Tomb Raider (1996 Game)/Walkthrough

This is a collaborative walkthrough for Tomb Raider. Please add any missing information to any section and/or correct any errors that you find.

Caves
Follow the paw prints in the snow straight ahead. Shortly you'll reach an area with slits in the walls. This is a dart trap. Keep running and Lara should get past the darts with little or no damage.

As you round the corner, the camera view shifts up and to the left to show where you need to go next, but before climbing up there do a little exploring: Continue straight ahead into a rectangular cave with an angled block in the far left corner. Note the opening in the wall above this block. The ledge is a little too high to grab, so use the block to give Lara a boost. Grab onto the back of it, pull up and slide down the face. Press Jump and Action as you slide to grab the ledge (as shown in the set of screenshots below). Or, stand Lara in front of the block with her back to the angled surface, then backflip onto the block and hold Jump and Action to bounce off the slope and grab the ledge. Pull up into the small cave, where you'll find SECRET #1, a small medi pack.

On the ledge to the right of the big carved exit doors is the switch that opens them. The doors are timed to close after a short time. Climb up, throw the switch, then flip to the left (Jump + Left together) onto the low wall below. Sidestep to the left edge of the wall, then flip left again onto the platform with the door. Run through before it closes.

Continue forward and around the corner. Take the steps at a run to avoid the dart trap. Draw pistols near the top, because a wolf waits in the room above. It's lurking in the alcove on the left as you enter. When you've taken care of it, step on the break-away tiles at the center of the room to fall through to the room below.

LEVEL EXIT: You're now in a long room above a wide hallway. Below, at one end of this hallway you can see the wooden gate you couldn't get through at the beginning of the level. The long hallway is lined with dart traps and the exit doors are closed. So, don't drop down yet. (NOTE: If you do drop down, you can climb back up using the rocks to the left of the exit doors.)

Go to the far end of the room and turn left. Take a running jump across the gap to the opposite side. Turn left and head toward the large medi pack on the ground. Another wolf comes out of the room ahead. Kill it, pick up the health pack and continue forward into the alcove from which the wolf emerged. Use the switch there to open the exit doors. Leave the switch room, turn right and go through the first opening overlooking the exit. Hop down, slide to the ground and go through the big doors to end the level.

''Copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to Ingrid G. for the timed door tip, to Ian T. for various suggestions, including the locations of the save crystals in the Saturn and PlayStation games, and to damon for reminding me that the Sega Saturn game also has save crystals. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

City of Vilcabamba
Ready pistols because a pack of 4 wolves waits in the cave beyond the entrance. Two come from the hallway to the left, one from ahead on the left and the fourth from the passage ahead on the right. Keep moving, jump while shooting and roll to face any wolves that try and sneak up behind Lara. Lara targets enemies automatically, so all you have to do is fire, but remember to release the fire button briefly when you want her to change targets.

Ahead is a network of small rooms and caves surrounding a central area with a pool. You can go whichever way you like to start, and you'll cover the whole area eventually. For simplicity's sake, we'll go more or less counterclockwise around the perimeter of the area. Keep those pistols drawn as you explore, since Lara may spot some of the creatures—bats in particular—before you do.

Starting with the level entrance at Lara's back, go forward and into the tunnel along the right wall. Kill the lone wolf in the next open area. Continue forward and then follow the narrow hallway to the left. Three bats drop from the ceiling as you approach. Continue forward. At the next corner, another wolf jumps out. Kill it and, search the greenery to find a small medi pack. Turn the corner to the left and continue forward, encountering 5 more bats as you go.

The passage widens and there's a hallway leading off to the left. Pass that for now and continue forward. You'll also pass a locked door a little farther along on the right. You'll need a key for that, so keep going. When you reach the end of the long passageway, go up two low steps, turn left, go down two low steps, then turn left again. (Going straight here would take you back to the level entrance.) Two more bats drop down from the ceiling. Shoot them and continue to a large open area with a pool of water.

Approach the doorway on the right side of the pool. There's a bear lurking inside this small barn or stable. Enter with pistols drawn. As soon as Lara gets a lock on the bear, backflip out of the room shooting. Alternatively, keep your pistols holstered, run through the doorway, immediately pull up onto the platform above and shoot the bear from there. If you get tired of waiting for it to approach, you can dangle Lara from the edge momentarily to get the bear's attention (i.e., safety drop without letting go). Then, before the bear can bite Lara, pull up and start shooting. Pick up the small medi pack in the corner of the hayloft. Then drop down and return to the pool.

UNDERWATER PASSAGEWAYS: (The following sequence is illustrated in a series of screenshots below.) Stand at the edge of the water facing the stable with the two doorways and the wooden trough. Jump into the water and swim forward and down along the tunnel. At the bottom, where it comes to a T, swim to the right. Follow the tunnel as it slopes upward. At the top is a flooded room with numerous square pillars. Swim between the pillars on the right and head for the back right corner. Find the lever on the wall below the carved stone faces. Pull it to open a trapdoor above. (To pull the lever, swim close, turn Lara to face it and press Action.) Swim up to the open trapdoor and climb out of the water. This room contains SECRET #1, a small medi pack. The switch in the corner opens the nearby door, which leads back to the room with the pool, but don't go that way.

''Walkthrough text and diagrams copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

Lost Valley
NOTE: One of the pick-ups in this level is the SHOTGUN. If you want to, you can get it before exploring the rest of the level, rather than near the end, as I suggest. However, you won't have many shotgun shells to start. For instructions, see this page.

Follow the tunnel to an open area with rough stone pillars and a stream. Hop into the water and allow Lara to be carried over the falls into the pool below. Climb out of the water on the small ledge to the right of the falls (when facing it). From here you can see, and kill, 2 wolves on the other side of the pool and they can't reach Lara. Alternatively, from the level entrance, turn right and make your way down the stepped rocks to the pool, shooting the wolves before you reach the bottom.

PASSAGE FROM CAVE WITH POOL TO VALLEY: Go through the cave opening opposite the waterfall, where you'll encounter another wolf. When it's dead, continue through the twisty passage until you come to a wall with flat, stepped blocks and an opening high above. You'll climb up in a minute, but if you want all the kills, first follow the tunnel to the right, where you'll encounter 3 more wolves. Once you've drawn them out you can kill them from the top of the slope at the cave mouth. Now return to the raised opening and climb the flat blocks to reach it.

At the top, continue forward. Pick up a large medi pack left behind by some hapless traveler. Continue forward and climb down into a green valley. Proceed with pistols drawn. If you go slowly, you'll hear, then see the first velociraptor approach from the greenery ahead. Backflip while shooting and it should fall before it reaches Lara. Or, if you really want to play it safe, run back to the rocks, climb up and shoot it from safety.

VALLEY FLOOR: Now continue with caution into the valley. You'll encounter another raptor as the valley widens. Kill it then take a careful look around. See the rather large, three-toed footprints? Notice the broken wooden bridge spanning the valley? Feel the ground begin to shake? Nope, it's not an earthquake. That's a Tyrannosaurus Rex. If you want to go head-to-head, give yourself plenty of room to maneuver, don't let him get Lara in a corner, keep moving and keep shooting. And watch out for the head; he can grab Lara in that big mouth, killing her with one bite.

If you want to play it safe, run into a cave along the right-hand (east) wall of the valley. Don't pick the first alcove; it's too shallow, and the T. Rex can easily reach Lara. Instead, choose the ground-level opening just below the right side of the broken bridge (shown in this series of screenshots below). Follow this passageway, which is roughly U-shaped. About halfway in you'll encounter another raptor. Kill it and keep going to a second opening higher in the valley wall. Then just wait and blast the T. Rex as he stomps by.

There's also another opening in the right (east) valley wall a little bit farther along than the first. Lara can take cover in here, though she won't have quite as good a vantage point for dealing with the T. Rex. (This opening is also shown in the third screenshot in the same series.)

BACK TO THE START: Now, return to the far (south) end of the valley where you entered. Climb back up the white rocks, past the skeleton (where you found the medi pack earlier). Climb down the other side and continue back to the pool. Climb the rocks at the left until you're back at the landing near the stream where you began the level.

JUMPING UPSTREAM: Follow the left wall past the passageway where you first entered the level. Pass the fat stone pillar, turn right and approach the stream. Now you're going to head upstream, hopping from bank to bank. Be careful not to fall in the water. The current will wash Lara over the falls into the lake below. As long as she lands in the water she won't take any damage, but you'll have to climb back up and start all over again.

