Swim down, following the passage, until you can surface. Climb out quickly and shoot the crocodile in the water. Take another swim and find some magnum clips and a small medi pack on the bottom, and a SAPPHIRE KEY on one of the corner ledges of the underwater structure. (There's also a save crystal on the highest step in the console games.) Return to the main room the same way you came (i.e., through the underwater passage in the north wall).

Go through the ROOM WITH FOUR MOVABLE BLOCKS to the hallway beyond. Use the SAPPHIRE KEY in the keyhole you saw as you came in. This opens the door next to the keyhole, which leads to the ROOM WITH COLUMN & DRAWBRIDGES, and also the gold door in the room with the movable blocks.

SITTING ROOM WITH MUMMY (EYE OF HORUS SWITCH): After using the key, return to the room behind you. Move one of the blocks beneath the gold door, climb up and go through. Save your game. (PS1 players will find a convenient save crystal here.) Go up the stairs. When you enter the sitting room at the top, a mummy awakens inside on the left. Run past it into the room, then roll and do your best to take it out quickly. Use the switch in the left window to lower the BRIDGE TO THE EYE OF HORUS.

NOTE: If you're desperately low on health, you can go up the stairs to awaken the mummy. Then speed back down to the block room and try and kill the mummy later on from outside. Or, avoid this room altogether for now.



BIG ROOM WITH COLUMN & FOUR DRAWBRIDGES: This room is illustrated in the diagram to the right. It isn't to scale and doesn't include all the side rooms, but it may help if you get disoriented.

Exit the mummy room through the window on the right and take the EYE OF HORUS from the column. You'll receive a vision of an underwater door. This is in the pool below the column. (NOTE: If you had to avoid the mummy for now, don't worry. You can get the EYE OF HORUS later.)

Drop into the water and pick up some magnum clips on the bottom. Climb out onto the ledge below the tall column with the artifacts to find a box of shotgun shells. On the south wall (opposite the carved door) are a series of alcoves separated by greenish stone blocks. The rightmost alcove is actually a door. Enter and slide down the ramp to a doorway. If you don't jump down into the room yet, you can kill the 2 panthers from safety.

TALL ROOM WITH LEDGES: Hop down into the room, go up the stairs, then climb onto the block above. Turn around and take a running jump to the next higher block. Turn around, take a running jump to grab the ledge and pull up. Walk forward and pull up onto the next ledge. Take a running jump to the ledge ahead and another to the (southeast) corner ledge. Drop to the ledge below and pick up the large medi pack.

NOTE: If you don't care about getting all the kills, you can skip the next bit with the mummies, since there are no goodies involved. Instead, after getting the large medi pack, climb onto the ledge above the doorway. Go to the end, past the little table with the vase on it. Turn left and take a running jump to grab the L-shaped ledge with the greenish stone block in the corner. Skip the next two paragraphs and continue with the walkthrough below.



DARK ROOM WITH TWO MUMMIES: Just in front of where you got the medi pack is a doorway above a long stone ramp. Don't slide down or you'll be ambushed. Instead hang from the edge of the doorway to rouse the 2 mummies in the room below and then pull up. You could shoot the mummies from this doorway, but it's easier if you go to the left end of the ledge and drop onto the rectangular ledge below. From there, jump into the opening that looks in on the room with the mummies (shown in this screenshot to the right). You should be able to shoot them from here without getting hurt. Alternatively, slide down the ramp into the room, roll, run and climb onto that same ledge from inside. (It's to the right of the slide when facing it.)

When you've destroyed both mummies, turn to face out over the TALL ROOM WITH LEDGES. Jump to the ledge on the right. Then take a running jump to grab the small corner ledge ahead. Turn left, climb onto the greenish stone block and take a running jump to grab the ledge ahead. Pull up, walk forward and pull up onto the ledge above. Turn around and take a running jump to the L-shaped ledge in the northeast corner—the one with the greenish stone block in the corner.

Climb from the block onto the next higher ledge. Take a running jump to the large, square ledge ahead. Take another running jump to grab the block at the top right of the stone steps and pull up. (Console players will find a save crystal here.) Walk down one step and pull up onto the ledge at the doorway. This will awaken a mummy at the top of the stairs.

WIDE STAIRS WITH MUMMY (ANKH SWITCH): Try to kill the mummy as it comes down, or jump back down to the steps below the ledge and do it from there. Then climb back up. At the bottom of the stairs on the left is an opening overlooking the COLUMN & DRAWBRIDGES. Step out onto this ivy-covered ledge and use the switch to drop the BRIDGE TO THE ANKH.

After using the switch, turn left and step down. Then drop down to the fenced ledge below. Pick up a small medi pack and 2 sets of magnum clips. (NOTE: If you don't yet have the MAGNUMS, you'll get them now in place of one set of clips.) Climb back up to the switch.)

Now go to the top of the stairs, where that last mummy came from. Here you'll find a gold door, which you can't open yet, and an opening in the floor. Drop through the opening and slide down into the room below.

SLIDES-TO-STEPS ROOM: This tall room contains not only the slide you just came down, but also two more slides above, which can be changed back and forth between slides and staircases using a set of switches. But before doing that, advance with weapons drawn into either of the openings in the opposite wall (they connect). A panther will charge. Back out shooting and, when the cat's dead, enter and pick up some more magnum clips. Go back out to the room with the slide.

The rightmost alcove on the opposite wall contains a switch. Use this to change the slide you just slid down into steps. Climb to the fourth step and jump to the ledge on the left. Pick up the shotgun shells and jump back to the steps. Go up two more steps then drop down to the pale blue platform on the left (where PS1 players will find another save crystal). Notice the second slide above but, for now, go through the doorway on the right to a ledge on the east side of the COLUMN & DRAWBRIDGES.

Halfway up the stairs you'll find a large medi pack. At the top is another switch. Use this to change the second (middle-level) slide in the previous room into steps, but don't return there yet. First, turn around so the switch is behind Lara and then hop down onto the ledge ahead. Go through the (north) door opposite the SCARAB. (This bridge is still up.)

