Lara's Home (TR3)

Lara's Home is the Training Level of Tomb Raider III. It is also the final home based training area in the classic series. In it, Lara trains, attempts an assault course, learns to drve a Quad Bike and has target practise with Winston...

Inside the mansion
You begin in Lara's bedroom with the bathroom next to it. Behind you there is a cupboard press the switch and get the flares inside.

Go downstairs to find two passages leading to two rooms. The left one is the kitchen and also a switch you can press to play music.thumb|250px|right|Tomb Raider III Lara's Home Theme

The right is Lara's gym from Tomb Raider that has some new surprises this time. Each of them are numbered so make sure you do them in order.

Lara tell you how to do her moves which are climbing, jumping, sprinting, crawling and Monkey Swinging. Afterwards she will tell you to head for the pool where she will explain how to control her underwater. When you finish this and climb out of the pool Lara will say: "Lets go and play outside."

Outside the mansion
Press the switch on the front door of the mansion to open the door and go outside. When you go out you willl see a gate infront of you with a switch that leads you completely out of the mansion if you're satisfied with finishing and the level ends. As you go left to the fountain where the maze from Tomb Raider II was, there is a gate with a keyhole on the wall, which means you need a key to open it and the key is found in Lara's secret aquarium in the mansion.

Go past it and continue further to find the assault course which gives you a chance to try out the moves you learnt inside.

Near the end you will find Lara's pistols in a crawl space, pick them up and use them for target practice and race to the end.

Secret Areas
There are many secret areas inside and outside the mansion:

Lara's Trophy Room
In the pool area next to Lara's gym there is a switch behind the diving board, press it and and an opening near the front door appears revealing another switch.

Go to the area and pull the switch and another door opens, it is timed so you nead to quickly rool and then sprint to the door and dive through before it closes.

Inside you'll see various artifacts from Lara's previous adventures including pieces of the Atlantian Scion and The Dagger Of Xian.

To get out press the switch on the left of the wall near the door twice.

Lara's Aquarium
At the very top of the stairs from the right near Lara's bedroom there is a door with a switch leading to the attic press it to open it and enter.

Go up the stairs and you will see a moveable box, push it twice. Leave the room and continue down the corridor to find the library.

Inside on the right you will see a book sticking out of the bookcase. Push it in and it will put out the fire in the fireplace. Quickly climb up the chimney for it is timed until you reach as area with a box. This one reveals some flares after you push it. Contunie through a corridor to find another box area. Push the box towards the left to reveal a hallway that leads to the box in the attic you pushed earlier and hit the switch on the wall to open a door on the right in the passage way of the gym.. Quickly sprint round the box, out of the attic and jump over the banister of the stairs and quickly enter the door before it closes. Continue through the corridor to find the aquarium. If you want to get out again there is a switch on the wall to press.

Lara's Racetrack
To enter Lara's secret racetrack, you need the key. First of all you need to find the aquarium and as you enter you will see a box, push it beneath the hole in the ceiling and climb up into the hallway.

Continue down the corridor and dive into the opening of the tank, light a flare so you can see and quickly swim around to find the Racetrack Key. Swim back to the opening and climb out.

If you were outside before and saw the gate to the racetrack, retrace your steps outside until you see it by the fountain on the left.

Use the key in the lock and enter, go on the quad bike and race as fast as you can to the end to get a good record.

Weapons Found

 * Dual Pistols

Allies Encountered

 * Winston

Enemies Encountered

 * Winston

Locales Visited

 * Croft Manor

Secrets

 * none