First take a running jump from the starting point to the far side. Walk a few steps upstream and then turn and take another running jump back to the other side. Walk up the slope to the top where it juts out above the stream. Take a standing jump to the ledge across the water. (For this jump, be sure to start on the left side of the ledge or press Action to lower Lara's arc as she jumps; otherwise, she'll hit the ceiling and fall into the water.) Turn left and take another standing jump to the ledge just upstream. Turn left again to face across the stream. Position Lara at the middle or right side of this ledge, walk to the edge, and then take a standing jump to grab the opposite side. Pull up and follow the twisting passageway around to a wooden bridge. (Console players can use the save crystal here.)

MACHINE MISSING COGS: Cross the bridge and replace the three cogs you found in their proper spots in this machine. (You'll notice wooden shafts sticking out where the missing cogs belong.) Throw the switch on the left to start the machine. A little ways downstream, a gate moves, diverting the stream off to one side, thus shutting off the waterfall.



Before heading down the stream bed, let's go secret hunting. Walk to the edge of the floor near the bridge, turn around so the bridge is on Lara's right and drop back, grabbing the edge of the floor. Traverse left and drop down onto a flattish rock. (Or, jump into the water and swim to that ledge. Both paths are shown in the screenshot to the right.) Enter the cave ahead to find SECRET #4, a large medi pack.



Jump into the water and swim downstream to the gold gate. Turn left and climb out of the water on a landing on the right bank (shown in this screenshot to the right). Here you'll find the remains of another explorer, along with his SHOTGUN, which may be of use to you.



Jump back into the water and swim away from the main stream and the gold gate to the end of the passageway (shown in another screenshot to the right). Make sure you've got full lungs, then dive under and follow the underwater tunnel through various twists and turns. There are no side passages, so just keep following the tunnel and eventually you'll surface in a small room. This is SECRET #5, which includes a small medi pack and 2 boxes of shotgun shells. No need to swim all the way back. Instead safety drop from the doorway into the dry stream bed. Go to the end (away from the gold gate holding back the water) and jump over the sloping rocks to fall safely into the pool below.

LEVEL EXIT: Climb out of the lake on a ledge that was previously hidden behind the waterfall. Follow the passageway to the end of the level.

''Walkthrough text and diagrams copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

Tomb of Qualopec
Follow the passage to a large room with ornate wall decorations. There are three other doorways leading out of this room: The one to the left has a series of three gates blocking it. You'll need to find switches to raise each of them. The one to the left is closed for now.

Cross the room and start up the sloped passageway straight ahead. After you've taken about 5 steps up the ramp, the gate at the top closes and a boulder drops from the ceiling and rolls down the ramp. Quickly roll and run down the ramp. At the bottom, run to either side to avoid being flattened. The boulder will roll across the room and into the passageway through which you entered. If you approach the gate at the top of the sloping passageway, you can see into the room beyond, but you can't get inside yet.

Return to the room at the bottom of the ramp. Find the switch on the wall to the left of the passageway where the boulder went. Pull it to open the nearby door, then immediately roll and draw weapons (I like the shotgun here) to dispatch the 2 velociraptors that charge out.

FOUR-WAY INTERSECTION: Follow the hallway the raptors came from to a 4-way intersection. (There's a save crystal here in the console versions.) Note the pictures over the doors: To the right a face, ahead a sun, to the left a bird. Each door leads to one of the switches that raise the gates in the passage leading out of the big room near the start. You can explore these side areas in any order. Here I'll start with the right door (face).

DOOR WITH FACE PICTURE ABOVE: Follow the hallway until you see an area on the left wall that looks different from the rest. Push this movable block twice and you'll see another movable block to the left. Push the second block once to open up the passage beyond. Run across the break-away tiles without pausing. When you reach the other side you'll see the deadly spikes those tiles had been concealing. Pull the switch to raise one of the three gates. Turn around and walk to the edge of the spike pit. Take a standing jump over it and return to the 4-way intersection.

DOOR WITH BIRD PICTURE ABOVE: Now, go straight ahead through the door with the bird picture. Follow this hallway to a room with a switch. Don't pull it yet. (If you already did, pull it again to return it to the up position.) There's also a closed door to the right of the switch. The switch to open it is elsewhere. Leave it for now; you'll return here later. Drop down into the next room, which contains a pair of tall, movable blocks with bird motifs on them and a spiked area on the floor in one corner.



Go through the doorway to the left (south) and climb the stairs to emerge on top of one of the tall blocks. (To distinguish between the two, I'll call this block #1. It's the one near the spikes, shown in the upper screenshot to the right.) Once on top of block #1, turn right, walk to the edge, then jump and grab the opening ahead. Climb up into the passageway above and follow it until you reach an opening in the floor. Drop down twice. Then climb down to the left (west) until Lara is standing on top of block #2. (The right/east passage leads back to the entrance with the switch you didn't pull earlier.) As you climb down, you can hear the sound of a door opening elsewhere. (This is the door near the switch you didn't pull.) Once on top of block #2, walk to the right edge then jump and grab the opening ahead. Pull up and proceed until you come to a switch. Use it to move block #1 out into the room (as shown in the second screenshot to the right). Then return to the room with the blocks and drop down to the floor.



Climb up into the doorway where you first entered this room (above the low ramp). Now, throw that switch you didn't use earlier to move block #2 (as shown in the third screenshot). To the right of the switch is the door you heard opening when you were in the passageway above. Go through it and climb over the ledge ahead to the raised alcove near block #2 (which moved when you pulled the second switch). Take a running jump onto that block. From there take another running jump to block #1. Now you can take a final running jump over the spikes to the doorway. (This sequence is shown in the fourth screenshot.) Inside you'll find the switch to open the second gate in the set of three. Use it. Then jump from the doorway over the spikes to the clear floor beyond.

Climb back up into the room with the switch above the low ramp. Another velociraptor will attack from the hallway beyond. Kill it, dropping back into the block room for safety if necessary. Then follow the hallway back to the 4-way intersection.

DOOR WITH SUN PICTURE ABOVE: Go through the remaining door—the one on the left with the sun picture over it. Proceed to an alcove with a break-away floor and a switch on the wall. The switch is useless so don't even bother trying to pull it. Instead step into the alcove and quickly hop back. The floor will fall in. There are 3 wolves in the room below below. So turn around, drop and hang from the edge of the opening. Let go and as you drop, draw your weapons, so Lara lands ready to fight.

When all the wolves are dead, climb onto the ledge at the top of the ramps. Find the movable block set into the middle of the wall. Pull it once. Then go around to either side and push it to reveal a passageway behind. Go up the stairs. Partway up there's a hole with a small medi pack in it. Continue climbing until you reach another switch. Use it to raise the third gate. Pick up another small medi pack in the corner. Then drop down through the opening across from the switch. Head south to the 4-way intersection.

THROUGH THE THREE GATES: Continue straight ahead to the main room (with the ramp/boulder trap). Cross the room and follow the hallway, passing under the 3 gates you raised. (Console gamers will find another save crystal here.) Around the corner is a dart trap. Take a series of running jumps (or dive and roll—Walk + Jump + Forward) to safely pass through the darts.

Before continuing up the stairs, take a detour for a couple of secrets. (The path is shown in the series of screenshots below.) Stop on the second step. Face left and step down just to the right of the dart pipe. Pull up into the alcove above. The door behind the statue opens automatically. This is SECRET #1. The floor is made of those break-away tiles and there are spikes below. But there's a solid platform in the far left corner. Run across to it and pick up some shotgun shells. (If you didn't get the SHOTGUN in the previous level, you'll get it here instead.)

Drop back and hang from the edge of the ledge. Traverse until Lara is right next to the wall, then drop and she should land safely between the spikes. Pick up the magnum clips, which count as SECRET #2. Then walk through the spikes to the area below the doorway. Sidestep into a clear spot, walk Lara right up against the wall and then pull up into the alcove (Action + Forward). Drop down on the other side, avoiding the darts.

QUALOPEC'S TOMB: Continue up the stairs to the tomb proper. In the center, on a pedestal, is a piece of the artifact you've been looking for. The mummy on the left will not harm Lara, but it does count as an extra kill if you shoot it until it falls.

Take the PIECE OF THE SCION and the ceiling begins to collapse. Head toward the gate on the east side of the room, which will open as you approach, and run down the ramp. Keep running across the big room and into the opposite hallway. Sidestep past the boulder and go up the passageway toward the lake. (PS1 users will find a save crystal in the passageway.)