ROOM WITH MUMMIES & SARCOPHAGI (SCARAB SWITCH): Once inside the room, turn left, go up the steps, then climb down the blocks toward the ground. When you reach the lowest block, drop and hang, let go to drop to the floor, then immediately pull up. You will have awakened 2 mummies, which you can then kill from this block. (It helps to do this ahead of time, since you'll need to drop down on the other side of this room in a few minutes.)



Climb back up the blocks. Then hang from the ledge on the west wall and traverse to the right, under the tan block, and pull up. Climb onto the ledge with the pillar. At the rear is SECRET #1, a room containing a large medi pack and magnum clips. (The path to the secret is shown in the first screenshot to the right.) Exit on the other side of the pillar and take a running jump to the small, square ledge ahead. From there, jump to the next ledge, go to the end, then jump to the long ledge on the right. Follow it to the end to get a box of shotgun shells.



Go back to the gap between the first long ledge and the small, square one. Drop down to the flat spot below. (Ignore the corridor with stairs leading up. This just takes you back where you were before.) Drop again to the block below. Hang and traverse to the right until you reach the next corner (as shown in the second screenshot to the right). Let go of the crevice. Now drop and hang from this ledge. Traverse to the right again until you reach the next corner. Drop to the square ledge below. Turn around and take a running jump to grab the top of the block ahead. Pull up and go through the doorway on the left, to a fenced ledge overlooking the ROOM WITH COLUMN & DRAWBRIDGES. Use the switch to lower the BRIDGE TO THE SCARAB (and get a save crystal in the console versions).

Return through the doorway. Turn right, walk to the edge and take a standing jump back down to the corner ledge and drop down into the room with the sarcophagus. (If you didn't destroy the 2 mummies earlier, they'll awaken and attack now.) Climb up the blocks on the other side of the room and exit where you came in.



NOTE: If you didn't kill the mummies earlier and don't want to chance fighting two at once, you can traverse back along the crevices the way you came. Then climb onto the block above the second crevice and follow the stairs to the top of the room. Or, take a carefully angled running jump from the ledge near the doorway to grab one of the steps leading up to the entrance, as shown in this screenshot to the right. Or, use the corner bug to cheat Lara from the lower doorway to the upper one, by using it at the corner shown just in front of Lara in that same screenshot.

BIG ROOM WITH COLUMN & FOUR DRAWBRIDGES (AGAIN): Cross the bridge to get the SCARAB. Take two standing jumps from bridge to bridge and pick up the ANKH on the other side of the obelisk. With each artifact, you'll get another watery vision. (Guess these things have something to do with that door in the pool below, eh?) Walk across the ANKH BRIDGE, turn left and go to the end of the fenced ledge. Jump the gap and re-enter the SLIDES-TO-STEPS ROOM, which will be on Lara's right (east).

NOTE: You won't be able to do the above if you didn't kill that first mummy and lower the EYE OF HORUS bridge yet. In this case, you'll get the remaining artifacts all at once at the end. For now, after getting the SCARAB, return across the SCARAB bridge, take a right and climb up near the switch in the northeast corner. Use the switch to change the middle-level slide into steps if you didn't already do this. Then go down the steps to the door of the SLIDES-TO-STEPS ROOM, which is on the east side of this area.

SLIDES-TO-STEPS ROOM (AGAIN): After using the switch as described above, the long slide leading down from the top of this room will now be a set of block steps. (In case you missed that switch, it's just outside, at the top of the steps in the northeast corner of the COLUMN & DRAWBRIDGES area.) Climb these block steps. At the top, turn right and take a running jump to grab the narrow horizontal crevice. Traverse to the right and drop onto the golden blocks. Go around to the other side and drop down. Enter the room and throw the switch to change the upper-level slide, which is just outside, into steps. Climb to the top. Another mummy waits in the room above. To kill it safely, jump in place to get a pistol lock on it, then keep jumping and firing until it explodes.

HIGHEST ROOM (SEAL OF ANUBIS SWITCH): Climb up into a room overlooking the entire COLUMN & DRAWBRIDGES area. Pick up a small medi pack behind the silver )O( ornament (plus a save crystal if you're playing on one of the consoles).* Then use one switch to lower the BRIDGE LEADING TO THE SEAL OF ANUBIS, and the other switch to open the gold door next to it.

NOTE: You can take a shortcut here if you like. Instead of going back down the stairs, you can jump directly from this room to secret #2. Details appear in screenshots below. This shortcut leads directly from the HIGHEST ROOM—the one with the switch that lowers the SEAL OF ANUBIS bridge—to secret #2, on top of the column at the center of the drawbridges. It's a bit tricky, and Lara will lose about 3/4 of her health, so be sure to have full health and save your game first.



If you don't use the shortcut, go through the gold door next to the switch to emerge in the room at the top of the WIDE STAIRS, where you killed a mummy earlier. Descend the stairs, turn right onto the greenery-covered ledge (near the ANKH BRIDGE SWITCH, which you should have used earlier) and walk forward past the three painted columns. Here you'll find a ledge that juts out toward the square column with the artifacts. You'll need to take a running jump to reach the top of it. Walk to the edge and use the Look key to help set up the jump. When you hop back you won't be able to see where you're going because the camera will shift to behind the pillar, but trust Lara to get it right. (This screenshot to the right shows the correct starting point.) Take a running jump, without pressing Action to grab, and you'll just make it. This is SECRET #2, the prize a small medi pack and Uzi clips.



Now turn and set Lara up for another running jump—this time from the obelisk to the pillar with the silver )O( ornament below (shown in this second screenshot top the right). Lara will take a little damage on this one, but it's worth it for the reward—a large medi pack and 2 sets of Uzi clips. This is SECRET #3.

NOTE: If you didn't lower the bridge to the EYE OF HORUS at the beginning of the level, don't drop down yet. Follow the instructions in the footnote below to get the artifact.

BIG ROOM WITH COLUMN & FOUR DRAWBRIDGES (YET AGAIN): From the pedestal with secret #3, drop to the walkway below and step out onto the SCARAB bridge. Jump over to the next bridge on the left to get the final artifact, the SEAL OF ANUBIS, and observe the underwater door below the obelisk opening.

NOTE: If you missed any of the other artifacts earlier, pick them up now to open the door in the pool.

