Tomb Raider (2013 Game)/Music

Crystal Dynamics has put an emphasis on music, wanting it to be of the highest quality. Sound designer Alex Wilmer stated that there would be different sound textures for all of the different areas of the game, and the music will react instantly to what is going on. The game's composer is Jason Graves.

The Instrument
As well as traditional instrumentation, such as piano, brass, strings and percussion, a custom-made instrument of glass and different metals was specially made for this score in collaboration with Jason Graves' neighbor, Matt McConnell, who is a sculptor. The instrument can be played percusivley or using a bow (which was modeled after Lara's makeskift longbow.) It provides most of the horror sounds for the running and escaping scenes, it was used exclusively for the Scavenger's Den mission at the start of the game.

Tracks
To be added...