BACK AT THE LAKE: Larson (Jacqueline Natla's blond minion from the opening movie) is waiting on the other side of the lake, and he doesn't seem very happy to see Lara. If you aren't bent on getting all the pick-ups, you can snipe at him from the relative safety of the doorway. If you want everything, start by taking a swim.



Down and to the right is an underwater tunnel. (It's shown in the screenshot to the right and, no, it wasn't there when you played the previous level.) Inside is a small room where you can surface to breathe and pick up SECRET #3, a large medi pack and magnum clips.

The final pickup of the level is only for the truly obsessed. Swim back to the lake and surface on the left near where Larson is. Run past him (using a medi pack on the way if necessary) and jump up and over the rocks as if you were going to return to the valley. Larson won't follow. Keep going to the steep wall, climb up and find a large medi pack near where the skeleton and medipack were in the Lost Valley level. You can't go any farther since the tunnel is now collapsed. So return to the cave opening, from which you can shoot at Larson until a cut scene ensues. (He apparently counts as a kill, even through it's really more of a K.O.)

''Walkthrough text and diagrams copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to the Tomb Raiders Traveler's Guide and Steven Moore for the location of the last item and Ian T. & Carmen Y. for the locations of the save crystals in the PlayStation and Saturn games. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

St. Francis' Folly
Upon entering the level, draw weapons, since 2 lions charge from ahead near the square blocks. I like the shotgun here, but it takes several shots to bring down each beast, so you do need to start firing as soon as Lara gets a lock on the first lion. Or, you can jump up on either of the low platforms flanking the entrance and take out the lions from safety with your pistols.

Continue straight ahead and to the right. Beside the tall, tan blocks there's a movable block in a groove in the floor containing two squares marked with the Greek letter omega (W), which looks like a horseshoe. Slide (pull) the block once onto the nearest omega. You'll see a camera's-eye view of the door at the top of the balcony behind you. (You still need to pull a switch to open that door, but it won't work unless you've moved this block first.) Then push the block twice onto the other omega. This opens the door at the top of the landing ahead. Push the block once more to position it next to the tall, tan block on the left. (You'll be climbing up here later.)

GORILLA ROOM: Go to the door you just opened—at the far (west) end of the room on the low landing. Ready weapons and take just a step or two into the doorway. Don't go all the way in yet. Stepping on the pressure pad with the omega on it will close the door behind you. You'll hear gorilla sounds from within. You can probably kill the 2 gorillas from the doorway if you wait for them to come down the stairs. When they're dead enter the room. If you hop over the pressure pad, the door will remain open.

If you stepped on the pressure pad and the door closed, climb the stairs to the platform on the right. Throw the switch to open the door.

Pull the switch at the center of the lower level to open the door on the high ledge at the far end of the big room outside. This also causes another gorilla to appear out of nowhere on the landing above and to the left. Kill it as it comes down the stairs.

Now exit cautiously to the room with the blocks. Draw pistols and prepare to fire on Pierre DuPont, who'll be lurking among the blocks. You can't kill him at this stage of the game, but you do need to deal him a certain amount of damage before he'll disappear. To conserve Lara's health and ammo, use only pistols and try and use the door for cover, emerging every so often to get his attention. Or, if you prefer a direct approach, run right up to him and blast away. You may lose a little more health this way, but you'll drive him off more quickly. Just be sure to duck behind cover now and then to break line of sight, otherwise he won't disappear. You'll encounter Pierre several times over the next few levels. Then later, at the end of Level 9 (Tomb of Tihocan), you'll finally be able to finish him off.



When he's gone, go to the movable block and climb up on it. (First make sure you've pushed it as far as it goes toward the gorilla/switch room.) Take a standing jump to grab the taller stone block next to it and pull up. Turn left, walk to the edge, hop back once and take a running jump to grab the next pillar. Pull up. Walk to the far left corner and line Lara up facing the ledge in front of the doorway beyond (as shown in the screenshot to the right). Hop back and take another running jump to the ledge.

SECRET ROOM: Inside are several angled blocks with an opening above. You need to do a tricky jump combination to get up there. To make it easier, I've included a diagram and a series of screenshots below. I refer to areas marked with letters in the descriptions that follow.

Here's how: As you enter the room, there's an angled block that meets the floor on the left (A). Stand Lara in the doorway facing the angled block, with her left foot on the line of tiny triangles that spans the doorway. (This is the red line in the diagram.) Walk forward as far as possible toward the angled block. Hop back then press and hold Action. Press Jump + Forward, then release forward while holding both Action and Jump. Lara will jump forward onto the angled block (A), backflip off it onto the angled block behind her (B), automatically turn to face down the slope and jump to grab the ledge above. Continue holding Action as you release Jump and press Forward to pull up to the middle level.

Here you'll find 2 more angled blocks—a lower one on the left (C), a taller one on the right (D). Position Lara facing the middle of the lower block with her back against the higher block. Hold Action and press Jump + Forward. Release Forward while holding Jump and Action, and Lara will jump forward onto the first block (C), backflip onto the higher block (D), then jump forward to grab the ledge above (E). Pull up to the upper level.

This is SECRET #1, which includes a large medi pack and shotgun shells. Avoid the break-away tiles in the corner (F). To get down, safety drop from the ledge where you climbed up (E).

GROUND LEVEL: Exit the secret room (the door opens as Lara approaches). Kill those bats if you didn't do so earlier, and go around to the far side of the central structure to find the ATLAS SWITCH and pull it.

NOTE: PS1 users can find a save crystal on the ground level; however, you may want to wait to use it until just before you enter the DAMOCLES ROOM later.

Climb onto the ledge at the top of the steps. Go to the end, jump straight up to grab the ledge above and pull up. Walk to the end of this ledge. On the ledge across and to the right you should see some magnum clips. Ready weapons, jump across, roll and kill the bat that flies in. Then pick up the clips and jump back to the previous ledge.

Return to the far end of the ledge. From there take a running jump to grab the edge of central structure. Pull up, then go around the corner to the left to find and use the NEPTUNE SWITCH. (There's also a save crystal here in the PlayStation game.)

Turn around and walk to the outer corner of the central structure. Jump over to the ledge near the DAMOCLES DOOR (which is still closed). On the ledge above the door, where the word "Damocles" is carved, there's a large medi pack. Climb up and get it now, since later on when you return, Pierre will be lurking about. Hop down and go up the short flight of steps ahead. Turn to face the central structure. Walk to the edge and take a standing jump to grab the edge. Pull up.

You're now on the third level. Go to the far right side of the platform and take a running jump across to the ledge. Roll, drawing weapons, and kill 2 bats. Jump back to the central structure and go forward and to the right. Take a standing jump from the edge to grab the ledge opposite. Pull up, turn right and climb up on the next ledge. Kill 2 more bats and then jump back to the central structure.

You're now on the fourth level. Climb over the low block to the other side where you'll find the DAMOCLES SWITCH. Kill the bat that tries to mess with Lara's hairdo, then pull the switch. Turn left. Across the gap you'll see a small medi pack on a ledge. Jump over to get it then jump back to the switch. (There's also a save crystal on this level.)

Climb back onto the block next to the DAMOCLES SWITCH. Jump up to grab the edge of the opening in the central structure and pull up to the next level (the fifth) near the THOR SWITCH, which you should have used earlier. (If you didn't, pull it now to open the THOR DOOR.) From here take a running jump to the bottom of the L-shaped stairs below and to the left of the door through which you entered this area. (It's the brightly lit one high above on the east wall.) Kill another bat when you land, then go to the top of the stairs.



NEPTUNE ROOM: Across the way you'll see the NEPTUNE DOOR. Make your way over to it and go inside. (Save your game if you can.) Jump into the pool and swim downwards as the strong current carries you that way. When you reach the bottom, swim forward. There's a gate ahead, but don't go there yet. Instead, look for an opening on the left at the top of the passage. (It's shown in this screenshot to the right.) In this alcove is a lever. Pull it to open the gate and shut off the current. If you have plenty of air, turn around and swim out of the tunnel with the lever then down and to the left. Grab the NEPTUNE KEY, turn around and swim forward along the bottom and then up the long shaft to the pool to surface. If you're low on air after pulling the lever, turn around and swim down and to the right, then up to the pool for air. Then dive down again, swim forward to get the key, then return to the top.