THROUGH THE UNDERWATER DOOR: Drop into the water and swim through the door. Swim down to the bottom then forward. Ahead is a long passage with alcoves along both sides. At the second set of alcoves, you'll find a set of magnum clips on the left. Get those and resurface for air if you need to. Swim down again and forward to the third set of alcoves. Here you'll find shotgun shells and a small medi pack. If you have at least half your air left, continue; otherwise go back to the pool to breathe first.



At the far end of the underwater tunnel, turn right and keep going forward, then up, to a pool where you can surface. On the bottom are some goodies: a small medi pack, shotgun shells and magnum clips. Now get ready to kill that mummy. The safest way I found was to swim to the edge of the pool opposite the raised alcove and doorway (shown in this screenshot to the right). If you tread water there for a little while, the mummy will come toward you. When it does, swim quickly underwater to the opposite edge, climb out, run to the alcove to the left of the doorway and pull up. Kill the mummy from safety. Pick up the 2 sets of magnum clips (and the save crystal in the PS1 game). Hop down and climb up into the doorway.

Follow the hall, past the pharaoh statue room on the left (remember it from the previous level?) to a sandy room. There's another mummy below, which you can easily kill from the doorway. Jump over to the pile of sand ahead and hop down on the left side of the pile to get a large medi pack. Climb over to the other side of the pile, jump to the block steps and then climb to the ivy-covered doorway in the corner. This leads back to the area by the sphinx.

OPEN AREA WITH SPHINX & OBELISK (FROM PREVIOUS LEVEL): The previously impassable slope is now a set of steps. Climb down and head for the obelisk by the pool in the far left corner of this area. On the way, take a little detour to the room between the sphinx's paws to pick up an extra box of shells. (It wasn't there before. Maybe one of the panthers dropped it.) Place the artifacts in their proper spots on the pillar in the middle of the pool to open the exit, which is on the far side of the sphinx.

IF YOU MISSED THE EYE OF HORUS AT THE START OF THE LEVEL: If you were low on health and avoided the mummy near the start of the level, and thus missed getting the EYE OF HORUS, you'll need to do that. Here are two ways:



From the edge of the pedestal with secret #3, take a standing jump, pressing Action to lower Lara's arc, to land in the window with the switch (shown in this screenshot to the right). Use the switch to lower the drawbridge. The mummy inside will not move. If you want to kill it, go through the sitting room and down the stairs. As you go, the mummy will awaken. If you want to, you can drop down into the ROOM WITH FOUR MOVABLE BLOCKS below. Move a block beneath the gold door and shoot the mummy from there. Then return upstairs and get the EYE OF HORUS.

Alternatively, jump down from the pedestal with secret #3 into the pool. Climb out and go through the small door in the northwest corner to the ROOM WITH FOUR MOVABLE BLOCKS. Climb up through the gold door, fight the mummy and pull the switch to lower the bridge so you can get EYE OF HORUS.

''Walkthrough text and diagrams copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Special thanks to Helena for finding the alternate weapon pick-up points and Mark R. for the shortcut to secret #2. All TR1 screenshots were made using Glidos and Fraps. Diagrams made with the aid of GraphTablet freeware. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

Sanctuary of the Scion
Go down the stairs. The doors close behind you. Pick up 2 sets of magnum clips, one in each corner at the base of the stairs. (NOTE: If you didn't find the MAGNUMS earlier, you'll get them here instead of one of these sets of clips.)

LONG STAIRCASE WITH MUTANTS: Notice the closed gates. You'll be returning later. Advance up the stairs and 2 Atlantean mutants will start down. Backflip down the stairs shooting and continue to jump from side to side if necessary to avoid their attacks. Or, stand your ground and use the shotgun. When they explode, go to the room at the top of the stairs. Pick up more magnum clips in the dark area to the right of the blocks. Climb up the blocks and through the opening in the ceiling to emerge on the back of a sphinx.

HUGE CAVE WITH SPHINX: Face the front of the sphinx, cross over the left shoulder to the front and hop down onto the small ledge below (the sphinx's collarbone?). Another mutant will be running around on the sand below so don't go all the way down yet. You'll be seeing more of these shortly. Some throw fireballs, others spit dangerous goop of unknown origin, and both attack Lara if they can reach her. Use the ledge for cover and shoot the mutant until it explodes.

If you're low on health, climb back up onto the sphinx's back and pick up the large medi pack on the raised path at the rear. Then slide down the side of the sphinx to the ground. Otherwise, just jump down onto the paw and from there to the ground. (You can get that medi pack later.) Between the sphinx's paws are some magnum clips and a closed door. Your goal now is to open that door.

CLIMBING TO THE FIRST SWITCH: First, head for the northwest corner of the cave, beyond the sphinx's right paw. Here you'll find a sandy area with square pillars of various heights. Climb onto the lowest one. (This spot, and the rest of the climb is shown in a series of screenshots.) Take a running jump to the next low block up the slope near the cave wall. Pull up onto the ledge above. Stand so the tallest pillar is on Lara's left and take a running jump to grab the second tallest pillar. Turn and take another running jump to land on top of the tallest. Pull up onto the jutting ledge above. Walk forward and turn right. (Console gamers get a save crystal here.) Advance slowly as there is a metal jaw trap just around the corner. Carefully run or jump through it, pick up the small medi pack and follow the ledge around to the right toward the switch. Be careful to jump the gap in the path just before the switch.

NOTE: To avoid the blade trap, after climbing from the pillar onto the jutting ledge, turn right and take a running jump over to the path. Go left to get the medi pack, then turn around and head toward the switch.

Throw the switch to open a gold door on the far side of the cave. A winged mutant flies in from the southwest. You can kill it from this ledge, but I found it easier to make a quick descent and shoot it from the ground. Take a standing jump from the edge of the ledge with the switch down to the one with the large medi pack. Hang from the far edge of that ledge (so Lara's back is toward the sphinx). Drop and slide down the sloping rocks to the ground, pressing and releasing Action as Lara slides to break her fall.

NOTE: If you prefer to fight the mutant on the high ledge, try and kill it before it gets to Lara, or it may knock her off the ledge. Also, try backing Lara into the corner near the switch. There isn't much room to maneuver there, but it's more difficult for the mutant to push Lara. Also, be sure to begin with at least half health. If the mutant explodes close to Lara, she'll take some damage.