Exit the Neptune room, jump back to the central structure and drop down two levels. Now that you've started getting the keys, your favorite sniper, Pierre DuPont, will start to shoot at Lara as she makes her way from door to door. Try and stay under cover as best you can, and if you do shoot back, remember you still can't kill Pierre yet. So only use pistols so as not to waste ammo. There are also 2 lions roaming around down there with him, so avoid dropping down to the ground until after you've killed them.

ATLAS ROOM: Approach the ATLAS DOOR with weapon drawn. (The shotgun is a good choice here if you have shells for it.) Kill the gorilla lurking inside. Go to the far end of the room and step on the pressure pad to open the gate. When Lara steps through, the gate closes. Turn right and walk toward the base of the ramp. Before you reach it, the huge boulder at the top will start to roll down the ramp. Backflip three times to land in the shallow pit at the end of the hallway and quickly run forward to the front edge. The boulder will roll overhead and stop when it hits the wall. At this point the gate re-opens. Pick up the small medi pack on the floor, climb out of the pit and return to the ramp. Climb onto the ledge on the left. Pull up to the next ledge, go to the other end and pick up the ATLAS KEY. Drop down and exit the room.



THOR ROOM: Take a running jump back to the central structure. Go to the left and drop down to the level below. (Get the save crystal in the PlayStation version.) Enter the THOR DOOR. Proceed slowly down the steps until the disco ball on the ceiling begins to shoot bolts of lightning. To get through without taking any damage, walk to the right, staying close to the back wall. Then turn to so the lightning ball is ahead on the left. Walk slowly toward the gray floor tile ahead. Stop just before the seam in the floor so there's one regular floor tile between Lara and the gray tile (as shown in this screenshot to the right). Now take a diving roll over the gray tile by holding Walk and pressing Jump + Forward. Quickly release walk and jump or run forward into the next room. (NOTE: The same technique also works on the left side of the room where the tiles are arranged similarly. Thanks to Ivans Chou for this tip.)

Now comes phase two. Above is an enormous hammer. On the floor is a pressure pad. Stand on the pad until you hear a crack, then hop back. The hammer will crash to the ground, along with a couple of large movable stone blocks. Go to the block near the hammer and push it over to the ledge so you can climb up. Pull the second movable block along the ledge three times. Then climb on top of it. From there, take a standing jump to grab the tall block in the corner. Pull up and get the small medi pack. Turn left and take a running jump to grab the ledge beyond. Pull up, enter the alcove and get the THOR KEY. Return to the ledge, jump back to the corner block, drop down to the lower ledge, then the floor.



Return to the room with the lightning trap. Step up into the doorway and walk forward carefully, stopping with one regular floor tile between Lara and the gray tile near the wall (as shown in this screenshot to the right). Dive and roll over the gray tile as you did before (Walk + Jump + Forward). Run into the corner and then go up the steps and exit the room. (NOTE: This technique works on both the left and right side of the lightning room.)

DAMOCLES ROOM: Go back across the walkway to the central structure and drop down to the level below. Jump over to the steps near the DAMOCLES DOOR. If you didn't already get the large medi pack on the ledge above the door, you can climb up and grab it now. Just watch out for Pierre. If he starts shooting at Lara from below, run inside now get the medi pack on your way out.

The swords hanging from the ceiling of the Damocles room are not a hazard. . . yet. Pass through the outer room into the chamber beyond and take the DAMOCLES KEY. Climb onto the platform above and get the shotgun shells and small medi pack. Now drop down and walk very cautiously out through the sword room. If your console or video card displays the shadows of the swords on the floor, you can use them to help you navigate, but only up to a point. The swords don't always fall exactly where their shadows do. Use the Look button to check the ceiling, though some of the swords are concealed. Take a step at a time, listening for the telltale "swoosh" of the falling swords, and stay close to the walls and pillars, and you'll make it through.

When you emerge, Pierre will be ready for some action. Shoot at him with pistols, staying under cover as best you can, until he disappears. Then kill the 2 lions from above before dropping down. Use your 4 KEYS in the locks on the wall and exit the level.

''Copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Special thanks to Helena for finding the alternate weapon pick-up points and Black Tiger for additional Pierre Dupont strategy. Diagrams made with the aid of GraphTablet freeware. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

Colosseum
Follow the passage until it opens into a cave with a pool. Shoot the crocodile from the edge. (It won't come out of the water.) Then jump in and swim around to the left to the other side of the pool. You can paddle along the surface but swimming underwater is faster. On the far side of the pool is a large cave with a building, presumably the entrance to the Colosseum.

COLOSSEUM EXTERIOR: A lion is waiting near the building. If you can see it from the water, wait for it to go behind the building before climbing out, then kill it as it charges. The shotgun works well at close range, but you can also use pistols and hop back into the water if the lion gets too close. When it's dead, head toward the left side of the building and kill another lion.

If you don't care about getting all the kills, there's no need to enter the building. Skip to the next paragraph. Otherwise, come back around to the front of the building and go inside. The stairs on the right lead to a dead end. When you start up the stairs on the left, a third lion charges down at you, so backflip out shooting. The gate at the top of the stairs cannot be opened from this side. So go back outside and around to the right side of the building (left when facing it).

If you run along the side of the building toward the back, you'll find a pile of rocks you can climb on. From the top of these rocks, jump over to the ledge that runs around the building. Follow the lower ledge all the way around the front of the building to the far side and pick up a large medi pack.

Return along the ledge to the rear of the building. Climb on the low block, turn around and jump straight up to grab the higher ledge. Pull up and follow that ledge around to the front. Take a running jump across the gap in the ledge and continue to the end. Then jump diagonally to the flat spot ahead and to the right. With the building behind Lara on the right and the pool ahead on the right, you can spot a well-lit cave opening below on the left. If you don't mind missing a secret, you can go in there now (and pick up the walkthrough below at the CROCODILE PIT). Otherwise continue following the paragraph below.

SECRET CAVE: (This sequence is shown in a series of screenshots.) Look straight ahead and a little to the right beyond the jumble of rocks. That rectangular cave opening on the far wall is where you're headed. Slide down the rocks ahead and walk forward along the two flat blocks ahead. Now you should see a square flat block just ahead and below, a steeply angled block ahead and to the right, and beyond that, a little farther to the right, another flat spot. Take a running jump over the corner of the steeply angled block to the flat block beyond. Step to the right a bit and then take a standing jump to land near the cave opening. Enter and pick up some shotgun shells, SECRET #1.

Return to the cave opening and walk out onto the block in front of the door. Take a standing jump from the middle of this block to the flat block ahead on the right (i.e., back the same way you came). From there, take a running jump to the low, flat ledge between the higher blocks ahead and to the right, or to the slightly angled block beyond it. If you land on the lower ledge, climb onto the higher one. Walk up the slope and jump over the steeply sloping blocks where they come down in a V to land in the well-lit cave you passed earlier.

NOTE: If you miss a jump and slide down the rocks, climb up the building again at the back left corner and follow the top ledge back to the end. Jump across the gap and drop down into the cave.



CROCODILE PIT: Head into the cave and approach the pit ahead. Stand at the edge and shoot the 2 crocodiles from above. Then drop down into the pit to get the small medi pack. Climb back out at the right corner where there's a low block for a boost. On the wall above that block there's a horizontal crevice that runs all the way across the pit. (It's shown in this screenshot to the right.) Stand facing the wall with Lara's chest against it. Jump straight up and grab the crevice, then traverse to the right. About halfway across the pit, pull up into a cave. This is SECRET #2, the reward more shotgun shells. Go back to the edge, drop back and hang, then continue to traverse to the right until you reach the other side.

Follow the tunnel to a hole in the floor where you can drop back down into the Colosseum. You're now on the other side of the gate you came up against at the beginning of the level. If you didn't kill the lion inside the building earlier, pull that switch to open the gate and the lion will charge out. (If you already killed it or don't want to, just leave the switch alone.)

ENTERING THE ARENA: Go up the stairs and get ready for another confrontation with Pierre. As in the previous fight with him, use pistols only, since you can't kill him yet and don't want to waste ammo. Approach to get a lock on him. Then backflip to a safe distance and jump from side to side while shooting. This minimizes the damage he does to Lara. Just be careful not to jump off the ledge into the arena below. Once Pierre has had enough, he'll run down the stairs where you entered the arena and disappear. If he doesn't, try shooting him a little more and then retreat down those stairs yourself. When you break line of sight, Pierre should then vanish. Maybe he just needs a little privacy to sneak away. ;)

When you've driven him off, look down into the arena. You should be able to pick off the gorilla and 2 lions lurking down there before you descend. If they won't come close enough to target, try using Lara as bait by hanging from the edge of the arena wall and then pulling up when the creatures approach.

NOTE: If you don't mind missing a few kills and one pick-up, you can skip the next two areas: the LION CAGES and ROOM WITH TIMED GATES & PRESSURE PADS. Resume the walkthrough at the * below.

LION CAGES: Drop down to the floor of the arena and head for the northeast corner, where you'll find a doorway leading to a ramp. Ready weapons, slide down and kill the 2 lions at the bottom. Pull the 2 switches. One opens the exit from this room, the other a gate in the southeast corner of the arena. Follow the passageway to a pit inside the arena. (There's a save crystal here in the console versions.)

Three more lions will have been released above. If you want to, you can kill them from the safety of the pit by waiting for them to approach. If necessary, climb out to lure them near, fire a few rounds then jump back down to safety. Or, jump straight up and down to get a pistol lock on one of them and continue jumping and firing until it's dead. When the coast is clear, climb out of the pit.

Cross to the brown rock pile in the southeast corner. Another lion will charge, so take it out then go behind the rocks to the gate you just opened.

NOTE: Read ahead now in order to decide whether you want to take the easy or difficult way through the next area. Once you slide down into the next room you must complete the timed run to get out. To avoid it, skip down to the section marked with an *.



ROOM WITH TIMED GATES & PRESSURE PADS: Enter and slide down a ramp into a room with three gates and a door. (The third gate is inside the room behind the left outer gate.) These gates can be opened using pressure pads and switches, but they are timed to close after a short time. So, in order to exit, you'll need to race against the clock.

First go forward to the second alcove on the right and find the pressure pad on the floor at the back. Standing on this pad opens both outer gates. When Lara steps off the pad, the timer starts and you have about 20 seconds before both gates close.

Stand on the front edge of the first pressure pad. When you're ready, cross the room to the gate on the left using a series of running jumps, which is faster than just running. Throw the switch to open the third gate inside the other room. You have about 10 seconds to get there before that gate closes. Press Look to get Lara's perspective back, then roll and run out and to the left, then in through the second gate. Keep going through the third gate into the passageway. Once you make it past the third gate, you can take your time. Pull this second switch to open the exit door. (NOTE: The path from the pressure pad to the first switch is marked with red dots on the diagram above. The path from the first switch to the second switch is marked in blue.)

Pick up the small medi pack on the floor next to the outer gate. Then step on the pressure pad to open the gate and return to the outer room. If you're too slow and the gates close before you finish, just step on either pressure pad to open the gate, run out and start again. Or reload the game if you saved here. Exit through the door you just opened and follow the passage to a spike pit.




 * NOTE: Instead of sliding down into the LION CAGES or the ROOM WITH TIMED GATES & PRESSURE PADS, head for the spike pit in the southwest corner of the arena. Go to the far (south) edge of the pit and drop and hang above the spikes. Traverse to the left. Lara will get about halfway across but won't be able to go any further because of the rocks, as shown in this screenshot to the right. If your video card shows shadows, you should be able to see Lara's shadow on the ground between spikes. Drop down safely and walk out of the spikes. Thanks to Dracman for this tip.

Walk carefully through or around the spikes (picking up a save crystal on the way). Enter the tunnel on the left (or straight ahead if you dropped down from above) and follow it to a series of stepped blocks. Climb up through the tunnel to an opening on the rocks above the arena.



ROCK PILE & ROOM WITH BALCONY: Turn around and make your way up the rock pile to the back right, where you'll find a box of shotgun shells. (Its location is shown in the first screenshot to the right.) Climb back down and go to the front of the rock heap. Take a running jump across to the other pile of rocks. Walk up to the flat rock at the corner of the building and take a running jump from there to grab the edge of the balcony beyond. (Both jumps are shown in the second screenshot to the right.) Pull up and ready weapons.

Kill the 2 gorillas inside. They will occasionally come up onto the ledge at the edge of the balcony, but most of the time Lara is safe if she stands there. Note the locked gate on the right, and the steps down to a closed door at the rear. You can't open either yet, but you'll be back later. (PS1 players will find a save crystal here. You can use it now or later when you return to this room.) Near the back of the room on the left is a gray, movable block. Pull it out twice, pick up the small medi pack behind it and throw the switch, which opens the door to the room in the southwest corner of the arena. Return to the balcony. Walk to the left edge and take a standing jump back down to the rock pile. Slide from there to the ground.

SOUTHWEST CORNER ROOM: Go to the southwest corner of the arena and use the stone block to climb up to the spectator area. Climb up the steps to the corner room. Kill 2 bats in the anteroom, then go through the door you just opened. Run forward into the pit, and the boulder will pass safely overhead. Climb out, walk to the edge of the pit and take a standing jump to grab the opposite edge. Pull up and go up the ramp to the room at the top. Throw the switch to open the door in the room at the northwest corner of the arena. Follow the dark passageway to a ramp. Slide down backwards, grab the end of the ramp and drop back into the anteroom below.

Exit the room and get ready for another shoot-out with Pierre. He emerges from the stairway on the west side, where you first entered the arena. This time he's got a lion with him. Deal with the lion first if possible. Then go after Pierre the same way you did before. Shoot him a bit and he should run back down the stairway. If he doesn't, or if he runs off toward the far corner of the arena, run after him (without getting too close), shoot him a bit more, then break line of sight by turning around or hiding behind something and he should disappear. When he's gone, proceed to the northwest room near the collapsed seating area.

NORTHWEST CORNER ROOM: Kill 2 more bats in the anteroom, then follow the passage to the well-lit room beyond. At the top of this room behind a timed door is a secret room. It's another tricky series of jumps to get there. I've included a diagram, which I hope will make it a little easier. I refer to areas marked with letters in the descriptions that follow. You can probably do it without the picture, but a visual aid may help.



First, make sure the volume is up so you can hear the door open and close above (not essential but helpful). Position Lara next to the first pillar on the left with her back to the entrance and her left foot against the middle of the base of the pillar (A). Stepping on this spot causes the door to open above. Hop back once. Adjust Lara's angle so she's facing squarely toward the right side of the low square platform ahead (B). (Lara is shown in the correct starting position in this screenshot to the right.) Save your game if you can. Now, take a running jump over the spot that opens the door to land on the low platform (B). As Lara jumps, release the forward key, but continue holding the Jump key. As she lands, press Right, then Back, then Left, then Forward (while holding Jump the whole time). If you've lined it up correctly she'll side flip off the low platform to land on the platform above and to the right (C), backflip from there to the platform above and behind (D), side flip from there to the platform to the left and directly above where you began (E), then jump forward to land on the ledge in front of the secret door (F). If you've done the jumps in one fluid sequence, the door will still be open and you can run through. This is SECRET #3, which consists of the MAGNUMS, 2 large medi packs and some Uzi clips. Pick up everything and exit. (The door opens automatically.)

Before descending, take a running jump to the platform on the left, where there's a switch. Use this to open a door in the northeast corner room. To get down, safety drop from the switch platform to the platform below (C) and from there safety drop again to the ground. Lara will take no damage.

NORTHEAST CORNER ROOM: Go to the room at the northeast corner of the arena. Vault up into the doorway you just opened. Use the switch to open the door at the back of the room with the balcony and the gorillas. Jump into the pool and follow the underwater passage until you can surface. Climb out and pick up the small medi pack. Find the movable block and push it twice. Go around to the right side and pull it once to open up an alcove. Inside is a RUSTY KEY. The key looks like it's sitting on a pressure pad but, as far as I can tell, this one is just decorative and doesn't actually do anything. Take the key and swim back to the previous room, then return to the arena.

There's now another gorilla down on the arena floor. Kill it before or after dropping down to the ground. Then make your way back to the room with the balcony. To get there, go through the ROOM WITH TIMED GATES & PRESSURE PADS in the southeast corner of the arena. (If you've already done the timed run, you won't need to do it again.) Or, drop down into the spike pit in the southwest corner using the safe technique described above at the *.

BALCONY ROOM (AGAIN) & LEVEL EXIT: Go to the back of the room, through the door you just opened, and get another small medi pack (and a save crystal if you're playing the PS1 version). Return to the room with the furniture. If you want all the kills, you can shoot 2 more gorillas that are now running around down in the arena. When you're ready to move on, use the RUSTY KEY in the lock to open the gate.