CLIMBING TO THE SECOND SWITCH Return to the front of the sphinx. Along the cave wall, just opposite its left paw, is a light-colored block just the right height for climbing. (These screenshots below show the spot and the climbing sequence.) First get on top of that block then take a standing jump to the angled block to the right. Turn around and take another standing jump to grab the brownish ledge above. Pull up. Walk along the ledge to get the magnum clips ahead on the left.

Turn around and make your way back along that same ledge to the spot where you just pulled up. Vault onto the low ledge to the left and then jump the gap to the ledge ahead (the one with a low sandy step above it). From there, take a running jump to the next higher ledge. Turn left to face the cave wall. Climb onto the ledge ahead and above, then to the block on the right, where you'll find more magnum clips.

After picking up the clips, turn so the cave wall is on Lara's right. Climb or jump onto the angled block ahead. Then jump the gap to land on the next flat block. Do the same again and continue down and to the left to the switch. (Pick up a save crystal on the way.)

''Walkthrough text and diagrams copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Also, for their invaluable help, I give thanks to Kara and Angela, Helena, Daffy C., Gareth, Ian T., Andrew B., Tom C., Mark R., Cris B. and Ingrid G. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

Natla's Mines
Swim forward and surface in an UNDERGROUND LAKE. To the left (east) is a ledge with some wooden crates. Ahead on the left (southeast) is a larger ledge with some barrels and crates. There's also a small boat moored there. To the right (west) is a small waterfall. Swim under and behind the waterfall. Surface and follow the passageway until it widens, but don't bother climbing into the raised tunnel yet. (It's a dead end at the moment.) On the near left wall is a switch. Pull it to open a wooden door elsewhere.

SOUTHEAST LANDING WITH BARRELS, BOXES & BOAT: Return along the passageway to the LAKE and swim across to the landing with the boat and barrels. Follow the tunnel to a room with a mine car blocking another tunnel on the right. Go to the left side of the rock pile ahead and pull the movable crate out. Climb over it and enter the passage behind. Here you'll find the door you just opened and, beyond it, another switch. Use it to open another wooden door. Then return to the LAKE the way you came.

Jump into the water and swim behind the waterfall again. Follow the passage past the switch you already used, climb into the opening and continue through the now open door. When you reach the ledge above the lake, take a running jump to the ledge with the red-and-white barricades. Continue along a twisty tunnel to a room with a small building suspended from the ceiling.

CAVE WITH GLASSED-IN ROOM & DANGLING BUILDING: Lara will look up as you pass, indicating that this is important. Pick up the large medi pack on the ground. Don't worry; the building won't come down yet. In the glassed-in room on the left, there are 3 receptacles on the wall. You need to find 3 FUSES to fit them. Also inside this building is a set of magnum clips (and a save crystal in the console game, which you can use now but might want to save for after you find the fuses).

CAVE WITH BOARDED-UP BUILDINGS, TIRES & OTHER JUNK: Continue through the (west) opening opposite where you entered. Here you'll find 2 boarded-up structures, piles of discarded tires and other debris. The brown wooden crate is movable. Pull it under the opening in the ceiling. Then climb onto the crate and take a running jump to the roof of the building. Drop through the broken tile in the back corner and follow the tunnel to an alcove with a switch. Throw it and the boat back at the LAKE moves toward the other ledge. Continue to the end of the passage and drop down onto the crate you just moved. (NOTE: If you didn't move the crate under the opening, you can still drop down, but Lara will lose a little health.)



TRACKS WITH BARRICADES & BOULDER TRAPS - FIRST FUSE: Now follow the tracks on the floor to the wooden door opposite the entrance. It opens automatically and the tracks continue into the tunnel beyond. Striped barricades block the track and warn of boulder traps ahead. You can choose the easy or hard way through this area. (1) The hard way: Walk forward to the first barricade to trigger a boulder that rolls across the tracks ahead without harming Lara. Then back up and take a series of 3 running jumps over the barricades. On the last jump, veer to the right to land on the ledge and dash into the passageway to safety. (2) The easy-as-pie way: Go forward to the first barricade to trip the boulder that rolls in from the side. Turn right and grab the ledge that runs along above the track. Don't pull up yet. Instead traverse to the left above the shallow pit (as shown in this screenshot to the right). Now pull up. As long as you don't go toward the boulder on the right, it will not roll. Turn left and follow the ledge, jump the gap, and continue to the end. Avoid the lava pit on the left and enter the tunnel on the right, where you'll find FUSE #1 lying on the ground (along with another save crystal).

NOTE: If you accidentally trigger the boulder trap and manage to jump out of the way in time, you can still continue. Two different ways of doing this are described in the TRACKS WITH BARRICADES & BOULDER TRAPS - ALTERNATE METHOD note at the end of this walkthrough.

SLOPE WITH ROLLING BOULDERS: After picking up the FUSE, continue along the passage as it slopes upward. Where it opens out and slopes up to the left, step forward cautiously and then quickly hop back to avoid a rolling boulder. Turn left and stand under the angled ceiling with the boulder behind and to the right. Side flip to the right to trip the second boulder, then side flip back to the left to safety. Go up the slope and continue to the opening in the floor. Drop down. You're now where the first (side-to-side) boulder originated. Walk forward to where the two tracks cross, then to the right. This will trip the first boulder above. You can then climb up onto the ledge and follow it to where that boulder originated (above and to the left of the wooden door). Enter the tunnel on the left and follow the passage to an opening where you can drop back down into the CAVE WITH BOARDED-UP BUILDINGS.

In this cave there's another tunnel beyond the pile of tires (on the south wall). This leads to a CONVEYOR BELT where you'll find another FUSE. You can't get at it yet, though.

STOREROOM (MINE CAR SWITCH): Return to the LAKE by following the wide tunnel boot the east, beyond the tracks. Continue through the CAVE WITH THE DANGLING BUILDING and out the other side. When you reach the ledge with the red-and-white barricades, drop into the water below. Swim across and climb onto the small boat, which you moved earlier. Take a running jump to land on the ledge with the wooden boxes. Climb over the one on the left.