Jump into the water and swim down, then forward and up to a small square opening in the ceiling of the flooded passage where you can climb out of the water. Go quickly to avoid the crocodile, which you can then kill from inside this small room if you want to. Pull the switch to open the gate at the other end of the underwater tunnel. Swim through to exit the level.

''Walkthrough text and diagrams copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to Ian T., Ingrid G. and Black Tiger for various tips. Diagrams made with the aid of GraphTablet freeware. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

Palace Midas
Keep swimming, surface in a lovely pool decorated with dolphins and climb out of the water. There are three side passages leading out of this room at ground level (and more up above). For now, draw weapons and head through the doorway on the north side, the same side as the underwater gate. Kill the crocodile in the hallway and continue to the base of a stairway. Don't go up yet. Instead turn right and follow the long passageway to an open area with a tall building.

ROOM WITH MANY ALCOVES BELOW AQUEDUCT: Advance slowly to the left with weapons drawn. Give yourself room to back up while shooting at the 2 lions that emerge from the second to last alcove. If you go in slowly, you can probably draw them out one at a time. You can also climb up on one of the low blocks near the entrance where the lions can't reach. When they're dead, continue to the far left end of the room where it's darker. Kill 4 bats there and pick up a small medi pack on the floor on the left. The sound of running water here suggests that this structure is actually an aqueduct. You'll get to the top later on from above.

Turn around and head back toward the hallway where you entered. Pass it and continue to the other end of the room. Behind the building is a narrow alley with a gorilla and 2 sets of magnum clips in it. Kill and pillage. Then return through the long passage to the north (the way you came) to the base of the stairs.

Go up, turn left and continue to a large room. Three more gorillas there need your attention. You can probably shoot them from the doorway by advancing to draw them out then backing up. When all the apes are dead, enter the room.

ROOM WITH SQUARE PILLARS AND FIVE SWITCHES: Here you see a number of tall square pillars, a high platform with 5 switches, plus several doors. Note the inscriptions above the doors. Each has a series of five Greek letters—a different combination of omegas (W), which look like horseshoes with the round end up, and upsilons (U), which look like capital Y's, for each door. Five symbols, five switches. Omega points up, Upsilon points down. Get it?

NOTE: If you don't have the Symbol font installed on your computer, the omegas and upsilons will read as U's and W's or else as blank squares in the walkthrough text.

Before climbing up to the switches, pick up a few items: Cross to the far right (southeast) corner of the room. Here you'll find the lowest pillar, which you can climb on. Turn around and take a running jump to the next pillar. Then turn left, walk to the edge and take a standing jump to grab the ledge above the door. Pull up, follow this ledge to the far end and take a running jump to grab the ledge ahead. Pull up and retrieve some magnum clips and a small medi pack. Safety drop to the floor.



Return to the southeast corner and climb onto the pale tan stone block structure to the right of the switch platform. Climb up to the second level and position Lara facing the switch platform, at about a 45-degree angle. (The correct positioning is shown in this screenshot to the right. You can check the angle by using the Look button to line up Lara's head with the second fluted golden column from the left side of the switch platform.) Hop back and then take a running jump (without grabbing) to land on the platform.

If you have trouble making that jump, you can go the long way: Return to the shortest pillar, climb up, take a running jump to the second pillar and another running jump to the third. From there, take a running jump to grab the top of the next pillar. Pull up and take a standing jump to the fifth and a running jump to grab the last pillar. Now jump over to the switch platform, which should be on your immediate right.

Once you've reached the switches that open the side areas, you can explore them in any order you like. I suggest you try the most difficult first. Then, if at first you don't succeed, you can always go on to the other rooms and try this one again later. Lower the leftmost switch so you have, from left to right: Down, Up, Up, Up, Up (UWWWW). The door below near the lowest pillar opens. Go down the stairs in the middle of the platform and use the switch there to open the gate. Now you can reach the switches more easily next time.

NOTE: See that large medi pack way, way up there on top of the light stone structure to the left of the switch platform? You can't get it without cheating, but it can be done. Check out the note on the Unreachable Large medi pack, at the end of the walkthrough.

FIRE PILLAR ROOM (FIRST LEAD BAR): Enter the door you just opened (on the south side of the switch room). You're now facing a pool and five square pillars with torches on top. Stepping on the floor in front of the first torch turns off the flames. You then have about 10 seconds to get to the other side. Here's how:



First, kill the 3 rats swimming in the pool. Then if you fall in—and you probably will at least a couple of times—they won't start nibbling as you swim back to the steps. Save your game. (There's a convenient save crystal here in the PS1 version.) Position Lara's feet on the brown line in front of the first pillar, squarely facing the middle of the next pillar (as shown in this screenshot to the right). The timer doesn't start until you pass the line, so take your time getting set up. Now, press Forward, then Jump, and hold both keys to take a smooth series of running jumps from pillar to pillar. Use the left and right arrow keys to turn Lara in the air so she lands on each pillar facing in the direction she needs to run. At the fourth pillar keep holding Forward and Jump until take-off then press Action in the air to grab the edge of the last pillar. Pull up and run across the burner as quickly as possible.

NOTE: If you're having trouble getting across the torch pillars with the method above, try one of the alternate methods at the end of this walkthrough.

Pick up the LEAD BAR—the first of three you'll need to find to finish the level. (There's also another save crystal on this side of the torches.) Jump in the water, swim back across the pool, climb out on the steps and exit the room. Another gorilla will be lurking about. Kill it and return to the switch platform.

SPIKE ROOM (SECOND LEAD BAR): Now arrange the 5 switches to match the inscription over the door to the right of the entrance: WWUWU—from left to right, Up, Up, Down, Up, Down. Descend and enter the room, taking care to walk through the spikes. Go through the doorway on the right and locate the movable block behind the ramp. Pull it twice then go behind it and use the switch there to raise a series of pillars in the room with the spikes.

Go up the ramp and then follow the stairs to the opening at the top. (Console players get a save crystal here.) Walk to the edge of the opening and take a standing jump to the top of the nearest pillar. Jump from pillar to pillar counterclockwise around the room (running jumps all) until you're facing the opening to a small room. Walk to the edge of the pillar, take a standing jump into the doorway and immediately backflip out onto the pillar. Kill the gorilla from safety and jump back over to retrieve the second LEAD BAR.

Jump back to the pillar, then jump over the spikes to a clear spot on the floor. Or, safety drop from the one of the pillar's corners to land in a safe spot amid the spikes. Return to the other room and climb back up to the switches.

SAND ROOM/ROUNDABOUT ROUTE TO TEMPLE (THIRD LEAD BAR): Arrange the 5 switches to match the inscription over the door to the left of the entrance: WWUUW—from left to right Up, Up, Down, Down, Up. Go through the door, around the pillar at the center of the room and through the doorway at the back of the room. Turn right and go down the stairs to the small room at the bottom. Find the movable block and pull it once to cause the ceiling to collapse in the room above. Go back up the stairs then straight ahead up several more flights of stairs to an opening above the now sand-filled room.



Take a standing jump from the doorway to the flat spot below and to the right (shown in this screenshot to the right). It's easy to overshoot the flat spot, so aim to the right a bit to land on the slope next to it, or press Action as you jump to shorten the distance Lara travels. From the flat spot take a running jump to grab the broken pillar. Pull up and then take another running jump to grab the higher end of the angled sandy ledge just to the right of the elevated doorway. Pull up again and jump into the doorway.

TOP OF THE AQUEDUCT: Climb up the rocks on the right until you come out in a doorway across from a water-filled aqueduct. (There's a save crystal here.) Mind the gap ahead. It's a long way down. You can see some items in a hole below, but don't drop down yet.

Kill 2 bats and 2 gorillas from the doorway. You can probably also target another gorilla running around in the room below. If you can't kill it from this height, you may be able to injure it so it'll be easier to kill later. Jump across to the walkway around the aqueduct. If you look down, you'll notice you're now high above the area where you killed the lions earlier.

Two crocodiles swim along the aqueduct here. You may need to take a dip to draw them out so you can shoot them from the walkway. When it's safe, swim through the tunnel at the west end of the aqueduct and surface in a small cave. Climb out of the water on the right. Turn left then climb up on the rocks. Walk forward (with the pool on your left) until Lara won't walk farther. Jump over the angled block and immediately jump again to land on the rocks ahead. Lara will slide down to a flat spot in the corner. Turn left and walk/slide down to the magnum clips and small medi pack, which are SECRET #1. (The path to the secret is shown in these screenshots below.)