Here you'll find a small room packed with "Natla Technologies" crates. Pick up the magnum clips in the alcove. Find the movable crate (it's slightly darker than the others) and pull it once. Go around to the right and push it into the alcove where the clips were. There's another movable box behind the first. Pull it twice. Go around it to the right and pull it again to open up the passageway behind. Enter and use the switch to move the mine car.

SOUTHEAST LANDING WITH BARRELS & BOXES (AGAIN) - SECOND FUSE: Return to the LAKE, swim to the left and climb out on the ledge with the barrels. Follow the passage to the mine car, which you just moved so it's no longer blocking the tunnel. Go into the tunnel beyond it. Push the Natla box twice. Go around it and enter the tunnel beyond. Where the passage widens, walk forward carefully and pick up FUSE #2, which is lying on the ground. Don't go any farther or you'll attract the attention of the cowboy in the room beyond. Turn around and go back to the Natla box. Climb onto the box and pull up into the tunnel above. Pick up the Uzi clips and throw the switch to open the door near the CONVEYOR BELT.

To get back there, drop back down onto the Natla box, go through the room with the mine car and out through the tunnel on the left (north) side, which leads back to the LAKE. Swim across and behind the waterfall. Follow the passage back past the DANGLING BUILDING to the CAVE WITH BOARDED-UP BUILDINGS, TIRES, ETC. Go through the opening on the left (south) wall beyond the stack of tires.

CONVEYOR BELT: Follow the dark, twisty passage. When you reach the conveyor belt itself, go around its left side and through the door you just opened. Here you'll find some Uzi clips on the ground and a switch. Throw the switch to activate the conveyor belt, dumping FUSE #3 on the ground in front of it. Take it and return through the tunnel to the CAVE WITH BOARDED-UP BUILDINGS. Exit on the right (east) side.

CAVE WITH DANGLING BUILDING (AGAIN): Place the FUSES in their proper spots in the glassed-in room, and the winch will activate, lowering the small building. Inside you'll find the PISTOLS.

NOTE: The first time you use the pistols again, you'll need to select them from inventory. After that the draw-weapons key will work again.

PASSAGEWAY TO SECRET #1: After getting the guns, climb onto the roof of the building. Take a running jump to grab the edge of the opening ahead and pull up. Start up the slope and then climb into the raised opening on the right. Continue to a wooden door, which opens as Lara approaches and then closes behind her. Ahead is a lava pit with sloping sides and a collapsing trapdoor. The cave with the secret is above the trapdoor on the left. Turn around to face the wooden door. Slide down the slope and grab the edge as the trapdoor opens beneath Lara. Pull up and the trapdoor will close again so Lara can stand on it. Climb into the opening and drop down into the room beyond. This is SECRET #1—a large medi pack and Uzi clips. (This sequence is shown in a series of screenshots below.)

''Walkthrough text and diagrams copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to Max and Ian T. for their help on this level. Diagrams made with the aid of Graph Tablet freeware. All TR1 screenshots were made using Glidosand Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

Atlantis
Walk forward. The lights come on and you'll find some Uzi clips on the ground. In the room ahead are 6 incubators ready to hatch some nasty Atlantean mutants. Step forward cautiously and the first egg on the left will hatch, releasing a spew-spitting mutant. Backflip into the doorway and kill it from there.

NOTE: You'll encounter a number of these incubators throughout this and the next level. You can tell when an incubator is ready to hatch a live mutant because the mechanical arms that support each yellow "egg" begin to move. If the arms aren't moving, it's safe to approach.

Advance forward and to the right and the first egg on that side of the room will hatch. This one contains a fireball-launching mutant. To minimize the damage, you can backflip a few times to get a little distance between Lara and the creature. Then jump from side to side to avoid the fireballs while shooting. When the mutant explodes, go down the right or center to the opposite end of the long room. As you approach the Uzi clips on the floor, the last egg on the left explodes and another mutant emerges. Use those side flips to avoid the toxic spew, kill the mutant and pick up the clips.

Here at the back of the room are 3 doors: one on each side and another in the center. The door on the left opens as you approach. Enter and go up the stairs. The see-through floor is safe to walk on, but there are gaps where Lara can fall through, so stay alert. Pick up a small medi pack in the far left (southwest) corner. The door in this corner leads back downstairs, but it doesn't open yet.

NOTE: This area is very dark. If you have trouble seeing where you're going, try turning up the brightness on your TV or monitor.

Head up the left (west) side of the room. When you near the middle, step out toward the walkway with the shotgun shells and the egg below will hatch. Kill the flying mutant from above if possible. If it flies up above floor level, jump from side to side to dodge its fireballs, taking care not to fall through the openings in the floor. When the coast is clear, get the shells if you didn't already and then continue to the far right (northeast) corner. Use the switch in the dark alcove to open the door across the room (in the northwest corner). Behind that is another switch. Use it to open the door near where you got the small medi pack (in the southwest corner).

Exit the switch room, and head straight across the room to the previous switch. Turn right and continue along the left (east) side of the room. When you reach the middle, the egg below will explode releasing another flying mutant below. Kill it as you did the other, then cross over the bridge at the center and continue along the right (west) side. The remaining egg will hatch below and another mutant will come up the stairs in the far left (southeast) corner. If you don't run forward, you should have plenty of time to kill it as it approaches.

Go down the stairs on the right (southwest). On the way down, you'll see another switch. Throw this to open the middle door in the room below. Continue down. The door at the bottom of the stairs opens as you approach. Go forward then to the right through the door you just opened.

TALL ROOM WITH LEDGES ABOVE BIG LAVA POOL: Advance to a ledge above a large lava pool. Kill the flying mutant that comes down from above.

NOTE: This will happen several more times as you make your way to the top of the pyramid. The fliers can knock Lara off the ledges. Also, they explode when you kill them, and Lara will take some damage if she's close to the explosion. Since they tend to avoid the small doorways, a useful strategy is to draw them down then back up and kill them from cover.



When the flier explodes, turn around and hang from the outside edge of the ledge. Let go and grab the ledge below (as shown in this screenshot to the right). Pull up and enter the passageway, which is SECRET #1. Pick up a large medi pack and clips for the magnums and Uzis. Continue along the tunnel to an opening in the floor where you can drop down into another hallway with gray and gold tiles. At one end of this hallway is a ledge above the big lava pool. (This is within jumping distance of the ledge you stood on previously, but by finding the secret, you avoided that jump.) There are chomping blades in the doorway, but you need not worry about them. Go the other way.



ROOM WITH TRANSPARENT BRIDGE & MUTANT INCUBATOR: The next room contains a lava pit below a transparent bridge with a gap in the middle. Down in the gap is an incubator. Walk to the right side of the bridge and take a standing jump to grab the crevice in the wall. Drop and grab the bottom of the doorway below. (This second screenshot to the right shows the spot.) Pull up and follow the tunnel to a switch. Use it to open the red door on the far side of the bridge. Continue along the tunnel to the opening, pick up 2 sets of Uzi clips and take a standing jump down to the bridge. Take a running jump across the gap to grab the other side of the bridge. As you pass the incubator, the egg will hatch, releasing a winged mutant. Pull up and head for the doorway. You can kill the mutant from here or, if you don't want all the kills, just keep going. (Console gamers get a save crystal in the passageway.)

POOL BELOW EXPOSED PYRAMID: Continue to a room with a pool of water. On the left is a part of the sloping outer wall of the pyramid. Like the visible part of the pyramid at the end of the last level, there are several flat spots. There are also two spike pits at the bottom of the slope and a couple of stone blocks. On the right side of the pool are some rocks and pillars. These are climbable but there's no way to get onto them from the water. The exit is that red door on the far side of the pool.



You'll need to go across the pyramid twice: once to spring some boulder traps and find a secret, and again to get out. First, take a running jump from the doorway to grab the tall square block ahead. (Note the square ledge below on the right. You can climb out of the water here if you fall in.) Turn left and take a running jump from the top of the tall block to the nearest flat spot on the pyramid. A boulder rolls from above, so quickly take a standing jump to the next flat spot higher up and to the right. This spot is safe. Now angle Lara slightly uphill and take a standing jump forward to land on the pyramid and slide down to the flat spot just above the second spike pit. Another boulder rolls down. If Lara is facing uphill, you can immediately take a standing jump to the next higher flat spot to get out of the boulder's way. (This series of jumps is indicated on this screenshot to the right.)

NOTE: Alternatively, you can avoid triggering the second boulder by taking a running jump from the second flat spot straight across the slope to land on the next flat spot four squares beyond. Just make sure you do this—or watch out for the boulder—later on when making the timed run.



After clearing these two boulders you can take your time. Take a series of standing jumps, from flat spot to flat spot, up the side of the pyramid to the top right corner. As you get closer, you'll be able to make out an opening in the rock wall (outlined in this other screenshot to the right). Climb into it for SECRET #2, magnum and Uzi clips, plus a large medi pack. Exit this room and slide down the pyramid to the flat spot near the red door.

Take a running jump across the water to grab the lowest step on the other side. Pull up and climb onto the step on the right. From here, take a running jump to grab the edge of the tall block ahead. Pull up and get the large medi pack. Take a running jump to grab the next higher block, pull up and enter the room on the left. Pick up the 2 sets of Uzi clips on the ground and pull the switch. This alters the terrain in the next room enabling you to exit.

TIMED RUN TO THE EXIT: Jump into the water and find the underwater lever to the left of the pillar where you just got the medi pack. When you pull it, the red door opens and you have about 40 seconds to get through it before it closes. Here's the sequence (also shown in these screenshots below): Pull the lever, turn around and swim to the ledge at water level just below the tall pillar near the entrance. Climb out of the water onto the ledge so you're already facing the pillar. Then when you climb up, you're ready to take the next jump without having to set up first. Take a running jump over the spikes to the nearest flat spot. Press the right direction key to pivot in the air so Lara lands on the flat spot facing the far wall. If you make it this far without stumbling, save your game if possible. Then, if you mess up, you can just reload and skip the business with the lever and the swimming.

With Lara on the flat spot above the first spike pit, facing the wall with the exit door, step back until her heels touch the raised edge of the tile behind her. Then take a running jump straight across the pyramid. Lara should land on the slippery slope and slide down to the flat spot above the second spike pit. Again, step back so Lara has enough distance for the take-off and do another running jump to the ledge near the red door. You should have plenty of time to go through before it closes. Just be careful not to run on into the lava in the room ahead.

BUG WARNING: If you save your game and reload while exploring this area, the flesh girl may stop moving. If this happens, try jumping onto the ramp where you slid into this area. This will usually un-stick her. If you are on top of a block or ledge when you save and reload, the flesh girl can end up stuck inside the rocks instead of on top of them. If this happens, climb down to the ground, move into the open area, save again and reload. Then try jumping onto the ramp at the entrance to get the flesh girl moving again.)

Climb up into another sloping, flesh-textured hallway. Pick up the Uzi clips. Draw weapons and advance to the bend. As soon as Lara gets a lock on the centaur around the corner, hold the fire button and backflip down the hallway shooting. As usual, jump from side to side to avoid the fireballs and keep pumping the centaur full of lead until it explodes. Go back up to the bend and pick up some more Uzi clips. Now advance slowly. There's a drop-off at the top of the slope with a pool of lava below. Just go far enough to attract the attention of the mutant lurking ahead on the right. You may be able to stand and shoot it using the doorway for cover, but you can also back down the tunnel if necessary.

TIMED DRAWBRIDGE: The exit is straight ahead across the lava, but it's closed and the drawbridge leading to it is down. Both door and bridge are controlled by switches at either end of the U-shaped walkway that runs along the edge of the room. The left switch raises the bridge. The right switch opens the door. Both are timed, but the door stays open longer than the bridge stays up (about 45 seconds and 15 seconds, respectively).

Here's the drill: First, follow the walkway to the left and pick up some Uzi clips. Don't use this switch yet. Now go all the way around to the right end of the walkway and throw that switch to open the door. Immediately roll and run all the way around the edge of the room to the left switch. Use the switch to raise the bridge. Roll, then run back to the center and across the bridge to exit. You should have just enough time if you run without weaving too much and don't bump into anything. But if you want to shave off a few seconds, take running jumps along the straight parts and leap over the corners instead of running all the way around them.