ALTERNATE METHODS FOR GETTING ACROSS THE FIRE PILLARS: The first method involves no cheating. It's easier than the method I suggest above, but you'll need to use a few medi packs. The second combines elements of the first and second methods.

First make sure Lara has full health. (If you're short on medi packs, you can do some of the other stuff in the level first, then come back here.) Stand Lara on the brown starting line with her left foot at the left edge of the platform. Take a running jump to the left corner of the first pillar. Take another running jump to the right corner of the second pillar and then another running jump to the left of the third pillar. The flames will probably come back on around now, but that's OK. Hold the walk button and step back carefully from the flame to the front edge of the pillar. Lara will start losing health, but as long as you keep her away from the flame, she won't catch fire. Keep an eye on the health bar from this point and pause to use medi packs as needed. Sidestep to the left of the pillar and make sure Lara is facing forward lined up squarely with the left corner of the final platform. Use another medi pack if necessary. Then immediately take a running jump along the left edge of the pillar and press action to grab the edge of the last pillar. Before pulling up, traverse to the left to make sure Lara is as close to the edge as possible. Then pull up and walk across the edge of the pillar out of the range of the flame. (Special thanks to Norman G. for this suggestion.)

If you're playing on the PC or Macintosh and you make it to the point where you grab the last pillar and the flames come on as you're about to pull up, try this trick: Traverse to one corner before pulling up, and walk across the edge of the pillar to avoid catching fire. If this doesn't work and Lara has caught fire, immediately save your game. Reload and Lara will have taken some damage, but she'll no longer be on fire. (MAKE SURE YOU SAVE IN A NEW SLOT in case it doesn't work for you.)

''Copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to Helena for finding the alternate weapon pick-up points, Mandy, Norman G. and Ingrid G. for help on this level, and Greg D. for the Macintosh savegame. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

The Cistern
From the start, safety drop into the room below and kill a big, nasty rat. Find the movable block and push it twice into the next room. Go around to the side and push it under the switch. Climb up and throw the switch to open the trapdoor below, as well as the silver door, letting in 2 more rats. Kill them from above, then hop down and retrieve a large medi pack from the small room behind the silver door.

MAIN ROOM OF CISTERN: Drop down through the trapdoor. Exit onto a ledge jutting out into a huge room with a pool, but don't drop down to the floor just yet. First get your bearings. Ahead on the far (north) side of the room is a tiered balcony with railings on both sides. At ground level on the same wall is a small metal door. To the left (west) are two ledges with locked metal doors. Below and beyond them (also on the west side) is another small metal door at ground level. On the right (east) side is the highest balcony, and below that, an elevated walkway with a square pillar at one corner. On the same side, there's also an opening with a ramp below it that leads down to the pool and is flanked by two gargoyles. To your immediate right (in the southeast corner) is a long, L-shaped ledge with a horizontal crevice running along it. Where to start. . ..

Walk out to the end of the ledge at the entrance. You can probably kill the 2 rats on the ground below from here. Jump across to the short elevated walkway ahead, from which you can kill the 2 crocodiles in the pool.(You don't have to do this first, but it will save you some difficulty later on when you enter the pool through an underwater tunnel.)

Jump back to the walkway near the entrance. Turn left, so the entrance is on Lara's right, and then take a running jump to the ledge ahead. Kill the rat lurking there, then walk down the steps and to the right. Grab the horizontal crevice in the ledge ahead and traverse to the left until you can drop down onto a block with some shotgun shells on it. Turn and grab the crevice on the other side of the corner and keep going to the left until you can drop onto the elevated walkway below. Turn around, go to the other end of this walkway and climb onto the square pillar at the corner. (There's a save crystal here in the console game.) From the top of the pillar, take a standing jump onto the high balcony and climb the stairs to the room at the top.

ROOM WITH METAL GRATING AND CISTERN SWITCH: Your buddy Pierre is waiting inside on the right. To get rid of him quickly and easily, draw the shotgun, run in, blast him twice at close range and then run past him. He should then scurry out the door and disappear. You can also use pistols here if necessary, but Lara will probably lose some health in the process. In any case, try to injure him and then get behind him as quickly as possible. If you block his route to the exit, he'll keep shooting at Lara.

Try not to fall through the openings in the grating floor. If you do, you won't be able to climb out again and you'll have to swim through the underwater tunnels to get out of the room below and then climb up to the entrance again. And don't pull the switch yet. It floods the cistern, and you still need to do a few things above water.

NOTE: If you are coming to this walkthrough after flooding the cistern too soon, just pull this switch again to lower the water level, go on about your business and re-flood the area again when you're ready. Others might want to do this just for fun to see the interesting effect of the floating crocodile corpses. They rise with the water but forget to sink when it recedes again. I had fun making Lara stand beneath one and wear its as a hat.

Climb on the block in the near right (southwest) corner. Turn around and take a standing jump to grab the raised arch near the middle of the room. Pull up and, from there, take a running jump to grab the next higher ledge. Pull up and collect a large medi pack and some shotgun shells.



Take a standing jump, not a running jump, down to the previous ledge. Jump over to the next ledge and then climb into the inverted arch above (as shown in this screenshot to the right). Pick up the small medi pack, go to the top of the low ramp on the right and climb into the barely visible opening above on the left. This is SECRET #1. Climb up three blocks to find more shotgun shells. Step off the edge onto the slope below. Slide forward and, just before the end of the slope, jump to grab the ledge ahead. Pull up, pick up 2 more boxes of shells, then slide down the chute into the room below.

Climb over the low wall to the other side of the room. Before jumping into the water, get rid of the 2 rats lurking below. To do this, jump over the hole in the grating floor to activate the rats. Then shoot them through the opening in the grating. (You may need to jump over the opening again a few times to attract them.) Then jump in and swim through the tunnel in the southeast corner. Follow this underwater tunnel through a few twists and turns to a room where you can surface. Quickly swim to the far corner of the room, climb out at the foot of the steps and kill another swimming rat.

Go to the top of the stairs. Take a running jump to grab the gray block opposite. Pull up, then take another running jump to grab the ledge where you'll find the first RUSTY KEY.

Walk through the doorway ahead to the edge of a pit with 2 rats in it. Shoot them from above. Then turn around, drop and hang from the doorsill, traverse along the crevice to the left and drop to the floor. (It's not far to traverse; you just don't want to drop into the pit or Lara will lose health from the fall.) Cross the room and slide down the ramp to emerge back in the main room. (There's another save crystal here.)

MAIN ROOM OF CISTERN (AGAIN): Once on the ledge outside, turn left and take a standing jump to grab the elevated walkway; pull up. From there, climb to the top of the long, L-shaped ledge and follow it around the southeast corner (toward the doorway where you entered this area). At the end of the ledge pick up the second RUSTY KEY. (The first and second screenshots below show the path from the ramp to the key.) Drop down onto the ledge with steps where you killed a rat earlier. Go to the end and jump back to the ledge near the entrance. Walk to the end and jump across to the short elevated walkway ahead. Turn left (west) and take a running jump to grab to the ledge in front of the locked door. Pull up and use one of the RUSTY KEYS to unlock the door. Just to be clear, this is the left door of the two identical doors on the west wall (shown in the third screenshot).

Return outside to the locked doors and use the 2 SILVER KEYS to unlock them. Go in and climb on the square pillar on the right. (In the console versions, there's another save crystal here.) Turn around and take a standing jump to grab the ledge above the door. Pull up. Take a running jump to the ledge with the gold keyhole. Immediately safety drop to the floor to get out of the way of the angry gorilla. Climb back to the ledge above the door and kill the ape from there. Jump back across and use the GOLD KEY to unlock the door below. Don't drop down until you've killed the 2 lions that emerge. (You can dangle Lara from the ledge to get their attention and/or jump back to the other ledge or down to the square pillar to get a better shot if necessary.)

BIG ROOM WITH CHECKERBOARD FLOOR: When the coast is clear enter the next room. Advance cautiously. The checkerboard floor has a number of broken tiles, some with spikes beneath. The far left break-away tile conceals a small medi pack, so be sure to drop in and pick it up. At the rear is a switch. It opens the door to the right releasing 3 lions. You can pull the switch, hop back and then jump onto the block above the switch. The lions can't reach Lara there. Or, don't pull the switch and wait to shoot the lions from above in a little while. Or, you can ignore the lions altogether, since there's no reward in that room.