SCION ROOM: Just beyond this door is the room where Natla placed the Scion on the mechanical altar. Pick up 2 sets of Uzi clips on the floor, then walk up the low ramp on the left side of the pedestal and try to take the Scion to end the level.

''Walkthrough text and diagrams copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to Rick J., Ian T., David P. and Beau for their help with this level. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

The Great Pyramid
Quite obviously, the first thing you'll need to do is take out the humongous, legless mutant without letting it grab Lara or knock her off the platform. There are a number of strategies you can employ to do this. Some prefer to use the Uzis and run or side flip from corner to corner as the mutant lumbers after. Some prefer the shotgun, since fewer rounds are needed to bring the creature down (about 800 rounds of Uzi fire, versus about 25 shotgun blasts). Needless to say, you don't want to hop around too much or you'll risk going over the edge. And, for the most part you don't have to, since the mutant moves pretty slowly.

Also, as Mark R. points out, while fighting the mutant you can take a running jump at its right shoulder (on the left when facing it) and Lara will sail straight through. Once on its other side, roll and start shooting again. It'll take a little while for it to turn around to face Lara. While it's maneuvering, you can jump or run to the side or, if you have room, back up and take another run at it. Just watch out for those claws. If Lara stands too long in front of it, the mutant can easily snag Lara in mid-air and toss her around like a rag doll.



Another trick is to hang from the edge of the platform and wait for the mutant to go back to the door. When it does, pull up and shoot at it until it approaches, holster the guns, and hop back to dangle again. Sometimes this takes a while, and if you hang in the wrong place, it'll reach under and grab Lara. The best spots seem to be the corners farthest from the door (northeast and southeast), with Lara's back to the side (north and south) walls. The northeast corner is farthest from the mutant's favorite spot (shown in this screenshot to the right). So if you hang here, and wait for it to go back to its corner, it then takes the beast longer to reach you and you get more shots in each time. If you're hanging and the mutant just won't move away, try traversing to the side of the platform near the rear wall, then back to the corner and it'll back off. When you do this, you may lose a little health—presumably as a result of the mutant's stomping on Lara's hands. But, as long as you don't stop except at the corners, it won't grab Lara. (Thanks to Sharon for the hanging tips.)

If you're playing on the PC or Macintosh, I also recommend saving your game in the middle of the fight if you're doing well. Then you won't have as far to go if you do get killed and have to reload. (Use a new slot, though, just in case something goes wrong.) When it starts to keel over you can stop shooting. Soon after, the mutant explodes and the exit door opens. Pick up the Uzi clips in each of the 4 corners of the platform (6 sets in all) and head for the door.

PASSAGEWAYS WITH MOVABLE BLOCKS: Go forward, then left, and slide down the ramp. Pass the movable block in the alcove and go down the next ramp. (The sound of chomping blades is audible from somewhere above.) Continue to another movable block. Push it 3 times. Go up the ramp on the right and around the corner to reach the back side of the movable block you passed earlier. Push it once. Then go around the right side of the block and climb on top of it.

Turn around and take a standing jump to grab the ledge ahead. Pull up into a hallway with break-away tiles over spikes, as well as chomping blades. (Console players get a save crystal here.) Stand at the edge of the break-away floor and listen to the blades. Start to run through the blades on the second "clang," or just as they begin to open. Continue forward and around the corner.

Don't go down the next ramp. Instead turn right into a corridor with gray and white tiles. Follow it to the bottom and push the movable block once. Follow the gray-and-white hallway back to the previous hallway, turn right and go down the ramp you didn't take earlier. Here you'll see a red door and a switch that's too high to reach. Drop down and go forward to the rag doll block you just pushed from behind. Climb over it and push it beneath the switch. Turn around and follow the passage on the right. Come back down the ramp until you're standing on the block you just moved. Throw the switch to open the red door.

ROOM WITH LAVA STREAM & DRAWBRIDGE: Go through it into a room with sandy colored slopes and a lava stream running down the center. Straight ahead across the lava is a doorway you can't reach yet. There's a drawbridge spanning this gap, but it's down at the moment. For now, take a standing jump to the first flat spot on right side of the tan slope. Take another standing jump forward to the next flat spot. Now take a running jump to the next. (Be sure to set up this jump by walking forward to the little "lip" where the next floor tile juts up a bit. Then hop back before taking the running jump. Otherwise, Lara can stub her toe on that jutting floor tile and do a standing jump instead of a full running jump and end up in the lava.)

Don't jump across the lava yet. Turn around and you'll see that the drawbridge has now been raised over the lava. It is on a timer but not a particularly fast one. You have about 40 seconds to get across the bridge before it collapses again. Do the same jumps in reverse, with the last standing jump landing you on the bridge. Turn right and run through the doorway into a cave. This is SECRET #1, the reward a large medi pack, magnum clips and a box of shotgun shells. (These screenshots below show the path to the secret.)

Turn left, so the lava pool is on Lara's right and walk forward until Lara touches the wall. Take one hop back, then sidestep as far as possible to the right so Lara's right foot is at the edge of the pit. Now turn about 10 degrees to the right so Lara is facing the wall just above and to the right of the edge. Take a standing jump to grab the horizontal seam in the wall. Traverse to the right all the way over the lava pit and drop down into SECRET #2. On this ledge you'll find 3 large medi packs and some Uzi clips.

To get down, walk to the edge above the lava and face the angled pillars below. Take a standing jump to the long sloped block and hold the Jump key to immediately backflip and land on the block behind (where PS1 players will find another save crystal). Turn around, walk to the edge and take a standing jump to grab the crevice. Traverse to the right. If you like, you can drop onto the solid block and survey the situation. Just be careful not to drop onto the break-away tiles.

NOTE: If you're in a hurry or aren't interested in the secret, you can continue by taking a standing jump from the first ledge above the lava pit to the first angled block. Hold the Jump key to hop to the next pillar and the next. Release Jump before you land on the third pillar. Walk to the edge and then take a standing jump to grab the crevice. Traverse to the right and drop.

GAUNTLET OF TRAPS (PHASE 2): Ahead is a combination trap involving a concealed spike pit, a pool of lava, a swinging blade and a rolling boulder. To get through without losing any health, first traverse along the crevice as far as you can to the right. Lara will be hanging above the right edge of the first break-away tile concealing the spike pit below. Release the Action key to drop onto the collapsing tiles. As Lara drops, immediately press and hold Jump + Right. This will cause Lara to side flip to the right twice, and the boulder will roll past without harming her. Then you can take your time to set up a run past the swinging blade and come through unscathed.

NOTE: Several people have sent tips on getting through this area. I prefer the method above, which was discovered by several players independently. Shared credit goes to Haydon and Lindsay. He was the first to tell me about it and, at 10 years old, she's the youngest raider to send in a correction.

Beyond the swinging blade, there's another slope with a boulder perched at the top. Run down the slope into the alcove on the right, ignoring the small medi pack on the ground for now. Once the boulder lands you can take a standing jump or a side flip between the boulder and the corner of the doorway, get the medi pack and jump back the same way.

The next trap involves a slope with a boulder behind, a swinging blade ahead, and lava pits on either side and at the bottom. Stand to the left or right of center facing down the slope. (It's easier to avoid the blade if you don't slide down right in the middle.) Wait for the blade to swing all the way to the opposite side from where Lara is standing. Then step off and slide down the slope. Jump without grabbing at the very end of the slope to pass the blade and land on the flat block ahead. (If you wind up grabbing the edge of the block, you won't have time to pull up before being squished by the boulder.)

Hop down on the left and go through the doorway. In this room there's a small medi pack on the ground ahead, several lava flows and a door on the far side. Run forward to the medi pack. Stop and pick it up. The lava flows out behind Lara, but she's safe here. Take a standing jump forward then run into the doorway. The remaining lava flows should miss you. Pull the switch to open the door.

Enter and go to the right. The door closes behind you. Continue to the north end of the passage and pick up some Uzi clips. Turn around and run forward past the door, but stop just at the edge of the next lava pit. A boulder will roll down and pass overhead. Take a standing jump to grab the opposite edge of the lava pit. Wait for another boulder to roll past above, then pull up.

Continue to the next room, which contains a pool of water and a bunch of torch pillars. Relax! It's not anything like the Palace Midas torches. You'll be fine. Stand on either side of the first pillar (not in the center). Face the next pillar and make sure Lara is lined up squarely with the pillar edge. Take 5 standing jumps in a row to clear all of the pillars. (If you do fall or accidentally jump into the water, climb out below the starting point and try again.)

NOTE: Here's an alternate method for this sequence. Position Lara at either side of the first ramp, walk up to the edge, hop back and take a running jump past the first pillar to grab the edge of the second. Pull up and take a standing jump past the second flame. Walk to the edge, hop back and take another running jump over the next flame to grab the edge of the ramp on the other side. As long as you stay at the outside edge of the blocks, Lara won't take any damage. Thanks to Ian T. for this tip.



TALL STRUCTURE ABOVE TINY POOL: In the next room there is a red-and-gold structure with a swinging blade in the middle and break-away tiles below the blade. Walk down the slope and stand facing the break-away tiles. Hop back, then take two more steps back (walking). Take a running jump and continue to hold jump and forward. Lara will land on the edge of the break-away tiles then take a running jump off of them into the opening beyond (as shown in this screenshot to the right). If you have trouble with the jump to the collapsing tiles, try this alternative: Walk to the edge of the pit, take a standing jump to grab the edge of the break-away tile, pull up and immediately take a running jump to the alcove. This is SECRET #3. Inside you'll find a large medi pack and 2 sets of Uzi clips.

NOTE: Due to a bug, this secret is not counted correctly. It doesn't affect gameplay, but even if you find it, your stats screen at the end of the game will be one secret short. If this bothers you, ther is an unofficial patch that fixes the issue on the PC, PSX, and iOS versions. For details and downloads, follow this link to the relevant forum thread: TR1 Last Secret Fixer by SuiKaze Raider.

Return to the doorway and either take a standing jump from the edge, or take a step back from the edge and swan dive (Walk + Jump + Forward) to land in the tiny pool below. Pick up the Uzi clips on the bottom, then follow the underwater passage until you can surface. Climb out of the water and pick up 4 more sets of Uzi clips (and the final save crystal in the game).

HUGE ROOM WITH SQUARE PILLARS (FINAL BATTLE): Advance into the next room with weapons drawn. Above on the left is your old friend Jacqueline Natla. Only now she's sporting a spiffy pair of wings and shooting fireballs at you. Use the same basic strategy as with the centaurs: backflip and side flip to avoid the missiles, keep shooting and don't let her get you in a corner.

Once she falls, assess the situation, but don't get overconfident: Natla is not put down so easily. She rises up again to resume the fight. If you've been asleep at the wheel and somehow don't have enough ammo, you can run into the tunnel to the right of the entrance (i.e., in the middle of the west wall beyond the black rocks). Here you'll find 6 sets of Uzi clips. Unfortunately this tunnel can't be used for cover, since Natla will follow Lara inside. Bring down Natla's winged form and you're home free.

NOTE: Earlier versions of this walkthrough stated that destroying each of Natla's forms counted as an official kill. I was mistaken about this. In fact, the extra kill in this level comes from shooting the Scion earlier. Natla only counts as one. (Thanks to Explorer and EscondeR from tombraiderforums.com for setting me straight.)

Now you'll need to get up to the top of the cavern to exit. Go to the northeast corner and climb onto the rock pile. From here you can jump into the doorway behind the rocks. Use a standing jump with Action to land in the doorway, or drop down to the ground and climb in. Follow the passageway up to a doorway. Take a running jump to the nearest pillar, then another running jump to the pillar on the left. Take a standing jump to the next pillar, which is just below a door. Climb in and follow this passageway to an opening in the floor. Safety drop onto another, higher pillar.

Turn around and take a running jump to the pillar ahead and to the left. Take another running jump to the next pillar, then another running jump to grab the pillar beyond, which is also under an opening. Climb up into it and follow the passage to another opening where you can drop onto the highest pillar.

Take a running jump to the red-and-gold ledge. Climb into the opening above and continue forward to a long ramp. Slide down to end the level and the game.

NOTE: If you go to the passport and start a new game now, you'll have all weapons and unlimited ammo.

Copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to KimmE, Ian T., Mark R. and Ingrid G. for their help with this level. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.