Go around to the right of the switch and find the movable block. Pull it twice. (The level exit is behind it, but don't leave yet.) Go around to the side and pull the block out into the room. When you can't pull any further, go around the back and push it once more. Now you can use it to climb up to the balcony.

If you want all the kills, run up the angled block on the right and hop down behind it to trigger the appearance of 2 rats. Kill them. Then pick up the large medi pack and 2 sets of magnum clips at the other end of the balcony. If you didn't kill the 3 lions earlier, you can snipe at them from the well-lit doorway. Drop down either into the lion room or onto the block you moved. There's a switch in one corner of the lion room that opens and closes the door.

LEVEL EXIT: To finish the level, go to the opening where the movable block was and fall down the long shaft.

CISTERN FLOODED TOO SOON - CAN'T REACH FIRST SILVER KEY: The easiest thing to do in this case is to reload an earlier save, but if you don't have one, it's OK. From the hallway with the spikes and the 2 rats, swim down through the underwater tunnel to the next room, where you can surface for air. This is the ROOM WITH THE FIRST SILVER KEY, but you won't be able to get it yet, since you can't climb out of the water. Swim through the tunnel near the bottom center of the room. This leads to the ROOM WITH THE SECOND SILVER KEY. You can get that one now (follow the walkthrough above if you need help). The exit near the second silver key returns you to the MAIN ROOM. In order to get the first silver key, you'll have to climb back up to the ROOM WITH METAL GRATING AND CISTERN SWITCH and use the switch to lower the water level. Retrace your steps through the ROOM WITH TIERED LEDGES AND GORILLAS to the FIRST SILVER KEY, following the walkthrough above if necessary.

IF YOU FALL INTO THE POOL BEFORE GETTING THE FIRST SILVER KEY: Reload an earlier save if you have one, but if not, don't worry. Swim down through the underwater tunnel to the next room. This is the ROOM WITH THE SECOND SILVER KEY, but you can't reach it yet. Swim through another flooded tunnel (to the south). This leads back to the MAIN ROOM. Retrace your steps through the ROOM WITH TIERED LEDGES AND GORILLAS to the FIRST SILVER KEY, following the walkthrough above if necessary.

''Walkthrough text and diagrams copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to Ian T. for the locations of the save crystals in the console versions, to Helena for finding the alternate weapon pick-up points, and to LordGroghe, Rick J., Ian T. and Black Tiger for other help on this level. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''

Tomb of Tihocan
Swim down and forward through a long tunnel. When you reach the silver grate, swim down past it. At the bottom turn around and swim forward to a lever. Pull it to lower the water level, turn around again and swim back up to the surface. Climb out on the ledge and use the switch to open the door to the right.

NOTE: The most common problem in this area is confusion between the T-shaped switch, which can only be used on dry land, and the broom handle-shaped lever, which can only be used underwater. First you want the lever then, after the water is drained, the switch.

ROOM WITH FLOATING BLOCK: Draw weapons and proceed along the hallway and through the door you just opened. Kill the crocodile in the next room. Notice the block that looks like it should move but doesn't? It actually moves up. Here's how: Climb the stairs to the top and hop down on the other side. Take a running jump from here to the greenish ledge next to the square block at the top center of the room. Pull up onto this block at the right corner. Darts begin to shoot out from the walls and across this block. As long as you stay near the corner, Lara will be safe.

Turn right and take a standing jump from the corner of the block to the small, square ledge ahead. From here, take a running jump to the ledge just beyond the dart pipe. Climb into the alcove and use the switch to raise the water level again. The previously immovable block floats up to the opening above. Swim down to where the block was and retrieve a small medi pack, then climb onto the block and enter the passageway beyond.

Follow the passage to an opening and swim down and forward, then down again to another silver grate on the bottom. Swim forward past the grate to another the underwater lever. Pull this to lower the water level once again and speed up the water current. If necessary, return to the opening above to breathe, then swim down and forward through a very long passageway. With the current working in your favor, Lara will be swept along to a room where she can surface.

TALL ROOM WITH LEDGES AND SWINGING BLADE: Climb out of the water and kill a rat. Pull the movable block once and use it to climb up to the ledge above. Then climb onto the square ledge above, then the rectangular gray block. There are 2 doorways at the top of this room. Take a running jump to grab the edge of the doorway on the right and pull up.

NOTE: If you're playing one of the console versions, you may want to jump over and use the save crystal before doing this next bit.

Draw pistols and proceed into the passageway. Pierre DuPont will be waiting in the passage ready to do some damage. Shoot him a few times, preferably with the shotgun so you'll do more damage in a short time, then back up into the doorway. He should vanish when you do. If not, try hanging from the edge of the doorway.

Continue down the stairs where Pierre went. Go cautiously to avoid running into the chomping blades ahead. Stand as close to them as you can without getting cut. Listen to the sounds they make and on the second "clang" (i.e., when they start to separate), run or take a standing jump through them.

ROOM WITH CROC & PRESSURE PADS: Continue down the stairs to an opening in the floor. Drop down and kill the crocodile in the room below. Pick up some magnum clips and 2 boxes of shotgun shells. Now take a close look at the floor. There are 3 squares that look different from the others—two in the northeast and southwest corners and one near the steps. These are actually pressure pads. Step on all three, in no particular order, to open a door concealing SECRET #1.

Inside is a small room with a slope that meets the floor, 3 angled blocks and a small ledge above. Position Lara with her back to the ramp and her chest against the side of the lowest angled block. Backflip onto the ramp and hold the Jump key, and Lara will spring off the ramp then jump forward onto each of the 3 angled blocks in turn, landing on the ledge above. Pick up the reward: a large medi pack and a box of shells. (This sequence is shown in a series of screenshots below.) Drop down and return back up the stairs, past the blades, to the doorway at the top of the room where you met Pierre before.

Draw weapons and cautiously approach the door. The centaur statue on the left comes to life and begins to hurl fireballs. Backflip onto the flat sandy area. When you see it launch a fireball, side flip out of the way. Keep shooting and eventually it will explode. Alternatively, run past the statue into the building. It will animate as you pass, then you can kill it from inside, using the doorway for cover.

NOTE: In the console version, you can use the save crystal in the sandy area near the tomb building before or after destroying the centaurs, and if you run past the statues into the tomb both will animate at once. In the PC and Macintosh games, the statue on the right won't come to life yet.

TIHOCAN'S TOMB: Once inside the tomb, prepare for your final showdown with Pierre. This time you can use the magnums, if you've got them, to take him down fairly quickly. When he's dead, relieve him of a GOLD KEY, the SECOND PIECE OF THE SCION that he took from the pedestal at the center of the room, and his MAGNUMS. (You won't have two sets of magnums if you've already got them, but the pick-up will be added to your total.)

BUG NOTE: If you're playing the PlayStation game and decide to wait to save until after you've defeated Pierre, be sure to pick up the items he drops FIRST. If you save and then reload, without first looting Pierre's body, his items will be gone, leaving you without the key to unlock the level exit. If you've already done this, you can use the level-skip cheat to finish.

Now, if you haven't done so already, you can go back outside and take on the second centaur. Once you awaken it, it's easy enough to kill it from the safety of the doorway. It won't come inside. Just get a lock on it, hold that Action key and be sure to side flip out of the doorway whenever it launches a fireball.

Use the square blocks to climb onto the ledges on the sides of the Scion room to pick up 2 sets of magnum clips. Then jump over to the balcony at the back of the room. Pick up the large medi pack at the left end of the balcony. Use the GOLD KEY you lifted from Pierre in the lock up here to open the door below. Lastly, drop down and enter Tihocan's tomb to finish the level.

''Walkthrough text and diagrams copyright © 1998-2015 - Stellalune ([mailto:stellalune@tombraiders.net stellalune@tombraiders.net]). Special thanks are given to the participants in the alt.games.tombraider newsgroup, without whom some parts of this walkthrough couldn't have been written. Thanks also to Ian T., Martin V., Mark R. and Black Tiger for their help with this level. All TR1 screenshots were made using Glidos and Fraps. Feel free to copy or print this walkthrough for personal use. By all means, share it with friends, but please include this credit line so people can send me their feedback. No part of this walkthrough may be reproduced on another site without permission.''